39 Commits (6bb6c4c398b89ecd3257393a6295bae58d8b9395)

Author SHA1 Message Date
Vladimír Vondruš 6bb6c4c398 Add workaround for inconsistent cubemap compressed image size on NVidia. 10 years ago
Vladimír Vondruš 7d0a5d9047 Make it possible to get predictable compressed cubemap image sizes. 10 years ago
Vladimír Vondruš 27aea0ccd5 Don't spread cubemap texture level parameter query workarounds elsewhere. 10 years ago
Vladimír Vondruš bbeed0ad83 Use CUBE_MAP_POSITIIVE_X instead of CUBE_MAP in glGetTexLevelParameter. 11 years ago
Vladimír Vondruš cb6a1bd7b5 Compressed image support, part 8: compressed image download. 11 years ago
Vladimír Vondruš c470bc1e85 Compressed image support, part 7: compressed (sub)image upload. 11 years ago
Vladimír Vondruš 70cb1041aa Implemented EXT_texture_buffer AEP extension. 11 years ago
Vladimír Vondruš 4276d65a75 Implemented EXT_texture_border_clamp AEP extension. 11 years ago
Vladimír Vondruš 6f2b39ea94 Implemented OES_texture_storage_multisample_2d_array AEP extension. 11 years ago
Vladimír Vondruš cb16c932a4 First-class WebGL support, part 4: reduced texture functionality. 11 years ago
Vladimír Vondruš 9192554ecd Don't use MAGNUM_TARGET_GLES3 where the condition will pass also for ES4. 11 years ago
Vladimír Vondruš 11b2247bf5 Clarified and fixed cube map texture image retrieval methods. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš a5381993a5 Full ARB_direct_state_access support in textures. 12 years ago
Vladimír Vondruš 3de303fd60 Discourage usage of *Texture::setImage() even more. 12 years ago
Vladimír Vondruš 1c543cd26b ARB_direct_state_access support for creating textures. 12 years ago
Vladimír Vondruš b0741493f9 Preparation for ARB_direct_state_access GL 4.5 feature. 12 years ago
Vladimír Vondruš 278877f8e3 Enabled 2D multisample textures in ES 3.1. 12 years ago
Vladimír Vondruš ac0b63da0b Enabled multisample texture limit queries in ES 3.1. 12 years ago
Vladimír Vondruš 10faa49363 Enabled texture image size queries in ES 3.1. 12 years ago
Vladimír Vondruš 4e50aeee31 Ability to reset internal state tracker. 12 years ago
Vladimír Vondruš 2ae7bfaf14 Max texture LOD bias _is_ available in OpenGL ES 3. 12 years ago
Vladimír Vondruš d772f51050 Hide texture state members which are not used on ES. 12 years ago
Vladimír Vondruš 54cb177bb0 Properly initialize variables for texture limits in state tracker. 12 years ago
Vladimír Vondruš 8c0c80a5c3 Implemented ARB_texture_swizzle. 12 years ago
Vladimír Vondruš 1b1ad41ae1 Renamed internal function to avoid name clashes. 12 years ago
Vladimír Vondruš 4f4131b320 Implemented texture LOD parameters. 12 years ago
Vladimír Vondruš 0a2b8088a6 Added MultisampleTexture::setStorage(). 12 years ago
Vladimír Vondruš cc66fa76ba Support ARB_multi_bind for textures. 12 years ago
Vladimír Vondruš 580a723d61 Added *Texture::unbind(). 12 years ago
Vladimír Vondruš bf1d2e26fa Support for setting border color on integer textures. 12 years ago
Vladimír Vondruš 0955390ca8 Follow OpenGL terminology for texture binding units. 12 years ago
Vladimír Vondruš 7a1789470a Initial ARB_multi_bind usage in *Texture::bind(). 12 years ago
Vladimír Vondruš b18b19bd11 Missing include. 12 years ago
Vladimír Vondruš 171af7cda9 Be more defensive in getting max texture slot count. 12 years ago
Vladimír Vondruš a88155a198 Actually make use of EXT_texture_storage on ES2. 12 years ago
Vladimír Vondruš 37b9f4d846 Moved global data from texture classes to per-context state. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš bd955a77b7 Renamed Sampler::maxAnisotropy() to Sampler::maxMaxAnisotropy(). 13 years ago
Vladimír Vondruš 13692f4895 Added BufferTexture::offsetAlignment() limit query. 13 years ago
Vladimír Vondruš 6ee2745503 Texture-related limit queries. 13 years ago
Vladimír Vondruš 17f0f7de39 De-inline TextureState constructor/destructor. 13 years ago
Vladimír Vondruš 62ecc2470f Made some constructors constexpr. 13 years ago
Vladimír Vondruš 6a5d75d1e4 Relicensing to MIT/Expat license, part 2: headers. 13 years ago
Vladimír Vondruš 56bc8825cc Mesh rework, part 5: tracking currently bound VAO. 14 years ago
Vladimír Vondruš 2dde4b9bf8 Tracking AbstractShaderProgram state. 14 years ago
Vladimír Vondruš 6b3781b97f Tracking Buffer state. 14 years ago
Vladimír Vondruš 193246e533 Private (implementation-only) OpenGL state tracker. 14 years ago
Vladimír Vondruš dfe566886a SceneGraph: disallow instantiation of Object and Camera base classes. 14 years ago