15 Commits (919c4ebd8981bb1a24f497bcd7645c49fdd23432)

Author SHA1 Message Date
Vladimír Vondruš 3cf98026d5 TextureTools: make distance field output bit-exact for all platforms. 8 years ago
Vladimír Vondruš 209cdbcd05 TextureTools: make distanceField() work better on bad/old shader compilers. 8 years ago
Vladimír Vondruš dfb7e08a51 TextureTools: simplify the shader preprocessor hell. 8 years ago
Vladimír Vondruš 2e4beb361c TextureTools: don't require more than 8 texture units in distanceField(). 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 8f9918ea0d DebugTools, TextureTools: no pixel_center_integer in GLSL ES. 10 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš 6dfcde1f48 TextureTools: improve distance field computation without texelFetch(). 11 years ago
Vladimír Vondruš 0383592d1b TextureTools: fix driver crash on AMD. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 6fa9d36005 TextureTools: const is available since GLSL 4.20. 12 years ago
Vladimír Vondruš dc980454fc TextureTools: fix shader compilation. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago
Vladimír Vondruš 955586b178 TextureTools: use `layout(binding = ...)` only if GLSL supports it. 13 years ago
Vladimír Vondruš b5743c9447 TextureTools: ported distanceField() to OpenGL 2.1 and OpenGL ES. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš b1a97ed134 TextureTools: initial rude implementation of distance field computation. 13 years ago