10 Commits (a9eb5509ef99961aa13a1ed084ec7291aa23f5e4)

Author SHA1 Message Date
Vladimír Vondruš 6d8639cc76 Physics shape rework #7: renamed Physics namespace to Shapes. 13 years ago
Vladimír Vondruš 2cceafed3c DebugTools: adapted ShapeRenderer to Physics changes. 13 years ago
Vladimír Vondruš 623fda0dc7 Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
Vladimír Vondruš c534a71401 DebugTools: preparation for ability to render also solid shapes. 13 years ago
Vladimír Vondruš 6a5d75d1e4 Relicensing to MIT/Expat license, part 2: headers. 13 years ago
Vladimír Vondruš b5c1052c96 DebugTools: using new type aliases in whole DebugTools namespace. 13 years ago
Vladimír Vondruš 7d830a17aa DebugTools: simplified and optimized internal shape rendering. 13 years ago
Vladimír Vondruš 99efc0cb62 DebugTools: common mesh building implementation for all shape renderers. 13 years ago
Vladimír Vondruš 22d405809f DebugTools: ShapeRenderer cleanup. 14 years ago
Vladimír Vondruš c0a3ce84a4 Moved Profiler and debug draw from Physics to new DebugTools library. 14 years ago
Vladimír Vondruš d2f0a2a045 Using default template arguments instead of GLfloat everywhere. 14 years ago
Vladimír Vondruš 4cc78e4cd3 Physics: debug renderer for AABB. 14 years ago
Vladimír Vondruš ee6d0ef438 Physics: ported debug draw to new SceneGraph. 14 years ago
Vladimír Vondruš d46bc34390 Moved flat shader from internal physics implementation to Shaders. 14 years ago
Vladimír Vondruš f85a7fc568 Physics: Minimal initial implementation of debug draw. 14 years ago