2 Commits (3df96b59447fd3507173094f7bd886c297f52571)

Author SHA1 Message Date
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš 8c0257e6e8 Abort the application on attempt to use any ES extension function. 13 years ago
Vladimír Vondruš 3fd165e9bb Added move constructor/assignment to Framebuffer classes. 13 years ago
Vladimír Vondruš b2325dda2f Support for object labels from KHR_debug and EXT_debug_label. 13 years ago
Vladimír Vondruš ee8f757419 Using Range2D instead of Rectangle everywhere. 13 years ago
Vladimír Vondruš 14cff2bdb8 Use Containers::Array instead of naked allocation in *Framebuffer. 13 years ago
Vladimír Vondruš d6c4bb0300 Use "constructor cast" instead of `static_cast<GL...>(...)`. 13 years ago
Vladimír Vondruš eb24db9b5f Framebuffer-related limit queries. 13 years ago
Vladimír Vondruš e19154be5e Reducing pointer chasings, part 3a: less pointer passing in root namespace. 13 years ago
Vladimír Vondruš d04b308aa3 Reducing pointer chasings, part 1: method chaining via references. 13 years ago
Vladimír Vondruš 8a2d769dd1 Added some C++14 TODOs. 13 years ago
Vladimír Vondruš e923034dbf Added functions for checking (default) framebuffer state. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš 23ba74c8c3 Added missing method chaining to framebuffer configuration functions. 13 years ago
Vladimír Vondruš 3929a6225a Properly delete arrays. 13 years ago
Vladimír Vondruš 2d2d1c07f4 Using new type aliases in whole root Magnum namespace. 13 years ago
Vladimír Vondruš d59297aeeb Implemented ARB_invalidate_subdata GL 4.3 extension. 14 years ago
Vladimír Vondruš 80cb4eb8e5 Reworked framebuffer attachment enums. 14 years ago
Vladimír Vondruš a45b4fba8b Using Rectangle in framebuffer. 14 years ago
Vladimír Vondruš 5ef4dbbe3c Reuse any binding (not just draw) when adding framebuffer attachments. 14 years ago
Vladimír Vondruš 7d6b7a4b6b Using EXT_direct_state_access in framebuffers. 14 years ago
Vladimír Vondruš 72d48ac3e7 More intuitive framebuffer attachment mapping. 14 years ago
Vladimír Vondruš 19029d97c6 Tracking viewport state in Framebuffer. 14 years ago
Vladimír Vondruš 5267547373 Tracking framebuffer binding. 14 years ago
Vladimír Vondruš 5f84edf73d Split Framebuffer into default and named framebuffers. 14 years ago
Vladimír Vondruš 2acbd49e9c Renamed Buffered{Image,Texture} to Buffer{Image,Texture}. 14 years ago
Vladimír Vondruš 90ed04dc7a Image formats rework. 14 years ago
Vladimír Vondruš 43f6dbc72d Using integer vector aliases all over the place. 14 years ago
Vladimír Vondruš 9701c8dacb If targetting exactly ES 2.0, hide everything not available there. 14 years ago
Vladimír Vondruš fc0b405ccb Updated OpenGL ES support in Framebuffer. 14 years ago
Vladimír Vondruš 246f08c4f1 Using fixed-size 8bit integer for color attachment IDs. 14 years ago
Vladimír Vondruš aceb93c313 Distinguish dimensions (1D, 2D, 3D) from image size. 14 years ago
Vladimír Vondruš fe62f547de Reduced #includes in headers. 14 years ago
Vladimír Vondruš 685be07a8f Removed parameter-less clear() from Framebuffer. 14 years ago
Vladimír Vondruš aeda5009df Inlined simple function. 14 years ago
Vladimír Vondruš 39b4f6873f Fixed issue with depth buffer not cleared. 14 years ago
Vladimír Vondruš 51aa660f6c Decoupled framebuffer operations from Camera class. 14 years ago
Vladimír Vondruš c7bb153d0a Port to OpenGL ES 2. 14 years ago
Vladimír Vondruš 8b9b161c5a Rework of image classes, added missing image formats. 14 years ago
Vladimír Vondruš f4fb9b5e7d Classes for managing framebuffer. 14 years ago