It is a valid usecase, e.g. when saving a screenshot in an oneliner:
pngImageConverter->exportToFile(defaultFramebuffer.read(
defaultFramebuffer.viewport(), {PixelFormat::RGB,
PixelType::UnsignedByte}), "screenshot.png");
Mesa properly complained that S3TC isn't supported on 3D textures using
GL error (good), while AMD and NV had both their own unique data
corruption/random shuffling (bad!).
BPTC is available only on desktop, will have to wait until ASTC HDR is
more widely available.
Mesa drivers (rightfuly) complained that S3TC is not supported on 3D
textures, the packing had weird behavior on NVidia but it passed w/o
problems on AMD. Now should be okay on all three, yay!
Pain and misery. Majority of functionality for 3D compressed images now
suddenly fails the test -- this is either very vaguely specified or I am
very bad at understanding things or there are bugs in my NVidia drivers.
This was awful feature. Kill me now.
Makes it far easier to detect pixel storage misconfigurations and
improperly sized data arrays. Data owning classes (Image,
Trade::ImageData) accept Containers::Array<char> while wrappers
(ImageView, BufferImage) accept Containers::ArrayView<const void>.
ImageView reinterprets the passed array as const char to enable pointer
arithmetic on the data.
The old way (constructor/setData() call accepting void*) is now marked as
deprecated and will be removed in some future release. Because decay of
fixed-size arrays to void* is preferred to calling Containers::ArrayView
constructor, there are two more overloads to have proper handling of
const T(&)[n] and std::nullptr_t arguments.
Currently the TgaImporter and TgaImageConverter fail on images with row
length not aligned to 4, will fix that in followup commits.
Removed *Image::dataSize() and added *Image::dataProperties(), which
returns all properties separately for better introspection. This function
is now just an convenience alias to PixelStorage::dataProperties(), which
takes into account proper alignment and all other storage properties.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
I hoped to use them to store pixel pack/unpack configuration, but I have
better solution now.
The AbstractImage.h header is now removed along with the base classes,
I'm not expecting that anyone used these empty classes, so I'm not doing
anything to preserve backwards compatibility.
Apart from different include (<Magnum/Math/Color.h> instead of
<Magnum/Color.h>) there shouldn't be any visible change to the user. The
BasicColor3 and BasicColor4 classes are now Math::Color3 and
Math::Color4. The Color3, Color4, Color3ub and Color4ub typedefs in
Magnum namespace stayed the same.
BasicColor3 and BasicColor4 is now an alias to Math::Color3 and
Math::Color4, is marked as deprecated and will be removed in future
release. The same goes for the <Magnum/Color.h> include, which now just
includes the <Magnum/Math/Color.h> header.
Added (now empty) AbstractCompressedImage class that inherits (now also
empty) AbstractImage class.
Added CompressedBufferImage, CompressedImage and CompressedImageView
classes, which are just copies of BufferImage, Image and ImageView
classes with format/type pair replaced by just format, but they
additionally need data size parameter.
Because of different use cases in Trade, the Trade::ImageData class now
handles both uncompressed and compressed format, checking the API
usage with runtime assertions. The reason for this is that a material
could just reference a image file by ID and we need to be able to
extract image of that ID without prior knowledge whether it is
compressed or not. Requiring prior knowledge of image format from the
user would make both the API and the usage far more complicated than
having Trade::ImageData which handles both cases.
On the other hand, the Image*/CompressedImage* distinction is done for
easier usage and type-safe APIs in all other cases.
With pixel pack/unpack support it will be possible to create views onto
sub-images, renamed the class to reflect that.
The old Magnum/ImageReference.h and ImageReference types are now aliases
to ImageView.h and ImageView types, are marked as deprecated and will be
removed in future release.
When pixel pack/unpack parameter support is done, this class will
contain only stuff that's common to both compressed and uncompressed
images. Currently that's nothing, so the class is empty.
Note the hilarious bug in both GCC and Clang: if you remove the `_dummy`
member, both of them start complaining about weird completely unrelated
stuff.
The previous AbstractShaderProgram::setUniform(Int, UnsignedInt, T*)
function is now alias to the new one, is marked as deprecated and will
be removed in some future release.