Vladimír Vondruš
1b1ad41ae1
Renamed internal function to avoid name clashes.
12 years ago
Vladimír Vondruš
11ea906e47
Doc++
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Sometimes the specification hides the information very well.
12 years ago
Vladimír Vondruš
325d139353
Doc++
12 years ago
Vladimír Vondruš
ef897de79e
Implemented depth texture compare mode and function.
12 years ago
Vladimír Vondruš
3e40bdd443
Doc++
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Also remove redundant preprocessor branches.
12 years ago
Vladimír Vondruš
bbd1d94e73
Platform: nicer vector value display in magnum-info.
12 years ago
Vladimír Vondruš
f16a607a6f
Platform: display max texture size in magnum-info.
12 years ago
Vladimír Vondruš
2cbcdeaeb4
Queries for max supported texture size.
12 years ago
Vladimír Vondruš
f9e49283e6
Fix includes.
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Vector3 was used but not included.
12 years ago
Vladimír Vondruš
99281a1bd1
Cleaned up duplicate stuff in CMakeLists.
12 years ago
Vladimír Vondruš
8a98ab0675
Implementation of ARB_stencil_texturing.
12 years ago
Vladimír Vondruš
af9772bdc0
Add forgotten check to extension-dependent texture tests.
12 years ago
Vladimír Vondruš
424526a7c8
Integer texture borders are not available in OpenGL ES.
12 years ago
Vladimír Vondruš
1e60a306ca
doc: updated Sampler documentation.
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Reference actual *Texture methods from there, it will be some time until
actual sampler objects are implemented.
12 years ago
Vladimír Vondruš
7afe12910a
Platform: display max lod bias in magnum-info.
12 years ago
Vladimír Vondruš
4f4131b320
Implemented texture LOD parameters.
12 years ago
Vladimír Vondruš
653804b518
Added EXT_shader_texture_lod ES2 extension.
12 years ago
Vladimír Vondruš
d45857feb0
doc: texture documentation updates.
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Remove duplicates, add minimal multisample docs, update GL function
mapping table.
12 years ago
Vladimír Vondruš
d2a3e71215
Proper cross-platform ordering of function attributes.
12 years ago
Vladimír Vondruš
1ab87a4de5
Workarounds for platforms without std::to_string().
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I hate this.
12 years ago
Vladimír Vondruš
d5b0b38da7
Doc++
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Remove redundant docs about desktop-GL-only functionality, proper
crossreferenes for overloaded functions.
12 years ago
Vladimír Vondruš
1e6e4c3f73
Install and find debug libraries with "-d" suffix.
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Makes it possible to have both debug and release libraries installed. If
both libraries are present when finding the package, proper version is
used based on what configuration is used in depending project.
12 years ago
Vladimír Vondruš
b921d0c95c
Fix compilation on GCC 4.6.
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Can't have both constexpr and const.
12 years ago
Vladimír Vondruš
ab6e645b0e
Compressed formats are not available for multisample textures.
12 years ago
Vladimír Vondruš
0a2b8088a6
Added MultisampleTexture::setStorage().
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With this function multisample texture implementation is pretty much
done. Also implemented all the tests.
12 years ago
Vladimír Vondruš
32fee76081
Multisample textures also won't have any image setting functions.
12 years ago
Vladimír Vondruš
55d9a2f5c6
Multisample textures don't have mip levels.
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Another victim of copy-paste, which was never tested in practice because
of incomplete implementation.
12 years ago
Vladimír Vondruš
b28876ec70
Doc++
12 years ago
Vladimír Vondruš
f46cda1900
Remove redundant ifdefs and docs from desktop-GL-only code.
12 years ago
Vladimír Vondruš
6f0a238376
Disable also NV_framebuffer_blit on ES2.
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Until we have proper extension loader implemented (caused
FramebufferGLTest to assert).
On a related note, NVidia drivers 334.21 support *a lot* of ES2
extensions. Wow.
12 years ago
Vladimír Vondruš
e3b0d1d4ce
Shaders: use texture multi-bind functionality in Phong shader.
