Squareys
b4ca71ef9b
AnyImageConverter: Delegate .basis files to BasisImageConverter
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Signed-off-by: Squareys <squareys@googlemail.com>
7 years ago
Squareys
a1c2c9c6b3
AnyImageImporter: Delegate .basis files to BasisImporter
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Signed-off-by: Squareys <squareys@googlemail.com>
7 years ago
Vladimír Vondruš
90c727c025
GL: test for ARB_gpu_shader_fp64 in tests that need it.
7 years ago
Vladimír Vondruš
5fbc3c0e0c
Link to D3D and Metal pixel format equivalents as well.
7 years ago
Vladimír Vondruš
0f708d13d6
Properly include configure.h from all Magnum headers.
7 years ago
Vladimír Vondruš
14bd07c559
GL: properly include a header for the deprecation macro.
7 years ago
Vladimír Vondruš
bc7fff792c
Doc++
7 years ago
Vladimír Vondruš
ba3ce069d4
GL: consistency in error message prefixes.
7 years ago
Vladimír Vondruš
44b008262e
Doc++
7 years ago
Vladimír Vondruš
c6c8dcb456
GL: make DynamicAttribute constructible directly from an Attribute.
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Otherwise trying to mirror all the properties is quite error-prone.
7 years ago
Vladimír Vondruš
b2494416f4
GL: debug output for DynamicAttribute enums.
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Forgotten, apparently.
7 years ago
Vladimír Vondruš
9b21db0737
GL: don't expose half float attributes on WebGL 1.
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They weren't in the docs but in the internals. That's wrong.
7 years ago
Vladimír Vondruš
17e960deb0
GL: fix signature of debug operators exposed only to Doxygen.
7 years ago
Vladimír Vondruš
06aac867ae
GL: make AbstractTexture destructor protected.
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Right now there isn't any work done in subclass destructors, but that
may change in the future due to driver workarounds being added. So
better be prepared.
7 years ago
Vladimír Vondruš
21890253f1
GL: reorganize sRGB TextureFormat values to be together with the 8bit ones.
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These do not belong into the "weird formats" section at the end.
7 years ago
Vladimír Vondruš
9d937ad3c8
GL: remove redundant ifdefs.
7 years ago
Vladimír Vondruš
b5371f7a6b
GL: TextureFormat::R3B3G2 had a typo in the name.
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Use R3G3B2 instead. The íold name is preserved for compatibility, but
marked as deprecated and scheduled for removal in a future release.
7 years ago
Vladimír Vondruš
b75308560f
GL: doc++
7 years ago
Vladimír Vondruš
c591f0b0c8
doc: assorted improvements, clarification and troubleshooting update.
7 years ago
Vladimír Vondruš
539f3f6066
GL: we can use PVRTC to test this code path on desktop.
7 years ago
Vladimír Vondruš
b0531c4cc1
WavAudioImporter: MSVC WHAT THE HELL.
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On this day, MSVC linker started complaining about missing symbols like
WavImporter::doOpenData() in the WavHeaderTest. Mind you, there's
NOTHING the WavHeader.h would use from there. Neither the test. The only
thing that connects those two together is that WavHeader.h includes
WavImporter.h (probably just a leftover from the time where those two
actually depended on each other). My suspicion is that this got
triggered due to recent changes in AbstractPlugin (it's movable now) and
MSVC attempts to instantiate the destructor or whatnot, needing
references to the privately defined virtual functions. Or something. All
that while nothing from there is EVER used.
Removing the header dependency, hopefully this fixes it. Ugh.
7 years ago
Vladimír Vondruš
2a3d02d217
Math: an attempt to fix scatter() on GCC 4.8.
7 years ago
Vladimír Vondruš
bca7ed856d
OH GOD compilers I'm sorry.
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I wonder how GCC 9 was able to survive this.
7 years ago
Vladimír Vondruš
057007facb
Make ImageViews of lower dimensions convertible to higher dimensions.
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Otherwise using GL::TextureArray is quite annoying.
