82 Commits (82a1f8e76787caa3e4e6a7fdc4519df2a698e69a)

Author SHA1 Message Date
Vladislav Oleshko eb17d77562 Shaders: implement async shader compilation for all shaders. 4 years ago
Vladimír Vondruš 6bdffb2796 Test: make use of CORRADE_SKIP_IF_NO_ASSERT(). 4 years ago
Vladimír Vondruš 7ccd58aa6f Test: adapt to Tester::setTestCase*() taking Containers::StringView now. 4 years ago
Vladimír Vondruš 0001308d61 Test: port file/image comparison tests to the new Utility::Path. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš f893d3ec76 Shaders: minor deconfusement and unredundancyation in a test. 4 years ago
Vladimír Vondruš c16f82f380 Shaders: more paranoid tests for object ID texture flag combinations. 4 years ago
Vladimír Vondruš e6b4f4f51f Shaders: forgot to enable the UniformBuffers flag in these tests. 4 years ago
Vladimír Vondruš b2a400f898 Shaders: support object ID textures in the FlatGL shader. 4 years ago
Vladimír Vondruš f03fd55399 Shaders: set texture transform in Flat instanced tests when appropriate. 4 years ago
Vladimír Vondruš de62bbf523 Shaders: clean up base array layer setting in Flat and Phong tests. 4 years ago
Vladimír Vondruš d67a58bee9 Shaders: improve instanced/multidraw Object ID tests for Flat and Phong. 4 years ago
Vladimír Vondruš c5db5ea3ad Shaders: minor test cleanup. 4 years ago
Vladimír Vondruš 98a2d34590 Shaders: drop a bunch of redundant #ifdefs from tests. 4 years ago
Vladimír Vondruš 0964ddbf0c Fix wrong assumptions about Mac GL builds being always desktop GL. 4 years ago
Vladimír Vondruš 35aba9aa8e Shaders: SwiftShader, I DON'T LIKE YOU. 5 years ago
Vladimír Vondruš 95379ace8e Shaders: support array textures in Flat and Phong. 5 years ago
Vladimír Vondruš 45f115b931 Shaders: separate instanced colored and textured test cases. 5 years ago
Vladimír Vondruš 4c4f63b5a0 Shaders: test instanced object ID in the instanced test case. 5 years ago
Vladimír Vondruš 1ce1561eb2 Shaders: expand Flat UBO construction tests a bit. 5 years ago
Vladimír Vondruš a2f8a920da Shaders: supply Flat material information in a separate UBO as well. 5 years ago
Vladimír Vondruš 2c09a2a1e6 Shaders: multidraw support in all builtin shaders. 5 years ago
Vladimír Vondruš a5f662072d Shaders: update notes about what platforms got tested. 5 years ago
Vladimír Vondruš 24f6c33069 Shaders: ye, SwiftShader, thanks for reminding me of the harsh reality. 5 years ago
Vladimír Vondruš 4aa5217947 Shaders: a crutch for MSVC's neverending fails. 5 years ago
Vladimír Vondruš ef9da0ec96 Shaders: add UBO support to all shaders. 5 years ago
Vladimír Vondruš d343be1d8c Shaders: this accidentally didn't actually test the thing. 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš ec19c25e46 Adapt to Corrade changes. 5 years ago
Vladimír Vondruš 65a935cedc Test: adapt to changes in CORRADE_SKIP(). 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 08bd6e9ae9 Test: fix wrong plugin name in a message. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 86a5a63af9 Test: most tests now pass on Zink as well. 6 years ago
Vladimír Vondruš 97e3e2a8fe MeshTools,Shaders: make the rendering tests pass on llvmpipe. 6 years ago
Vladimír Vondruš 65a2ced2a7 Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
Vladimír Vondruš a1f1f66c04 Shaders: implement instancing in Flat. 6 years ago
Vladimír Vondruš c9ea6aba2e Shaders: grumble. 6 years ago
Vladimír Vondruš 02525527a4 Shaders: ability to render instanced object ID in Flat/Phong. 6 years ago
Vladimír Vondruš 1b21e4e7ba Primitives: switch to an enum set for texturable primitives. 6 years ago
Vladimír Vondruš 9a06b3515b Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Vladimír Vondruš de9c289328 Adapted all code and doc snippets to GL library changes. 6 years ago
Vladimír Vondruš 89d6d6de7c Shaders: port tests away from MeshDataXD. 6 years ago
Marco Melorio c632099501 Shaders: inflate rendering test thresholds a bit for the iPhone GPU. 7 years ago
Marco Melorio 2379b8cd09 Fixed shaders tests for iOS 7 years ago
Vladimír Vondruš a0f0015211 Shaders: de-inline uniform setters. 7 years ago
Vladimír Vondruš 0e8e6f43e5 Shaders: adjust thresholds for Flat/Phong vertex color WebGL 1 tests. 7 years ago
Vladimír Vondruš cd39463876 Shaders: verify that no GL errors happened during construction. 7 years ago
Vladimír Vondruš 5617cb5199 Shaders: vertex color support in Phong and Flat. 7 years ago
Vladimír Vondruš 1696ffb177 Shaders: destruct test scaffolding in reverse order. 7 years ago