9408 Commits (69b0a74cf9fbedff020d84e8e4fdc087dfcaa314)
 

Author SHA1 Message Date
Vladimír Vondruš 69b0a74cf9 Doc++ 4 years ago
Vladimír Vondruš 9018b937d0 sceneconverter: properly document behavior of --concatenate-meshes. 4 years ago
Vladimír Vondruš d823ec1607 sceneconverter: use the fancy new Utility::String::parseNumberSequence(). 4 years ago
Vladimír Vondruš 047fd33817 sceneconverter: don't sort mesh attributes by the offset. 4 years ago
Vladimír Vondruš 578baf3168 Any{Image,Scene}{Importer,Converter}: improve plugin checks in tests. 4 years ago
Vladimír Vondruš ce63928efc Make plugin existence checks in tests consistent. 4 years ago
Vladimír Vondruš ae7524dcbb package/archlinux: skip benchmarks in Clang PKGBUILD checks. 4 years ago
Vladimír Vondruš 4be0f6dd88 doc: random information about ANGLE and bundling dylibs on macOS. 4 years ago
Vladimír Vondruš ec332235b7 external: update Vulkan headers. 4 years ago
Vladimír Vondruš 4fa4f726ec GL: support {ANGLE,WEBGL}_compressed_texture_etc. 4 years ago
Vladimír Vondruš 7bc62bb274 sceneconverter: fix compact output for --info-images. 4 years ago
Vladimír Vondruš 4d14d91d5d AnyImageConverter: Basis now supports also 3D (2D array) image export. 4 years ago
Vladimír Vondruš 5505551410 doc: updated changelog. 4 years ago
Vladimír Vondruš ef6496a5b1 GL: doc++ 4 years ago
Vladimír Vondruš 4acb2acae9 modules: link to CoreAudio in case of a static OpenAL (Soft) on Apple. 4 years ago
Vladimír Vondruš 9778dc5cd0 modules: unify static SDL build filename matching. 4 years ago
Vladimír Vondruš 127f515296 modules: add frameworks newly needed by SDL on macOS and iOS. 4 years ago
Vladimír Vondruš f62178d539 modules: deduuplicate macOS and iOS framework lists in FindSDL2. 4 years ago
Vladimír Vondruš 7328fa9ab4 Math: remove obsolete comments in a test -- this is a static assert now. 4 years ago
Vladimír Vondruš d9efea269a Math: no need to pass scalars via a const&. 4 years ago
Vladimír Vondruš a1f6245c22 doc: updated credits and changelog. 4 years ago
Samuel Vargas 390d3fc06f Fix invalid iterator access in Device.cpp / Instance.cpp 4 years ago
Vladimír Vondruš 4cc7deaa4c doc: updated credits and changelog. 4 years ago
Pablo Escobar d5db913a77 Platform: fix Super modifier in Sdl2Application 4 years ago
Pablo Escobar b1ec6aa5b8 Platform: add missing modifier and command keys to Sdl2Application 4 years ago
Vladimír Vondruš 001be98a88 Trade: don't reinterpret no-op function pointers. 4 years ago
Vladimír Vondruš d3430f7599 Math: fix a copypaste error with Frustumd debug output extern template. 4 years ago
Vladimír Vondruš f96b76e2bf modules: explicitly link to pthread in FindVulkan. 4 years ago
Vladimír Vondruš 150435ee62 CMake: prefer -pthread over -lpthread. 4 years ago
Vladimír Vondruš d5e66e8009 Fix various variable shadowing warnings. 4 years ago
Vladimír Vondruš ce6e1556a9 Trade: suppress stupid deprecation warnings on MSVC. 4 years ago
Vladimír Vondruš 2d52a713fb Work around GCC 4.8 warnings about zero as null pointer constant for {}. 4 years ago
Vladimír Vondruš c9dfd0854c Trade: suppress useless deprecation warnings on GCC 4.8. 4 years ago
Vladimír Vondruš 27c65f7a78 Primitives: use proper deprecation macro for an enum. 4 years ago
Vladimír Vondruš 894a606075 Shaders: properly hide functions not available on ES2. 4 years ago
Vladimír Vondruš 5f163547b5 al-info,gl-info: you fool, printing extension strings all on one line. 4 years ago
Vladimír Vondruš f893d3ec76 Shaders: minor deconfusement and unredundancyation in a test. 4 years ago
Vladimír Vondruš c16f82f380 Shaders: more paranoid tests for object ID texture flag combinations. 4 years ago
Vladimír Vondruš e6b4f4f51f Shaders: forgot to enable the UniformBuffers flag in these tests. 4 years ago
Vladimír Vondruš ef387bf6c5 Shaders: implement object ID texture visualization in MeshVisualizer. 4 years ago
Vladimír Vondruš 0a6c8e660b Shaders: change icospheres to uvspheres in MeshVisualizer tests. 4 years ago
Vladimír Vondruš 217e4bfbaa Shaders: fix MeshVisualizer multidraw vertex ID test colormap wraparound. 4 years ago
Vladimír Vondruš 0190e9d178 Shaders: implement instancing in MeshVisualizerGL shaders. 4 years ago
Vladimír Vondruš 5888dae6ec GL: no, not even I know what this sentence means anymore. Fix. 4 years ago
Vladimír Vondruš cc88c8b979 doc: minor OCD annoyance. 4 years ago
Vladimír Vondruš fa6ec3630f Shaders: huh @mosra died mid-sentence here. 4 years ago
Vladimír Vondruš f92e03ace0 Shaders: add a multidraw MeshVisualizer Object ID test. 4 years ago
Vladimír Vondruš 033e56ec23 Shaders: add missing MeshVisualizerGL*D::setObjectId(). 4 years ago
Vladimír Vondruš 2fe98ab791 Shaders: rename MeshVisualizer tests to make room for non-instanced IDs. 4 years ago
Vladimír Vondruš feccbb171c Shaders: WAS I TOO TIRED TO PRESS CAPS LOCK WHEN NAMING THESE TESTS OR 4 years ago