230 Commits (2a62e6772e2b64d5657ca7254072a241a7759e4b)

Author SHA1 Message Date
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš e1343724e1 Fix building tests on ES2. 10 years ago
Vladimír Vondruš 26b51ad614 Adapted to Corrade changes. 10 years ago
Vladimír Vondruš 51a76ef87f Fix comparison in AbstractShaderProgram test. 10 years ago
Vladimír Vondruš 30fc1411bb Adapted to Corrade changes. 10 years ago
Vladimír Vondruš 740fdf35fe Fix AbstractShaderProgram GL test on ES3. 10 years ago
Vladimír Vondruš bcd8a81ba5 Implemented ARB_compute_shader. 10 years ago
Vladimír Vondruš d9b25c6057 Implemented ARB_shader_image_load_store. 10 years ago
Vladimír Vondruš 1caf96a347 Finally completed ARB_uniform_buffer_object. 10 years ago
Vladimír Vondruš 7fb268bb62 Preprocessor madness cleanup. 10 years ago
Vladimír Vondruš c463526feb Don't yell at people. 10 years ago
Vladimír Vondruš 3820ec39d7 Adapt to Corrade improvements. 10 years ago
Vladimír Vondruš 407f019977 Make the XFAIL in Mesh GL test more restrictive. 10 years ago
Vladimír Vondruš 5908609a2d Prevent test crash on drivers w/o ARB_get_texture_sub_image. 10 years ago
Vladimír Vondruš d5fa097143 Don't do shader validation in GL tests on OSX. 10 years ago
Vladimír Vondruš 7ac84644da Avoid errors in GL tests on windowless applications w/o default FB. 10 years ago
Vladimír Vondruš 2e6e53b552 Don't use GLSL < 130 in GL tests on OSX. 10 years ago
Vladimír Vondruš 39f6e849a6 Properly check for all extensions in object label test. 10 years ago
Vladimír Vondruš 20b4c98a9b More NVidia-specific XFAILs for compressed pixel storage. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš fbeb2bf890 More strict XFAIL in CubeMapTexture GL test on NV. 10 years ago
Vladimír Vondruš f1643c827e Expect more test failures on NV. 11 years ago
Vladimír Vondruš 645edecbcd Compressed image support, part 15: compressed subimage download. 11 years ago
Vladimír Vondruš 1a685842c8 Fix SampleQuery GL test on NVidia. 11 years ago
Vladimír Vondruš 5f8c32f05d Expect failure on NVidia with array/cubemap compressed pixel storages. 11 years ago
Vladimír Vondruš ed04395762 Test compressed array/cube textures also w/o problematic pixel storage. 11 years ago
Vladimír Vondruš ea376e2fbc Test that GL_TEXTURE_COMPRESSED_IMAGE_SIZE behaves consistently on cubemap. 11 years ago
Vladimír Vondruš c32523e641 Ensure that the cube map is complete for compressed image query tests. 11 years ago
Vladimír Vondruš 5647add6fe Merged two internal pixel storage calculating functions into one. 11 years ago
Vladimír Vondruš f83bbc01ad Don't compare random memory in PixelStorage GL test. 11 years ago
Vladimír Vondruš 43d6c57415 Avoid crash in CubeMapTexture GL test w/o ARB_compressed_pixel_storage. 11 years ago
Vladimír Vondruš 659759d2ef Revert "More vendor-specific XFAIL cases in Mesh GL test." 11 years ago
Vladimír Vondruš dd3db921b0 Don't compare random memory in PixelStorageGLTest. 11 years ago
Vladimír Vondruš 6e8c16c960 MSVC 2015 Update 1: fixed nearly all constexpr bugs. 11 years ago
Vladimír Vondruš 503a6b2dc5 Fix AMD complaints about misaligned data in Mesh GL test. 11 years ago
Vladimír Vondruš 8dd4dfcf2b More vendor-specific XFAIL cases in Mesh GL test. 11 years ago
Vladimír Vondruš 4d67544fda Try to explicitly enable debug output in GL tests. 11 years ago
Vladimír Vondruš a4f858ad9c Avoid "incomplete texture" GL errors in cube map test on Mesa. 11 years ago
Vladimír Vondruš 3d9d70f153 Support for layered texture attachments in Framebuffer. 11 years ago
Vladimír Vondruš e5909819fe Make it possible to attach cube map and multisample arrays on ES3 AEP. 11 years ago
Vladimír Vondruš dd40dcd8d0 Clear random data at the end in PixelStorage test. 11 years ago
Vladimír Vondruš 342b3c2b60 Fix failing TransformFeedback GL test on Mesa. 11 years ago
Vladimír Vondruš d2454ba6f3 Remove lvalue restrictions when converting images to image views. 11 years ago
Vladimír Vondruš d91cb8f9e8 Disallow default construction of tag types. 11 years ago
Vladimír Vondruš cd740671a6 Don't use raw GL calls (that are even deprecated) in tests. 11 years ago
Vladimír Vondruš eb590c7f47 Make it possible to run GL tests on Windows/EGL. 11 years ago
Vladimír Vondruš 222947ae2c Avoid including unsupported headers on ES2. 11 years ago
Vladimír Vondruš 3d7953f2e9 Test Version debug output. 11 years ago
Vladimír Vondruš 8d5cccf285 Use BPTC instead of S3TC in 3D compressed texture test. 11 years ago
Vladimír Vondruš 8ebbd5be45 Use Texture2DArray instead of Texture3D for compressed pixel storage test. 11 years ago