And use static functions with an explicit "self" pointer instead. Those
have half the size (8 vs 16 bytes on 64bit x86), which in turn reduces
the state tracker memory use by about 750 bytes. On desktop GL with an
Intel GPU & Mesa this reduces the state tracker allocation size by almot
10%, from 8.3 kB to 7.6 kB. Not bad.
Apart from small memory savings, this also removes the need to include
the full class definiton from the State headers on MSVC (because
on that compiler the member function pointer size is different based on
whether the type definition is known or not, IMAGINE THAT BEING A
FEATURE AND NOT A BUG), leading to less header dependencies and better
incremental compile times there.
This was already done in some cases (and the Vk library used this from
the beginning), and as I'm about to add some more extension-dependent
functionality it felt like a good time to finish that change, finally.
In some cases the *Implementation() could even be dropped in favor of
pointing to the GL API directly (such as is already done for various
glUniform*() calls), that'd be another step -- this is good enough for
now.
Same as in the previous commit, most cases are inputs so a StringStl.h
compatibility include will do, the only breaking change is
GL::Shader::sources() which now returns a StringIterable instead of a
std::vector<std::string> (ew).
Awesome about this whole thing is that The Shader API now allows
creating a shader from sources coming either from string view literals
or Utility::Resource completely without having to allocate any strings
internally, because all those can be just non-owning references wrapped
with String::nullTerminatedGlobalView(). The only parts which aren't
references are the #line markers, but (especially on 64bit) those can
easily fit into the 22-byte (or 10-byte on 32bit) SSO storage.
Also, various Shader constructors and assignment operators had to be
deinlined in order to avoid having to include the String header, which
would be needed for Array destruction during a move.
Co-authored-by: Hugo Amiard <hugo.amiard@wonderlandengine.com>
While branching on a compiler is rather common, checking a particular
compiler version should be needed only rarely. Thus minimize use of such
macros to make them easier to grep for.
Ew. At first I tried to just port a growable Array of StringViews (which
would already save quite a lot), but then I realized I have a clear
upper bound on the extensions and so can use a "counting sort" without
having to deduplicate anything after.
After the previous (rather minimal) reduction by the Context cleanup,
this reduces the size of magnum-gl-info.wasm from 245 to 237 kB. Quite
significant, I'd say!
This was done silently until now and I think such platform-specific code
should be always exposed as a disableable workaround. Moreover, I need a
similar thing for ANGLE, so this comes handy.
At the moment just the GL library itself w/o the tests, and without
backwards compatibility aliases. The following types were left in the
root namespace, despite being in the GL/ directory, as they will get
moved back soon:
* Image, CompressedImage and their dimensional typedefs
* ImageView, CompressedImageView and their dimensional typedefs
* PixelStorage
Not PixelFormat etc., that one will stay in the GL namespace and a
completely new PixelFormat enum will be provided in the root namespace.
Minimal updates (just the include guards) so Git is hopefully able to
detect the rename and track the history properly.
Everything except Magnum::GL doesn't compile now.
As we are now using absolute includes, there is no need to prefix
everything with "magnum<Namespace>" etc. All generated configuration
files are renamed to configure.h and their path is included _before_
everything else to avoid accidental collisions.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Renamed AbstractShaderProgram::maxSupportedVertexAttributeCount() to
maxVertexAttributes(), the old function is now an alias to retain
source compatibility, will be removed in future release.
Also printing the values in magnum-info.