49 Commits (6236ebaa68b896189357ec00f573e92704ae6c1b)

Author SHA1 Message Date
Vladimír Vondruš a95fdb5598 GL: implement EXT_clip_control and WEBGL_polygon_mode on Emscripten. 2 years ago
Vladimír Vondruš 13ee03868e Nothing to see here. 2 years ago
Vladimír Vondruš 7d0a8215d3 GL: recognize and implement INTEL_blackhole_render. 2 years ago
Vladimír Vondruš 2619dc33f1 doc: drop the redundant Magnum prefix from snippet files. 2 years ago
Vladimír Vondruš 04a2d9281c GL: implement {EXT,WEBGL}_blend_func_extended. 2 years ago
Vladimír Vondruš 89bb568f23 GL: implemente ANGLE_provoking_vertex and ANGLE_polygon_mode on ES. 2 years ago
Vladimír Vondruš bb4064beda GL: implement EXT_depth_clamp on WebGL. 2 years ago
Vladimír Vondruš c0c4062daf GL: hey, let's rename WebGL extensions, why not! 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš db29024250 GL: implement {ARB,EXT}_clip_control. 3 years ago
Vladimír Vondruš 6b37d76d8c GL: recognize and implement EXT_depth_clamp on GLES. 3 years ago
Vladimír Vondruš 56a850f9ad GL: implement NV_depth_buffer_float. 3 years ago
Vladimír Vondruš bede836077 GL: expose Renderer::setDepthRange(). 3 years ago
Vladimír Vondruš 1726b25e3c GL: doc++ 3 years ago
Vladimír Vondruš 1850210de4 GL: expose Renderer::Feature::SampleAlphaToCoverage and related APIs. 3 years ago
Vladimír Vondruš d2adc05739 GL: call GL APIs directly from Renderer where possible. 3 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Aaron Gokaslan ca677c69fe Fix typos 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš 82b2da0b22 GL: make gl_PointSize-related APIs easier to search for. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 642a90f75d GL: fix the value of Renderer::Memory::Barrier::ShaderStorage. 6 years ago
Vladimír Vondruš 091572e498 GL: doc++ 6 years ago
Vladimír Vondruš 8bbbd4a994 GL: document uselessness of certain polygon offsets for future me. 6 years ago
Vladimír Vondruš af73929c67 GL: implemented WEBGL_blend_equation_advanced_coherent. 6 years ago
Vladimír Vondruš cd48c59cab Remove remaining APIs deprecated in 2018.10. 6 years ago
Vladimír Vondruš 5222cf3478 doc: change all "latest" additions/deprecations to 2020.06. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš a27802e67c GL: sigh, windows.h. 6 years ago
Vladimír Vondruš d366e0e7a0 GL: exposed clip / cull distance APIs. 6 years ago
Vladimír Vondruš d209d496bc GL: this is done since 0e50f0feea. 6 years ago
Vladimír Vondruš c03ed3af75 doc: show how to set up blending for alpha / transparency. 6 years ago
Vladimír Vondruš 081dd8981f Doxygen, FFS. 6 years ago
Vladimír Vondruš cc401b2b3c GL: implemented missing Renderer::setPatch*() for tessellation shaders. 6 years ago
Vladimír Vondruš 0e50f0feea GL: implement {EXT,ARB}_draw_buffers{2,_blend,_indexed}. 6 years ago
Vladimír Vondruš a920722839 doc: label deprecated APIs and stuff new since 2019.10 with version info. 7 years ago
Vladimír Vondruš f419b25763 Doc++ 7 years ago
Vladimír Vondruš 930a323c05 GL: removed deprecated aliases to GL functionality in the root namespace. 7 years ago
Vladimír Vondruš 44a77ed918 GL: fixed broken links to extensions. 7 years ago
Vladimír Vondruš e08b04c46b GL: compile forgotten code snippets. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 641589ed7e GL: implemented ARB_sample_shading. 8 years ago
Vladimír Vondruš bc5c1df2e6 GL: implemented Renderer::lineWidthRange(). 8 years ago
Vladimír Vondruš 674a740da5 Renamed various sRGB-related GL APIs for consistency with naming in Math. 8 years ago
Vladimír Vondruš 8018b17bc7 Doxygen: renamed \extension[2] to \gl_extension[2]. 8 years ago
Vladimír Vondruš 675c49e79e Split the OpenGL layer out, pt 28: non-GL-centric Platform::*Application. 8 years ago
Vladimír Vondruš e5e231784a Split the OpenGL layer out, pt 5: compatibility headers and aliases. 8 years ago
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
Vladimír Vondruš 974b0e70d7 Updates for debug output in ES 3.2. 8 years ago