18 Commits (6dbd48559b5fc9c662a0033663accd0540ae776d)

Author SHA1 Message Date
Vladimír Vondruš ea060cd9d6 Update copyright year. 7 months ago
Vladimír Vondruš 60fd42b505 Here we go again. 2 years ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš 9b160e95c3 GL: new "adreno-glsl-version-stuck-at-300" workaround. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 01a3d81b7e GL: some GLES extensions weren't reported as used during startup. 4 years ago
Vladimír Vondruš cd2a674ef2 Doc++, updated changelog. 4 years ago
Vladislav Oleshko 96f97d4e7a GL: implement APIs for async shader compilation & linking. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 5 years ago
Vladimír Vondruš e96996ea01 GL: avoid populating and sorting (!!) a vector of strings for exts. 6 years ago
Vladimír Vondruš 32a7adefed GL: use StringView literals for all workaround names. 6 years ago
Vladimír Vondruš 95b3f8578d GL: rework Context to not use any STL containers. 6 years ago
Vladimír Vondruš d0574b83ed GL: advertise the "intel-windows-chatty-shader-compiler" workaround. 6 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 8 years ago
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
Vladimír Vondruš fff756ad06 Work around issue with Unicode shaders with threaded Emscripten. 9 years ago