Mainly to be consistent with Matrix::transposed() function name,
furthermore calling
Matrix::inverse()
could look like the original matrix is being inversed, while calling
Matrix::inversed()
implies that the function doesn't change the original matrix, but
returns the result instead.
Now the data type is part of attribute definition, so user doesn't have
to guess / look up what data should be there when binding with
Mesh::bindAttribute().
According to my observations (and crazy bugfixing madness) ATI cards
don't support anything else than attributes numbered from 0 with
successive numbers.
Also fixed (pedantic) comma at the end of enum.
SubdivideCleanBenchmark times are untouched with this change, but the
hash should be better for MeshTools::CombineIndices, where the previous
hash generated all zeros in most cases.
With C++11, objects can be passed nearly as easy as without these
convenience functions, for example:
Matrix4::scaling({0.5f, 1.0f, 0.5f});
which is nearly the same as the following, using convenience function:
Matrix4::scaling(0.5f, 1.0f, 0.5f);
Convenience functions can also be pretty confusing, for example:
Matrix4::rotation(1.0f, -1.0f, 2.0f, 2.0f); // wtf?
Matrix4::rotation(1.0f, {-1.0f, 2.0f, 2.0f}); // ah, okay!
There are also a few neat tricks, which cannot be done using convenience
functions, for example:
Matrix4::translate(Vector3::xAxis(3.0f)); // {3.0f, 0.0f, 0.0f}
Camera::setClearColor({0.1f, 0.1f, 0.1f}); // default 1.0f for alpha
Now you can write e.g.
Matrix4::translation(Vector3::xAxis(5.0f));
instead of these:
Matrix4::translation(Vector3::xAxis()*5.0f); // slow!
Matrix4::translation({5.0f, 0.0f, 0.0f}); // boring!
These classes are meant to be used in the same texture updating
functions as Trade::ImageData due to static polymorphism. In addition to
Trade::ImageData, which is read-only, these classes support updating the
dimensions and data. Image2D and ImageBuffer2D can update the data also
from framebuffer.
* Renamed Type enum to Target to be consistent with OpenGL naming
* Strongly typed enums
* Ability to specify different type when binding/setting data
* Added missing buffer targets