7 Commits (286514a7b7a0b0245233986b644575cc02a90395)

Author SHA1 Message Date
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš 8c2eaea406 Shaders: more shader code cleanup. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 4a44d3b875 Shaders: fix compilation of MeshVisualizer on WebGL and ANGLE. 12 years ago
Vladimír Vondruš 80d93728f6 Shaders: fix MeshVisualizer on ES3. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago
Vladimír Vondruš 51db425bdb Shaders: use generic definitions also in GLSL sources. 13 years ago
Vladimír Vondruš 5542f82d9f Shaders: set MeshVisualizer::VertexIndex attribute location to 3. 13 years ago
Vladimír Vondruš 20fd1f7afc Shaders: really ported MeshVisualizer to ES. 13 years ago
Vladimír Vondruš b9a72bd3d1 Shaders: ported MeshVisualizer to not require geometry shader. 13 years ago
Vladimír Vondruš 173c2a8190 Shaders: added first version of MeshVisualizer shader. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš b1a97ed134 TextureTools: initial rude implementation of distance field computation. 13 years ago