17 Commits (34a8ad47241d40cba41761b3eb40788dde0476a4)

Author SHA1 Message Date
Vladimír Vondruš 44a10e0e9d Documentation and example usage of textures. 14 years ago
Vladimír Vondruš 06e526d7a1 Using Array instead of Vector for *Texture::setWrapping(). 14 years ago
Vladimír Vondruš 5b707d3524 Using GLfloat as default template parameter also in Color. 14 years ago
Vladimír Vondruš b12792d15a Updated OpenGL ES support in textures. 14 years ago
Vladimír Vondruš 9f7ae0b34f Overloaded AbstractTexture methods in subclasses for better chaining. 14 years ago
Vladimír Vondruš 1f43839e04 Using EXT_direct_state_access in textures. 14 years ago
Vladimír Vondruš 1f3c360cb2 Using bindInternal() directly in AbstractTexture::DataHelper. 14 years ago
Vladimír Vondruš f9099a86bf Tracking texture state - bindings and limits. 14 years ago
Vladimír Vondruš 602a9be75e Don't duplicate CubeMapTexture functionality in CubeMapTextureArray. 14 years ago
Vladimír Vondruš 035bd4d376 Links to documentation of related gl*() function. 14 years ago
Vladimír Vondruš f3a07f82f4 Method chaining for textures. 14 years ago
Vladimír Vondruš c451b22392 Revert "Documentation: organizing the classes into "modules"." 14 years ago
Vladimír Vondruš 4dcb5df21c Reworked binding of textures to shaders. 14 years ago
Vladimír Vondruš 79945ab6fc Documentation: organizing the classes into "modules". 14 years ago
Vladimír Vondruš f97a272fb6 Texture documentation reorganization. 14 years ago
Vladimír Vondruš 5133861750 Links to required extensions in documentation. 14 years ago
Vladimír Vondruš 61bceb8462 Cube map texture array. 14 years ago