41 Commits (b5a6036d48ba96f9c0fc895ea34bfbcf88b89405)

Author SHA1 Message Date
Vladimír Vondruš b5a6036d48 Use proper ARB_framebuffer_object extension. 13 years ago
Vladimír Vondruš f7aa2c05a6 Deinlined heavy functions and removed redundant `inline` everywhere else. 13 years ago
Vladimír Vondruš 3ada0d8d1d Added Renderbuffer::setStorageMultisample(). 13 years ago
Vladimír Vondruš 7de45c98b1 Moved texture and image formats out of the classes. 13 years ago
Vladimír Vondruš 6b59c08c15 Some image & texture formats are available only through ES2 extensions. 13 years ago
Vladimír Vondruš 38ec076eda Minor code cleanup (unused parameters). 13 years ago
Vladimír Vondruš 6a5d75d1e4 Relicensing to MIT/Expat license, part 2: headers. 13 years ago
Vladimír Vondruš 1693c772ad Moved OpenGL includes out from Magnum.h. 13 years ago
Vladimír Vondruš 90ba19b601 Doc: copypasta error. 14 years ago
Vladimír Vondruš 3f727b4abc Doc: fixed a few issues with OpenGL ES extensions. 14 years ago
Vladimír Vondruš 29a07c7d62 GCC 4.6 compilation fixes. 14 years ago
Vladimír Vondruš 7d6b7a4b6b Using EXT_direct_state_access in framebuffers. 14 years ago
Vladimír Vondruš 1a7c30cdde Tracking currently bound renderbuffer. 14 years ago
Vladimír Vondruš 7d04b7d511 Doc++ 14 years ago
Vladimír Vondruš 7e66a09461 Marking all constructors explicit, except for matrix and vector classes. 14 years ago
Vladimír Vondruš 5f84edf73d Split Framebuffer into default and named framebuffers. 14 years ago
Vladimír Vondruš 9153bcd957 Internal texture and renderbuffer format rework. 14 years ago
Vladimír Vondruš 43f6dbc72d Using integer vector aliases all over the place. 14 years ago
Vladimír Vondruš 9701c8dacb If targetting exactly ES 2.0, hide everything not available there. 14 years ago
Vladimír Vondruš 00cc00311b Workarounds for old GLEW versions (tested on 1.6). 14 years ago
Vladimír Vondruš bd665cb280 More texture and renderbuffer internal formats supported in OpenGL ES 3.0. 14 years ago
Vladimír Vondruš 5310326e69 Enabled RGB565 and BPTC textures, as they are now in headers. 14 years ago
Vladimír Vondruš 035bd4d376 Links to documentation of related gl*() function. 14 years ago
Vladimír Vondruš 08c8696978 Doc++, added missing inline. 14 years ago
Vladimír Vondruš fe62f547de Reduced #includes in headers. 14 years ago
Vladimír Vondruš c451b22392 Revert "Documentation: organizing the classes into "modules"." 14 years ago
Vladimír Vondruš 26b6d40a8b Added separate stencil formats to Renderbuffer. 14 years ago
Vladimír Vondruš f2dbb9e8d9 Don't copy unneeded from AbstractTexture documentation. 14 years ago
Vladimír Vondruš 9cb27a4dc3 Depth/stencil can be stored only in renderbuffer in OpenGL ES 2.0. 14 years ago
Vladimír Vondruš ac5969ee48 Don't copy enum value twice only because preprocessor. 14 years ago
Vladimír Vondruš c7bb153d0a Port to OpenGL ES 2. 14 years ago
Vladimír Vondruš 0ac52b1c8b Doc++ 14 years ago
Vladimír Vondruš 79945ab6fc Documentation: organizing the classes into "modules". 14 years ago
Vladimír Vondruš 5133861750 Links to required extensions in documentation. 14 years ago
Vladimír Vondruš ce09e50e05 Doc: Using @relates for texture internal format operator|. 14 years ago
Vladimír Vondruš 05ed802975 Doxygen command @todoc for documentation-related todos. 14 years ago
Vladimír Vondruš f33fcc7ba0 Internal format of Renderbuffer and BufferedTexture is GLenum, not GLint. 14 years ago
Vladimír Vondruš 3f4e28cfca Documented required OpenGL version for some functionality. 14 years ago
Vladimír Vondruš ed74f579fa Doc++ 14 years ago
Vladimír Vondruš c8d2b926b0 Windows build fixes. 14 years ago
Vladimír Vondruš f4fb9b5e7d Classes for managing framebuffer. 14 years ago