87 Commits (806e0800083020eaeee2a4d7d96f2991f4b51f15)

Author SHA1 Message Date
Vladimír Vondruš 86a5a63af9 Test: most tests now pass on Zink as well. 6 years ago
Vladimír Vondruš 8b0ad005d8 Shaders: properly skip a test if image plugins are not available. 6 years ago
Vladimír Vondruš 97e3e2a8fe MeshTools,Shaders: make the rendering tests pass on llvmpipe. 6 years ago
Michael Tao e5a6f543a0 Shaders: ambient also changes color with VertexColor in Phong. 6 years ago
Vladimír Vondruš 65a2ced2a7 Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
Vladimír Vondruš 13c1fcdbfc Shaders: forgot to list this file. 6 years ago
Vladimír Vondruš 55685ea382 Shaders: implement instancing in Phong. 6 years ago
Vladimír Vondruš a1f1f66c04 Shaders: implement instancing in Flat. 6 years ago
Vladimír Vondruš c9ea6aba2e Shaders: grumble. 6 years ago
Vladimír Vondruš 9da27ce8dd Shaders: ensure test description is set before skipping it. 6 years ago
Vladimír Vondruš e3841ade7e Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
Vladimír Vondruš 60968779da Shaders: avoid using deprecated functionality in a test. 6 years ago
Vladimír Vondruš 46d492fcc9 Shaders: list forgotten MeshVisualizer test files. 6 years ago
Vladimír Vondruš 6b0d29bec2 Shaders: turn a construction test into an instanced one. 6 years ago
Vladimír Vondruš 02525527a4 Shaders: ability to render instanced object ID in Flat/Phong. 6 years ago
Vladimír Vondruš 171e8a5301 Shaders: remove MeshVisualizer default behavior. 6 years ago
Vladimír Vondruš 6299ece980 Shaders: test MeshVisualizer TBN direction defaults. 6 years ago
Vladimír Vondruš 1b21e4e7ba Primitives: switch to an enum set for texturable primitives. 6 years ago
Vladimír Vondruš 5b569942b8 Shaders: tangent space visualization in MeshVisualizer3D. 6 years ago
Vladimír Vondruš c880e6293a Shaders: enable noperspective in MeshVisualizer properly. 6 years ago
Vladimír Vondruš 73b6d1084a Shaders: test perspective interpolation in MeshVisualizer wireframe. 6 years ago
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vladimír Vondruš 1a53976447 Shaders: delete duplicate code also in shader tests. 6 years ago
Vladimír Vondruš f3a92c2afb Shaders: rethink generic attribute allocation from scratch. 6 years ago
Vladimír Vondruš 9a06b3515b Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Vladimír Vondruš 0329721405 Shaders: fix default alpha mask in a zero-light Phong on GLES. 6 years ago
Vladimír Vondruš de9c289328 Adapted all code and doc snippets to GL library changes. 6 years ago
Vladimír Vondruš 89d6d6de7c Shaders: port tests away from MeshDataXD. 6 years ago
Marco Melorio c632099501 Shaders: inflate rendering test thresholds a bit for the iPhone GPU. 7 years ago
Marco Melorio 2379b8cd09 Fixed shaders tests for iOS 7 years ago
Vladimír Vondruš 7489c4c2d7 Shaders: fix warnings in a test. 7 years ago
Vladimír Vondruš a018521a8c CMake: simplify plugin test setup. 7 years ago
Vladimír Vondruš a1a59ec4ea Shaders: assert on the wireframe flag when calling related setters. 7 years ago
Vladimír Vondruš 9315175a72 Shaders: avoid MeshVisualizer::VertexIndex reusing a generic color slot. 7 years ago
Vladimír Vondruš a0f0015211 Shaders: de-inline uniform setters. 7 years ago
Vladimír Vondruš 0e8e6f43e5 Shaders: adjust thresholds for Flat/Phong vertex color WebGL 1 tests. 7 years ago
Vladimír Vondruš a515bdf297 Shaders: rendering tests for all remaining builtin shaders. 7 years ago
Vladimír Vondruš 2d1d9f4b29 Shaders: simplified [DistanceField]Vector and VertexColor shader tests. 7 years ago
Vladimír Vondruš cd39463876 Shaders: verify that no GL errors happened during construction. 7 years ago
Vladimír Vondruš 5617cb5199 Shaders: vertex color support in Phong and Flat. 7 years ago
Vladimír Vondruš a3c8d8ec63 Shaders: allow Phong with zero lights. 7 years ago
Vladimír Vondruš 2d4df60257 Shaders: test for five lights works on ES2, too. 7 years ago
Vladimír Vondruš 1696ffb177 Shaders: destruct test scaffolding in reverse order. 7 years ago
Vladimír Vondruš 87ac8a8cd2 Shaders: support object ID output in Flat and Phong. 7 years ago
Vladimír Vondruš b3a455fdaa Shaders: adapt Flat / Phong to more test results. 7 years ago
Vladimír Vondruš d932ca3d78 Shaders: whoops, a leftover after pruning depth test from the tests. 7 years ago
Vladimír Vondruš 000833f86b Shaders: these cheats for getting code coverage are not needed anymore. 7 years ago
Vladimír Vondruš c60ef6039f Shaders: test Phong normal texture multi-bind as well. 7 years ago
Vladimír Vondruš fd6bf54769 Shaders: no, these are not expected to fail on macOS. 7 years ago
Vladimír Vondruš 6a5a5496f5 Shaders: properly test all constructor combinations of Flat. 7 years ago