193 Commits (7917741346ce109ea5b3df9d29d8c7189cbf8da9)

Author SHA1 Message Date
Vladimír Vondruš 0ceb54ed7d Support for ARB_texture_filter_anisotropic. 8 years ago
Vladimír Vondruš 974b0e70d7 Updates for debug output in ES 3.2. 8 years ago
Vladimír Vondruš 175e5dbff0 Updates for multisample array texture storage in ES 3.2. 8 years ago
Vladimír Vondruš 6f0a716738 Updates for buffer texture support in ES 3.2. 8 years ago
Vladimír Vondruš 1244a51148 Updates for texture border clamp support in ES 3.2. 8 years ago
Vladimír Vondruš 0ab51c1abc Updates for geometry and tessellation shader support in ES 3.2. 8 years ago
Vladimír Vondruš 59b88e5aef Make VAO binding into a dedicated function. 8 years ago
Vladimír Vondruš a97384839b Use privately Corrade Optional instead of the problematic std::optional. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 32613a592a Implemented glClearBuffer() APIs from GL 3.0 / GLES 3.0. 9 years ago
Vladimír Vondruš 1c433486cd Consistently use macOS instead of OSX. 9 years ago
Vladimír Vondruš 2145ae9b96 Dropped NaCl support. 9 years ago
Vladimír Vondruš 0371ebd9a3 SVGA3D: work around broken glTex[ture][Sub]Image*D() for arrays. 9 years ago
Vladimír Vondruš 2148d2c235 Properly include a header to avoid crashes on MSVC GLES build. 9 years ago
Vladimír Vondruš e255a01ce3 SVGA3D: disable GL_ARB_get_texture_sub_image altogether. 9 years ago
Vladimír Vondruš 1f94067981 Implementation: doc++, minor cleanup. 9 years ago
Vladimír Vondruš 5d3e2e4223 Work around a bug with DSA glNamedBufferData() in SVGA3D driver. 9 years ago
Vladimír Vondruš 0455800111 Detecting VMware SVGA3D driver. 9 years ago
Vladimír Vondruš 4b589e10ac More consistent naming in Context::DetectedDriver. 9 years ago
Vladimír Vondruš 6faf6c009a On the other hand, most driver detection makes no sense on WebGL. 9 years ago
Vladimír Vondruš cb2d590a33 Properly detect AMD and Intel drivers on ES builds as well. 9 years ago
Vladimír Vondruš 031da4f8a2 Bind some default VAO in case we are on core profile with ARB_VAO disabled. 9 years ago
Vladimír Vondruš fe1a5413c5 Added Context::isCoreProfile(). 9 years ago
Vladimír Vondruš c870a1a6e8 Ability to detect Mesa drivers. 9 years ago
Alice Margatroid 58270fe9f0 push_back -> emplace_back 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 9a7d3a1bec Added TransformFeedback::maxVertexStreams() limit query. 10 years ago
Vladimír Vondruš 7bd41d2b93 Implemented support for desktop GLES on Windows. 10 years ago
Vladimír Vondruš c93cc0ba08 Added nv-windows-dangling-transform-feedback-varying-names workaround. 10 years ago
Vladimír Vondruš 42d9679ac0 Exclude unreachable code from code coverage. 10 years ago
Vladimír Vondruš fab154290c Fix compilation on not-exactly-recent updates of MSVC 2015. 10 years ago
Vladimír Vondruš 4988c1ccf7 Ability to control the amount of console output in engine initialization. 10 years ago
Vladimír Vondruš f68b40c5d9 Implemented *Framebuffer::copyImage() and copySubImage(). 10 years ago
Vladimír Vondruš f96b22e117 Platform: no-forward-compatible-core-context also on Intel/Windows. 10 years ago
Vladimír Vondruš 01e0292361 Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate. 10 years ago
Vladimír Vondruš 2f97617bb6 Minor cleanup and documentation. 10 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš d9b25c6057 Implemented ARB_shader_image_load_store. 10 years ago
Vladimír Vondruš a1cae889df Use Containers::Array instead of std::vector for non-resizable storage. 10 years ago
Vladimír Vondruš 3f0737fa98 Added missing ARB_compute_shader limit queries. 10 years ago
Vladimír Vondruš b52d0e345d Fix false-positive AMD/NVidia driver detection on OSX. 10 years ago
Vladimír Vondruš 395450cd5b Fix compilation on Windows. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš d5dae1a211 Added workaround for NVidia reporting compressed block size in bits. 11 years ago
Vladimír Vondruš f746eaaf7d Workaround broken full cube map compressed image query on NVidia. 11 years ago
Vladimír Vondruš 6bb6c4c398 Add workaround for inconsistent cubemap compressed image size on NVidia. 11 years ago
Vladimír Vondruš 9715e0c4b8 Add NVidia to list of detected drivers. 11 years ago
Vladimír Vondruš 7d0a5d9047 Make it possible to get predictable compressed cubemap image sizes. 11 years ago
Vladimír Vondruš 27aea0ccd5 Don't spread cubemap texture level parameter query workarounds elsewhere. 11 years ago
Vladimír Vondruš b777135116 MSVC 2015 Update 1: in-class constexpr initialization works now. 11 years ago