21 Commits (26b6d40a8b5cfb59e02569eb859f97d1e00c8ea9)

Author SHA1 Message Date
Vladimír Vondruš c7bb153d0a Port to OpenGL ES 2. 14 years ago
Vladimír Vondruš f4496a0ba2 Fixed typo. 14 years ago
Vladimír Vondruš e66779df32 Shader: follow pipeline order in Type enum. 14 years ago
Vladimír Vondruš 2d18915dcc Un-confused documentation. 14 years ago
Vladimír Vondruš 79945ab6fc Documentation: organizing the classes into "modules". 14 years ago
Vladimír Vondruš 5133861750 Links to required extensions in documentation. 14 years ago
Vladimír Vondruš 707cbfd992 Shader: strongly typed State enum. 14 years ago
Vladimír Vondruš d383dac4a1 Shader: strongly typed Type enum. 14 years ago
Vladimír Vondruš 54a2c47408 Create and delete shaders and programs only on construction/destruction. 14 years ago
Vladimír Vondruš 43c0016ed3 Move semantic for Shader class. 14 years ago
Vladimír Vondruš 1d545f2968 Tesselation-related shader types. 14 years ago
Vladimír Vondruš 3f4e28cfca Documented required OpenGL version for some functionality. 14 years ago
Vladimír Vondruš aedc90e712 Doc++ 14 years ago
Vladimír Vondruš 8cc445d164 Using own Corrade::Debug class instead of cerr in Shaders. 14 years ago
Vladimír Vondruš 8efb5a1e42 Added dllimport/dllexport macros for Windows builds. 14 years ago
Vladimír Vondruš b945f5f68b Happy New Year. 15 years ago
Vladimír Vondruš 2d50410dee C++11 (move semantics) compatible class copy/move disabling. 15 years ago
Vladimír Vondruš 31c70f2c08 Doc++ 15 years ago
Vladimír Vondruš e5e7d95af4 Using nullptr instead of 0 everywhere. 15 years ago
Vladimír Vondruš c7b331d100 (Ahem...) Happy New Year! 15 years ago
Vladimír Vondruš 3444f62638 Classes for compiling and using shaders. 16 years ago