7 years ago
Vladimír Vondruš
7a1162acc7
Math: one more needless operator[] call in scatter().
7 years ago
Vladimír Vondruš
17b3c8fac5
Math: support numeric indexing in gather() / scatter() as well.
7 years ago
Vladimír Vondruš
f2f1cac598
Math: directly access Vector components in gather() / scatter().
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Speeding up debug builds a bit.
7 years ago
Vladimír Vondruš
acc8d8994b
Math: added scatter(), renamed swizzle() to gather().
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The swizzle() function is still present, only marked as deprecated and
scheduled to be removed in some future release.
7 years ago
Vladimír Vondruš
64ad4a566a
Platform: fix Sdl2Application on Emscripten with TARGET_GL disabled.
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An old TODO.
7 years ago
Vladimír Vondruš
39e21b70d2
Doc++
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Huh, what interesting things lie in old stashes.
7 years ago
Vladimír Vondruš
a035220552
Trade: this was not needed.
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And made some valid asserts too silent to be heard.
7 years ago
Vladimír Vondruš
71a9f1bbbf
Reserve zero [Compressed]PixelFormat for an invalid value.
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Catches accidents better -- just look at the diff. Might catch accidents
in your code now as well, so beware!
7 years ago
Vladimír Vondruš
8da9ce829c
modules: propagate dependencies of aliases in FindMagnum.cmake better.
7 years ago
Vladimír Vondruš
0408671e8f
Math: silence an annoying warning from MSVC about 64-to-32bit conversion.
7 years ago
Vladimír Vondruš
bc88faa215
Math: no Vector::operator-() and Vector2::perpendicular() on unsigned.
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Reported by MSVC on Magnum Python Bindings.
7 years ago
Vladimír Vondruš
0172c41acb
Doc++
7 years ago
Vladimír Vondruš
e52c9e8d9e
Export globals and make them weak on static builds so they work across SOs.
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Well, except on Windows -- not yet. Added an XFAIL for that.
7 years ago
Vladimír Vondruš
de0c370b5c
MagnumFont{,Converter}: properly link to all dependencies.
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Otherwise they fail to build as dynamic with static Magnum libs.
7 years ago
Vladimír Vondruš
7853009aa1
Audio: make the global context variable file-local.
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Like everywhere else.
7 years ago
Vladimír Vondruš
59aade762a
Audio, GL: add tests for global state shared across libraries.
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Both currently fail on static builds.
7 years ago
Vladimír Vondruš
76a73bb38d
Platform: properly link to GLX also if Sdl2/GlfwApplication is disabled.
7 years ago
Vladimír Vondruš
31d6ba11a2
package/ci: have an explicit static build on Linux, macOS and Windows.
7 years ago
Vladimír Vondruš
51fedbc967
doc/snippets: adapt to Corrade header cleanup.
7 years ago
Vladimír Vondruš
7b43ab5fc2
GL: create the buffer passed to setBuffer() if it's not already.
7 years ago
Vladimír Vondruš
692cb4e173
GL: test setting an empty buffer to BufferTexture and filling it after.
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The driver should recalculate the texture size after. This test fails when
ARB_DSA is not present as the underlying GL buffer is not created yet at
that point.
7 years ago
Vladimír Vondruš
dbc029e18e
GL: added BufferTexture::size().
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Why the heck was it not here? Did I fear GL errors too much?
7 years ago
Vladimír Vondruš
40b8815b9d
Added sRGB formats to PixelFormats + R and RG sRGB GL texture formats.
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The extension support is a mess, as usual. This time the ES flavor
supports something that desktop doesn't and WebGL lack those altogether.
Yay.
7 years ago
Vladimír Vondruš
be65f85e88
GL: recognize KHR_texture_compression_astc_sliced_3d.
7 years ago
Vladimír Vondruš
87a446c7ba
GL: recognizing {EXT,ANGLE}_texture_compression_dxt{1,3,5} extensions.
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This makes it possible to test S3TC code paths on SwiftShader as well.
7 years ago
Vladimír Vondruš
907c91ac7b
GL: minor cleanup.
7 years ago