531 Commits (15ae591b0e4036030da9f0cd5266b5456aee7b6e)

Author SHA1 Message Date
Vladimír Vondruš b93de590bc Shaders: not sure why this was lowp here. 10 months ago
Vladimír Vondruš f71299a8f1 Shaders: this XFAIL only needs to be for llvmpipe on Mesa 20 and older. 10 months ago
Vladimír Vondruš 6de14c4605 DebugTools,MeshTools,Shaders: increase test thresholds for llvmpipe. 10 months ago
Vladimír Vondruš 602ed1687d Fix color literal bugs discovered by the new implementation. 1 year ago
Vladimír Vondruš 12377c71b1 Shaders: don't just handwave away distance field parameters in docs. 1 year ago
Vladimír Vondruš 0ee9c0b8e6 Prefer member slicing instead of arrayCast() in various other places. 1 year ago
Vladimír Vondruš 1709a4ad2b Shaders: allow building this library with MAGNUM_TARGET_GL turned off. 1 year ago
Vladimír Vondruš f92e16e7e0 Shaders: use `.slice(&Color4ub::rgb)` instead of `arrayCast<Color3ub>()`. 1 year ago
Vladimír Vondruš bfce415bf4 Shaders: no need to save the tested output to a temporary here. 1 year ago
Vladimír Vondruš c331591c87 Shaders: add {DistanceField}VectorGL::Flag::TextureArrays. 1 year ago
Vladimír Vondruš 0466eb0929 Shaders: strange doc hiccups. 1 year ago
Vladimír Vondruš 2c54176270 Shaders: mention texture array use in overview docs. 1 year ago
Vladimír Vondruš 99358c4c41 Shaders: add GenericGL::TextureArrayCoordinates. 1 year ago
Vladimír Vondruš fba935c224 Use Path::{path,filename}() instead of split() where it makes sense. 1 year ago
Vladimír Vondruš dedf1c6faa Shaders: this thing can be flat-interpolated. 1 year ago
Vladimír Vondruš 1817c50507 Shaders: document what line-related code is shared with the Ui lib. 1 year ago
Vladimír Vondruš 59a60026f3 Shaders: extract reusable line drawing GLSL code to separate files. 1 year ago
Vladimír Vondruš cbdbfb32b4 Shaders: add a direct LineMaterialUniform setter for miter limit. 1 year ago
Vladimír Vondruš 087dd92f25 Shaders: doc++ 1 year ago
Vladimír Vondruš 4aa896f604 Shaders: use the more common code style for assertion-only arguments. 1 year ago
Vladimír Vondruš 60fd42b505 Here we go again. 1 year ago
Vladimír Vondruš cc608dba42 Test: remove all use of <sstream> for Debug output testing. 1 year ago
Vladimír Vondruš 0aee6c8855 Clean up unnecessary use of <numeric>. 1 year ago
Vladimír Vondruš d50dbe4e0c Exclude namespaces from forward declaration header docs. 2 years ago
Vladimír Vondruš 0c7e5c53e7 Shaders: 1.0/0.0 doesn't produce +inf on NVidia, but a NaN. 2 years ago
Vladimír Vondruš 5c047bc128 Shaders: work around a bogus shader compilation warning on NVidia. 2 years ago
Vladimír Vondruš 72382caf72 Shaders: zero-initialize a partially uploaded texture in the test. 2 years ago
Vladimír Vondruš 0a027b4469 MeshTools,Shaders: update test image comparison thresholds for NVidia. 2 years ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš 2f3d7c0482 TextureTools: renamed DistanceField to DistanceFieldGL. 2 years ago
Vladimír Vondruš 4435877cf1 Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
Vladimír Vondruš 2619dc33f1 doc: drop the redundant Magnum prefix from snippet files. 2 years ago
Vladimír Vondruš 3497985526 Shaders: update DistanceFieldVector test files with fixed SDFs. 3 years ago
Vladimír Vondruš 56800d6746 Shaders: drop useless const from function declarations. 3 years ago
Vladimír Vondruš bab1559852 Consistently use "out of range" instead of "out of bounds". 3 years ago
Vladimír Vondruš 5d1369f570 Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Vladimír Vondruš ceb262f4bd Shaders: fix the non-deprecated build on ES2. 3 years ago
Vladimír Vondruš 78befae123 GL: deprecate MeshView::setIndexRange() in favor of setIndexOffset(). 3 years ago
Vladimír Vondruš 65669be25c Shaders: don't attempt to query or use DCE'd MeshVsiualiuer uniforms. 3 years ago
Vladimír Vondruš bcf1f423ec Shaders: guard hopefully all SSBO limits in the MeshVisualizer test. 3 years ago
Vladimír Vondruš 9b160e95c3 GL: new "adreno-glsl-version-stuck-at-300" workaround. 3 years ago
Vladimír Vondruš 1f2b19c698 Shaders: drop the createCompatibilityShader() helper. 3 years ago
Vladimír Vondruš ad4ae11de7 GL: define driver workaround macros in the Shader constructor. 3 years ago
Vladimír Vondruš 8f04685470 Shaders: prefix GLSL workaround macros with MAGNUM_. 3 years ago
Vladimír Vondruš 9511ac92d0 Shaders: drop an ancient GLSL workaround for Android emulator. 3 years ago
Vladimír Vondruš f9f8c19d66 Shaders: update image comparison thresholds. 3 years ago
Vladimír Vondruš 38b6c0fee8 Shaders: skip tests with SSBOs if the GPU doesn't support them in VS. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 3ccb7a9fc9 Math: utilities for flipping BC1/3/4/5 blocks. 3 years ago
Vladimír Vondruš 3e8d393b86 Fix build with CORRADE_STANDARD_ASSERT. 3 years ago