8 Commits (380441cd665fc6d0541ad6f235e253f6f8bbd3c5)

Author SHA1 Message Date
Vladimír Vondruš 95379ace8e Shaders: support array textures in Flat and Phong. 5 years ago
Vladimír Vondruš 2c09a2a1e6 Shaders: multidraw support in all builtin shaders. 5 years ago
Vladimír Vondruš 5d7a7d4d92 Shaders: ensure the ObjectId and Bitangent attribs are not used together. 5 years ago
Vladimír Vondruš ef9da0ec96 Shaders: add UBO support to all shaders. 5 years ago
Vladimír Vondruš faed96b4cf Shaders: avoid repeated GL::Context::current() calls. 5 years ago
Vladimír Vondruš f74942f67a Shaders: make the string building slightly less crazy. 5 years ago
Vladimír Vondruš f70bbef473 Shaders: group uniform setters and texture binding functions together. 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš ec19c25e46 Adapt to Corrade changes. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš e7b9ca735e Shaders: make default indentity matrices more explicit in the code. 6 years ago
Vladimír Vondruš 567b15486f Shaders: add an ability to control specular light color to Phong. 6 years ago
Vladimír Vondruš b211ace935 Shaders: don't use deprecated functionality in ES builds. 6 years ago
Vladimír Vondruš 25463db8a6 Shaders: alpha doesn't make sense for light colors. 6 years ago
Vladimír Vondruš 7257bbb871 Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
Vladimír Vondruš 35cb06fe1e Shaders: use StringViews to make code generation a bit less shitty. 6 years ago
Vladimír Vondruš 903e2c213c Shaders: properly use bitangents in Phong normal map calculation. 6 years ago
Vladimír Vondruš 5285dcc986 Shaders: add a normal texture scale parameter to Phong. 6 years ago
Vladimír Vondruš 9557de0534 Shaders,Trade: clarify use{less,ful}ness of specular alpha. 6 years ago
Vladimír Vondruš c74e49b3f4 Shaders: make instancing finally work on ES2 / WebGL 1. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 55685ea382 Shaders: implement instancing in Phong. 6 years ago
Vladimír Vondruš 02525527a4 Shaders: ability to render instanced object ID in Flat/Phong. 6 years ago
Vladimír Vondruš 3759d26a7d Shaders: NO, these are not layers. 6 years ago
Vladimír Vondruš 9a06b3515b Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Vladimír Vondruš 0329721405 Shaders: fix default alpha mask in a zero-light Phong on GLES. 6 years ago
Vladimír Vondruš 98232f383a Reduce string duplication in enum debug output operators. 7 years ago
Vladimír Vondruš a0f0015211 Shaders: de-inline uniform setters. 7 years ago
Vladimír Vondruš 5617cb5199 Shaders: vertex color support in Phong and Flat. 7 years ago
Vladimír Vondruš a3c8d8ec63 Shaders: allow Phong with zero lights. 7 years ago
Vladimír Vondruš 87ac8a8cd2 Shaders: support object ID output in Flat and Phong. 7 years ago
Vladimír Vondruš fd67e42df1 Shaders: don't test for ES3 at runtime. 7 years ago
Vladimír Vondruš 2cfe5199b4 Shaders: make Phong uniform location calculations more parametrized. 7 years ago
Vladimír Vondruš c98b65b82f Shaders: fix setup of the tangent attribute on ES2. 7 years ago
Vladimír Vondruš 91f1e1ccb5 Shaders: fix an assertion in Phong::bindTextures(). 7 years ago
Vladimír Vondruš 0cb4ded506 Shaders: add normal texture support to Phong. 7 years ago
Vladimír Vondruš a1d3f734d6 Shaders: generate textured Phong VS only if textures are actually used. 7 years ago
Vladimír Vondruš 3626562e1d Adapted to Corrade changes. 7 years ago
Vladimír Vondruš a36d8eb033 Remove use of std::reference_wrapper where possible. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš b615e1ae28 Shaders: support multiple lights in Phong. 8 years ago
Vladimír Vondruš 7d0757ca4d Shaders: debug output for all Flag / Flags enums / enum sets. 8 years ago
Vladimír Vondruš fd1572a3a3 Shaders: default ambient color in Phong to transparent black. 8 years ago
Vladimír Vondruš 0e9cb6945e Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Vladimír Vondruš daf287d2a6 Shaders: classical alpha masking support in Phong and Flat. 8 years ago
Vladimír Vondruš f0a868da9c Shaders: assert on Phong::bindTexture*() if no texture was enabled. 8 years ago
Vladimír Vondruš adb4547ba0 Split the OpenGL layer out, pt 20: adapted Shaders. 8 years ago
Vladimír Vondruš 7917741346 Shaders: rename texture binding functions from set*() to bind*(). 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago