233 Commits (c517a6f0ee57f29f0159a542e64302af06b58d93)

Author SHA1 Message Date
Vladimír Vondruš 5d1369f570 Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Vladimír Vondruš ee353e1f6a CMake: add a MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS_DLL_NAME option. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 25441e7468 *converter: support adding new option keys by prefixing them with +. 3 years ago
Vladimír Vondruš c5d2472a03 sceneconverter: add a --set option for setting arbitrary plugin config. 3 years ago
Vladimír Vondruš 3e8d393b86 Fix build with CORRADE_STANDARD_ASSERT. 3 years ago
Vladimír Vondruš 7de32e2013 Use the new, shorter Containers::Size / Stride typedefs. 4 years ago
Vladimír Vondruš 7711ed7dfe Don't warn about plugin options added to empty subgroups. 4 years ago
Vladimír Vondruš 8c917d4570 Clean up unnecessary STL usage in internal converter utilities. 4 years ago
Vladimír Vondruš f14e15c4a9 Introduce ImageFlags to annotate cube map and array images. 4 years ago
Vladimír Vondruš b0bfcbe00e Adapt to Corrade changes. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 9a97c51262 Add a "placeholder" MeshPrimitive::Meshlets. 4 years ago
Vladimír Vondruš e6d673c279 Propagate configuration options in Any* plugins. 5 years ago
Vladimír Vondruš ec19c25e46 Adapt to Corrade changes. 5 years ago
Vladimír Vondruš aea8722729 Add generic depth/stencil PixelFormat values. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš e0fd43f6fd Trade: extract Implementation:setOptions() to core lib. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš b3b61b22e4 Add matrix vertex formats. 6 years ago
Vladimír Vondruš d096aa68cc Add MeshPrimitive::Instances, Faces and Edges. 6 years ago
Vladimír Vondruš 84ee4f3cc7 Add packed, half and double types to VertexFormat. 6 years ago
Vladimír Vondruš 6ed0df26c6 Trade: mutable access in ImageData consistent with Animation/MeshData. 6 years ago
Vladimír Vondruš 520c22f2fe New VertexFormat enum. 6 years ago
Vladimír Vondruš 9f8f9b4164 Optimize {Compressed,}PixelFormat debug output. 7 years ago
Vladimír Vondruš 1ab963ea93 Consolidate stringified enums in mesh Debug and configuration parsers. 7 years ago
Vladimír Vondruš 909887ad7c A sad workaround for a sad misery with Python bindings on Windows. 7 years ago
Vladimír Vondruš b64bb14412 Don't use angle brackets for local includes. 7 years ago
Vladimír Vondruš 108c75efcf Fix non-deprecated static Windows build. 7 years ago
Vladimír Vondruš 24f7d45364 Implement globals shared across DLLs on Windows. 7 years ago
Vladimír Vondruš d9cef2feea Add HDR ASTC pixel formats. 7 years ago
Vladimír Vondruš 893d5d38bc ASTC: the pain never ends (3D formats). 7 years ago
Vladimír Vondruš 75bfd41baf Add a table describing block size of all known compressed pixel formats. 7 years ago
Vladimír Vondruš 93789721b2 De-inline Image headers, remove dependency on ImageView. 7 years ago
Vladimír Vondruš e5175583a7 Added Image::pixels(), ImageView::pixels() and Trade::ImageData::pixels(). 7 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
Vladimír Vondruš 01e2727326 Removed PixelStorage::setSwapBytes(). 8 years ago
Vladimír Vondruš 68dca658c5 doc: better documented GL driver workarounds and how to add them. 8 years ago
Vladimír Vondruš 6b3a2fb975 Fix Framebuffer::checkStatus() on WebGL 1. 8 years ago
Vladimír Vondruš fff756ad06 Work around issue with Unicode shaders with threaded Emscripten. 8 years ago
Vladimír Vondruš 0ceb54ed7d Support for ARB_texture_filter_anisotropic. 8 years ago
Vladimír Vondruš 974b0e70d7 Updates for debug output in ES 3.2. 8 years ago
Vladimír Vondruš 175e5dbff0 Updates for multisample array texture storage in ES 3.2. 8 years ago
Vladimír Vondruš 6f0a716738 Updates for buffer texture support in ES 3.2. 8 years ago
Vladimír Vondruš 1244a51148 Updates for texture border clamp support in ES 3.2. 8 years ago
Vladimír Vondruš 0ab51c1abc Updates for geometry and tessellation shader support in ES 3.2. 8 years ago
Vladimír Vondruš 59b88e5aef Make VAO binding into a dedicated function. 8 years ago
Vladimír Vondruš a97384839b Use privately Corrade Optional instead of the problematic std::optional. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 32613a592a Implemented glClearBuffer() APIs from GL 3.0 / GLES 3.0. 9 years ago