Vladimír Vondruš
d9cef2feea
Add HDR ASTC pixel formats.
...
Both Vulkan and Metal have separate enums for these, GL is the only odd
one out.
7 years ago
Vladimír Vondruš
893d5d38bc
ASTC: the pain never ends (3D formats).
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GL has an extension, but only for ES, not on desktop. Vulkan has
nothing yet (due to there being just ARM that implements it, no other
vendor), except those being listed in a KTX format specification.
7 years ago
Vladimír Vondruš
40b8815b9d
Added sRGB formats to PixelFormats + R and RG sRGB GL texture formats.
...
The extension support is a mess, as usual. This time the ES flavor
supports something that desktop doesn't and WebGL lack those altogether.
Yay.
7 years ago
Vladimír Vondruš
8e57060f39
Support for PVRTC compressed pixel format.
7 years ago
Vladimír Vondruš
2b9772d86a
Added generic ASTC formats and the corresponding WebGL extensions.
7 years ago
Vladimír Vondruš
7cb0c4d57d
Added BC4, BC5, BC6H and BC7 compression formats.
...
Those are now also available under WebGL 1/2 and OpenGL ES 3.O (strangely
not OpenGL ES 2.0) under EXT_texture_compression_{rgtc,bptc}. The GL names
are extra weird-ass now that all other APIs use the BC names.
7 years ago
Vladimír Vondruš
02538d566f
Added sRGB variants of BC1/BC2/BC3 compression formats.
7 years ago
Vladimír Vondruš
7d9ceb8832
Added ETC2 and EAC compressed pixel formats to the generic enum.
7 years ago
Vladimír Vondruš
e6b7aa12fa
Updated copyright year.
7 years ago
Vladimír Vondruš
b0a1719eb4
Vk: functions for translating generic enums to Vulkan values.
...
Because I don't yet have any source file that's assert-independent, the
MagnumVkObjects library is commented out, as it is completely empty
right now.
8 years ago