WebGL mandates that array subscription is done with constant expression,
ANGLE too (but I think that has also something to do with D3D9
limitations). This is however allowed by OpenGL ES 2.0 specification, so
enabling the workaround only for WebGL and ANGLE (i.e., this won't apply
to Native Client using native GL drivers).
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Rudely written to work only with fairly recent extensions and nothing
less than GLSL 3.30. It requires geometry shaders for wireframe
rendering, without it it behaves the same as Shaders::Flat.