10 Commits (5888dae6ec6cfe0a39af953d37e782e3fda50d41)

Author SHA1 Message Date
Vladimír Vondruš 033e56ec23 Shaders: add missing MeshVisualizerGL*D::setObjectId(). 4 years ago
Vladimír Vondruš c92d608aa7 Shaders: assume drawOffset is 0 if DRAW_COUNT is 1. 5 years ago
Vladimír Vondruš 2c09a2a1e6 Shaders: multidraw support in all builtin shaders. 5 years ago
Vladimír Vondruš 5d7a7d4d92 Shaders: ensure the ObjectId and Bitangent attribs are not used together. 5 years ago
Vladimír Vondruš 2c578cb4df Shaders: ah so this wasn't a Mesa bug, it was my stupidity. 5 years ago
Vladimír Vondruš ef9da0ec96 Shaders: add UBO support to all shaders. 5 years ago
Vladimír Vondruš 37c8cfd384 Shaders: MeshVisualizer color map binding was done in a wrong branch. 5 years ago
Vladimír Vondruš 87b7be26f9 Shaders: forgot to rename this. 5 years ago
Vladimír Vondruš faed96b4cf Shaders: avoid repeated GL::Context::current() calls. 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš e7b9ca735e Shaders: make default indentity matrices more explicit in the code. 6 years ago
Vladimír Vondruš 1436b7bc86 Shaders: fix various WebGL issues with new MeshVisualizer features. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 062055d20d Shaders: add vertex ID visualization to MeshVisualizer. 6 years ago
Vladimír Vondruš 6eccc479f0 Shaders: simplify a bunch of repeated checks in shader code. 6 years ago
Vladimír Vondruš b858385b84 Shaders: unify assert for common flags in 2D and 3D meshvisualizer. 6 years ago
Vladimír Vondruš e3841ade7e Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
Vladimír Vondruš 171e8a5301 Shaders: remove MeshVisualizer default behavior. 6 years ago
Vladimír Vondruš 5b569942b8 Shaders: tangent space visualization in MeshVisualizer3D. 6 years ago
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vladimír Vondruš 98232f383a Reduce string duplication in enum debug output operators. 7 years ago
Vladimír Vondruš a1a59ec4ea Shaders: assert on the wireframe flag when calling related setters. 7 years ago
Vladimír Vondruš a0f0015211 Shaders: de-inline uniform setters. 7 years ago
Vladimír Vondruš cd5f5e7ff9 Shaders: add ColorOutput constant to all shaders for consistency. 7 years ago
Vladimír Vondruš fd67e42df1 Shaders: don't test for ES3 at runtime. 7 years ago
Vladimír Vondruš a36d8eb033 Remove use of std::reference_wrapper where possible. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 7d0757ca4d Shaders: debug output for all Flag / Flags enums / enum sets. 8 years ago
Vladimír Vondruš 0e9cb6945e Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Vladimír Vondruš adb4547ba0 Split the OpenGL layer out, pt 20: adapted Shaders. 8 years ago
Vladimír Vondruš a97384839b Use privately Corrade Optional instead of the problematic std::optional. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 4b589e10ac More consistent naming in Context::DetectedDriver. 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš d6f5f43d60 Shaders: modernize coding style. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš 2557c963ab Shaders: fix compilation on ES2. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš 36ab0827c4 Shaders: one more try. 11 years ago
Vladimír Vondruš 5e95c7f08a Shaders: fix WebGL 2 compilation. 11 years ago
Vladimír Vondruš ba3935d4fc Shaders: fix MeshVisualizer compilation on WebGL. 11 years ago
Vladimír Vondruš c8dfb6789b Shaders: fix assertion in MeshVisualizer. 11 years ago
Vladimír Vondruš 0ccd9aa26e Shaders: ported MeshVisualizer to use geometry shaders also on ES3+AEP. 11 years ago
Vladimír Vondruš 9d61c57855 Shaders: assert that the shader compiled fine. 11 years ago
Vladimír Vondruš 5dd0c40421 Shaders: gl_VertexID is supported in GLES 3.0. 11 years ago
Vladimír Vondruš 2a83b447ad Shaders: this statement has no side-effect. 11 years ago
Vladimír Vondruš 9d326d4ff1 Better handling of compiled-in resources in static build. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš f0793d6aea Fixed access to nonexistent MagnumShaders resources in utilities. 12 years ago