Currently moved only non-square functionality from Matrix there. Also
static constant members such as row/column count and size are now
lowercase, as they are variables, not types.
It only caused another maintenance burden and was confusing to users.
Now when scene graph is in SceneGraph namespace there is no need for
another grouping. Namespaces are (and should be) sufficient.
This reverts commit 79945ab6fc.
Conflicts:
src/BufferedImage.h
src/BufferedTexture.h
src/Framebuffer.h
src/Query.h
src/SceneGraph/Scene.h
They aren't much useful in Math namespace and here it allows to handle
also Color3/Color4 types. Moreover all RGBA component names were removed
from Math namespace, so it would be inconsistent to have them there only
in swizzle() functions.
Double has 15-17 significant decimal digits precision, extended
the constant to have 15 decimal digits. On the other hand, float has
only 6-9 digits, so there is no need to have more than 9.
Added just-to-be-sure test for sqrt* constants.
They can be used for both floating-point (normalized) and integral
(denormalized) representation and support conversion between them.
HSV conversion is done always using floating-point types.
Getters for RGB(A) were removed from Vector3 and Vector4, they are now
part of Color3 and Color4. Because of this, Framebuffer now accepts
Color instead of Vector.
NumericType is corresponding numeric type with size at least the same as
int. It is used in debug operators for Matrix and Vector to prevent
printing chars as characters.
If the type isn't already floating-point, FloatingPointType is
corresponding larger type with sufficient size for normalization of
given integral type.
Also updated type traits for long types, they are now subclassed either
from int or long long based on sizeof(long).
It's now less confusing ("length squared" looks like it's even heavier
than length), but on the other hand it's not so obvious that these two
functions come together.
On the other hand everything of this is done at runtime, so it's less
performant than the previous version, mainly when used in loops. When
the result is declared as constexpr, it is done at compile time, just
like the previous version.
I don't know which version to keep, so there will be both until a good
decision.
It was clashing with the default "initializer-list" constructor, which
is constexpr. This constructor is also explicit, which makes it
impossible to e.g. return Vector<1, T> from function without explicitly
specifying name , while for Vector<2, T> it works:
return {1, 2}; // works for Vector<2, int>
return {1}; // doesn't work for Vector<1, int>
Now we can use CORRADE_COMPARE() almost exclusively for comparing
Vector, Matrix instances and all containers from STL. Tests running time
for all 31 tests is now around 0.1 sec instead of two seconds like
before.
Disabled compilation of all benchmarks, because TestSuite cannot handle
them yet.
PKGBUILD from AUR now can shamelessly use check() function without
unnecessary dependencies.