12 Commits (6dfd6d4ddbcc60ef99fdbdcb968c0f2a8c927128)

Author SHA1 Message Date
Vladimír Vondruš 6dfd6d4ddb Why the heck did I leave inline here? 12 years ago
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš 29deb70f23 doc: mention also OpenGL version for optionally used extensions. 12 years ago
Vladimír Vondruš 123a850f4b doc: moved GL-related TODOs where they belong. 12 years ago
Vladimír Vondruš 8f9036104d doc: explicitly mention that given extension is needed for ES2. 12 years ago
Vladimír Vondruš 10669f9e78 Fix class/struct mismatch. 12 years ago
Vladimír Vondruš 1ad8be425f Moved global data from Mesh class to per-context state. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 4820476beb Doc++ 12 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 13 years ago
Vladimír Vondruš 8c2291aa49 Making includes absolute, part 4: using absolute includes for Corrade. 13 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago
Vladimír Vondruš c5b80e76d9 Fix compilation on Emscripten. 13 years ago
Vladimír Vondruš 5ad98d41ca Expose vertex attribute size as vector size + vector count. 13 years ago
Vladimír Vondruš 1456718c7c Fully test mesh functionality. 13 years ago
Vladimír Vondruš 5e5b5e9c4c Updated documentation of mesh classes. 13 years ago
Vladimír Vondruš 18eb3cd0dc Update and fix documentation, remove obsolete TODO. 13 years ago
Vladimír Vondruš 64a1d6be88 Mesh: set VAO id to 0 when the extension is not available. 13 years ago
Vladimír Vondruš f1e2bf3b93 Fixed documentation links to EXT_debug_label. 13 years ago
Vladimír Vondruš b2325dda2f Support for object labels from KHR_debug and EXT_debug_label. 13 years ago
Vladimír Vondruš c74c107e7f Add Mesh::id() for consistency. 13 years ago
Vladimír Vondruš 5d9490c73b Extracted Primitive enum from Mesh to MeshPrimitive. 13 years ago
Vladimír Vondruš 794c934dc1 Shotgun documentation updates. 13 years ago
Vladimír Vondruš d6c4bb0300 Use "constructor cast" instead of `static_cast<GL...>(...)`. 13 years ago
Vladimír Vondruš c44681dbe1 Mesh-related limit queries. 13 years ago
Vladimír Vondruš 5ad5ab2c5a Renamed Mesh::addInterleavedVertexBuffer() to addVertexBuffer(). 13 years ago
Vladimír Vondruš 7dd2bed63a Removed unneeded Mesh::add*VertexBuffer*(). 13 years ago
Vladimír Vondruš a168d2af4e Proper noexcept move constructor for Mesh. 13 years ago
Vladimír Vondruš 13d5e2a50f Removed enum-referencing Doxygen workarounds. 13 years ago
Vladimír Vondruš 2ab37ba2a1 Fixed OpenGL ES 2.0 compatibility. 13 years ago
Vladimír Vondruš b29a68f258 Added MeshView class. 13 years ago
Vladimír Vondruš 0383b345d3 Added convenience parameterless Mesh::indexType(). 13 years ago
Vladimír Vondruš 39033d2480 Added Mesh::drawInternal(). 13 years ago
Vladimír Vondruš ff7402200e Renamed Mesh variables. 13 years ago
Vladimír Vondruš e19154be5e Reducing pointer chasings, part 3a: less pointer passing in root namespace. 13 years ago
Vladimír Vondruš d04b308aa3 Reducing pointer chasings, part 1: method chaining via references. 13 years ago
Vladimír Vondruš c3a5c77f1c Documentation clarification and fixes. 13 years ago
Vladimír Vondruš a7f5bef038 Getting rid of <>, part 1: Color classes. 13 years ago
Vladimír Vondruš f7aa2c05a6 Deinlined heavy functions and removed redundant `inline` everywhere else. 13 years ago
Vladimír Vondruš b1917f089c Moved all global state into Renderer class, created implementation file. 13 years ago
Vladimír Vondruš 30100c1b73 Added missing values to Mesh::Primitive. 13 years ago
Vladimír Vondruš 38ec076eda Minor code cleanup (unused parameters). 13 years ago
Vladimír Vondruš 6a5d75d1e4 Relicensing to MIT/Expat license, part 2: headers. 13 years ago
Vladimír Vondruš 7e9e8913ed Don't spit assert in Mesh::addVertexBuffer() when it's not needed. 13 years ago
Vladimír Vondruš 2d2d1c07f4 Using new type aliases in whole root Magnum namespace. 13 years ago
Vladimír Vondruš faf94c74e2 Adapted to recent meshdata/shader changes. 13 years ago
Vladimír Vondruš 3379e6c794 Ability to send less than all attribute components to the shader. 13 years ago
Vladimír Vondruš baeadc9663 Math: matrix/vector rework, part 2: matrix as array of column vectors. 13 years ago
Vladimír Vondruš 29806b9415 Doc++ 13 years ago
Vladimír Vondruš f07e4743f9 Ability to specify index range in Mesh::setIndexBuffer(). 13 years ago