12 years ago
Vladimír Vondruš
2e3a00ab8b
Fix (workaround) failing texture tests.
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With ARB_multi_bind it is needed to associate the texture with some
target before calling glBindTextures(), otherwise the texture is
treated as invalid.
12 years ago
Vladimír Vondruš
cc66fa76ba
Support ARB_multi_bind for textures.
12 years ago
Vladimír Vondruš
580a723d61
Added *Texture::unbind().
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Will be used in fallback implementation of multi-bind.
12 years ago
Vladimír Vondruš
e2abc39766
Save texture target along with ID in state tracker.
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Makes later unbinding easier (i.e. we don't need to cycle through all
possible/supported targets and call glBindTexture(target, 0) with each.
12 years ago
Vladimír Vondruš
2696397021
Verify that *Texture::bind() doesn't emit any GL errors.
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Can't verify much more at this time.
12 years ago
Vladimír Vondruš
f0df35aa65
Forgot to update state tracker in ARB_multi_bind texture binding impl.
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Would cause random weird issues with texture configuration/upload if
ARB_multi_bind is available and EXT_direct_state_access is not. Probably
not an issue, since EXT_direct_state_access is probably available on all
drivers which support also ARB_multi_bind.
12 years ago
Vladimír Vondruš
ecf7bfa2c1
Minor cleanup.
12 years ago
Vladimír Vondruš
116f474fab
Removed long-deprecated *::maxSupported*() limit queries.
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Use alternatives without the "Supported" substring instead.
12 years ago
Vladimír Vondruš
14a6b85612
Platform: removed long-deprecated InputEvent::Modifier::*Button values.
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Use *Event::buttons() and *Event::Button enum instead.
12 years ago
Vladimír Vondruš
49e0aa3dc4
Removed long-deprecated Buffer::set*Data() raw pointer overloads.
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Use overloads taking Containers::ArrayReference instead.
12 years ago
Vladimír Vondruš
dc2c13c9d2
Removed long-deprecated Matrix2 and Matrix2d typedefs.
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Use Matrix2x2 and Matrix2x2d instead.
12 years ago
Vladimír Vondruš
99086a3675
Removed long-deprecated ImageFormat.h header, ImageFormat/ImageType enums.
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Use ColorFormat.h header, ColorFormat and ColorType enums instead.
Amazingly enough there was a bug in Magnum.h (ColorType was typedef'd to
itself instead of ImageType).
12 years ago
Vladimír Vondruš
dfb051b74a
Removed long-deprecated Magnum/Swizzle.h header and Magnum::swizzle().
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Use Math/Swizzle.h and Math::swizzle() instead.
12 years ago
Vladimír Vondruš
a24ea3ce25
Ability to set base and max mip level on textures.
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Curiously this functionality is not available on ES2, just the max limit
is supported by APPLE_texture_max_level extension.
12 years ago
Vladimír Vondruš
8590d351b1
Doc++
12 years ago
Vladimír Vondruš
de64c2e3e4
Proper class/function names for *Texture GL tests.
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Another copypase bug.
12 years ago
Vladimír Vondruš
bf1d2e26fa
Support for setting border color on integer textures.
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EXT_texture_integer implementation is now complete. Just GL 3.0 subset,
though, as apparently glClearColorI*() is not part of it.
12 years ago
Vladimír Vondruš
67f4a2ff65
Doc++
12 years ago
Vladimír Vondruš
0955390ca8
Follow OpenGL terminology for texture binding units.
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Until now the textures were bound to layers, which was rather confusing,
especially when binding layered textures to layers (gaah). Also the
wording might have implied that each texture must be in some layer in
order to make it usable in shader. This is no longer the case with (yet
unimplemented) bindless texture, so another reason to remove the
confusion.
All occurences of texture layers were replaced texture binding units to
follow OpenGL naming. It was mostly in the docs, except for
already-deprecated *Layer enums in shaders, but they will be removed
soon anyway.
12 years ago