62 Commits (a35d53118bb39ecfd1f464c9812c1fd85e7c05c5)

Author SHA1 Message Date
Vladimír Vondruš 0329721405 Shaders: fix default alpha mask in a zero-light Phong on GLES. 6 years ago
Vladimír Vondruš de9c289328 Adapted all code and doc snippets to GL library changes. 6 years ago
Vladimír Vondruš 89d6d6de7c Shaders: port tests away from MeshDataXD. 6 years ago
Marco Melorio c632099501 Shaders: inflate rendering test thresholds a bit for the iPhone GPU. 7 years ago
Marco Melorio 2379b8cd09 Fixed shaders tests for iOS 7 years ago
Vladimír Vondruš 7489c4c2d7 Shaders: fix warnings in a test. 7 years ago
Vladimír Vondruš a018521a8c CMake: simplify plugin test setup. 7 years ago
Vladimír Vondruš a1a59ec4ea Shaders: assert on the wireframe flag when calling related setters. 7 years ago
Vladimír Vondruš 9315175a72 Shaders: avoid MeshVisualizer::VertexIndex reusing a generic color slot. 7 years ago
Vladimír Vondruš a0f0015211 Shaders: de-inline uniform setters. 7 years ago
Vladimír Vondruš 0e8e6f43e5 Shaders: adjust thresholds for Flat/Phong vertex color WebGL 1 tests. 7 years ago
Vladimír Vondruš a515bdf297 Shaders: rendering tests for all remaining builtin shaders. 7 years ago
Vladimír Vondruš 2d1d9f4b29 Shaders: simplified [DistanceField]Vector and VertexColor shader tests. 7 years ago
Vladimír Vondruš cd39463876 Shaders: verify that no GL errors happened during construction. 7 years ago
Vladimír Vondruš 5617cb5199 Shaders: vertex color support in Phong and Flat. 7 years ago
Vladimír Vondruš a3c8d8ec63 Shaders: allow Phong with zero lights. 7 years ago
Vladimír Vondruš 2d4df60257 Shaders: test for five lights works on ES2, too. 7 years ago
Vladimír Vondruš 1696ffb177 Shaders: destruct test scaffolding in reverse order. 7 years ago
Vladimír Vondruš 87ac8a8cd2 Shaders: support object ID output in Flat and Phong. 7 years ago
Vladimír Vondruš b3a455fdaa Shaders: adapt Flat / Phong to more test results. 7 years ago
Vladimír Vondruš d932ca3d78 Shaders: whoops, a leftover after pruning depth test from the tests. 7 years ago
Vladimír Vondruš 000833f86b Shaders: these cheats for getting code coverage are not needed anymore. 7 years ago
Vladimír Vondruš c60ef6039f Shaders: test Phong normal texture multi-bind as well. 7 years ago
Vladimír Vondruš fd6bf54769 Shaders: no, these are not expected to fail on macOS. 7 years ago
Vladimír Vondruš 6a5a5496f5 Shaders: properly test all constructor combinations of Flat. 7 years ago
Vladimír Vondruš e6d6d181a9 Shaders: inflate fuzzy thresholds for FlatGLTest. 7 years ago
Vladimír Vondruš 1246c53c97 Shaders: inflate fuzzy thresholds for PhongGLTest, add some XFAILs. 7 years ago
Vladimír Vondruš 8276405ce3 Shaders: rendering tests for Flat shader. 7 years ago
Vladimír Vondruš 87764900a4 Shaders: rendering tests for Phong shader. 7 years ago
Vladimír Vondruš 3d5f50ac49 Test: use the new setTestCaseTemplateName(). 7 years ago
Vladimír Vondruš 0cb4ded506 Shaders: add normal texture support to Phong. 7 years ago
Vladimír Vondruš 3626562e1d Adapted to Corrade changes. 7 years ago
Vladimír Vondruš 2149f7b869 Wrap all tests in unnamed namespaces. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš b615e1ae28 Shaders: support multiple lights in Phong. 8 years ago
Vladimír Vondruš 7d0757ca4d Shaders: debug output for all Flag / Flags enums / enum sets. 8 years ago
Vladimír Vondruš daf287d2a6 Shaders: classical alpha masking support in Phong and Flat. 8 years ago
Vladimír Vondruš 5201176cdb Shaders: assert texturing is enabled when calling Flat::bindTexture(). 8 years ago
Vladimír Vondruš 412ee9a04b Shaders: simplify Flat shader test. 8 years ago
Vladimír Vondruš f0a868da9c Shaders: assert on Phong::bindTexture*() if no texture was enabled. 8 years ago
Vladimír Vondruš bbebfa971f Shaders: simplify the Phong construction test a bit. 8 years ago
Vladimír Vondruš f27b75bd65 Shaders: improve copy/move construction tests. 8 years ago
Vladimír Vondruš adb4547ba0 Split the OpenGL layer out, pt 20: adapted Shaders. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 1c433486cd Consistently use macOS instead of OSX. 9 years ago
Vladimír Vondruš 12fa6961c8 Use CMake folders also for OBJECT libraries, executables and tests. 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 1e8a5c927b Shaders: added NoCreate constructors to all classes. 9 years ago
Vladimír Vondruš fb454d8a3f Made Test/AbstractOpenGLTester.h a public and documented API. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago