146 Commits (cedc0d6eebaf5140bbcfa5c8de62eca63013f967)

Author SHA1 Message Date
Vladimír Vondruš cedc0d6eeb Prefer CORRADE_TARGET_* instead of __GNUC__, __clang__ and _MSVC_VER. 4 years ago
Vladimír Vondruš 5f54cc4702 GL: drop a silly <tuple> from state tracker internals. 4 years ago
Vladimír Vondruš bc884428f8 GL: port label() / setLabel() away from std::string. 4 years ago
Vladimír Vondruš 6e7f2a5401 GL: don't use std::fill_n(). 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 8b7572361d GL: this should not be here. 4 years ago
Vladimír Vondruš 44c5a9db8d GL: new "angle-instanced-attributes-always-draw-instanced" workaround. 4 years ago
Vladimír Vondruš f231363bb6 GL: improve ANGLE detection on WebGL. 4 years ago
Vladimír Vondruš e0b20107be Platform: new "android-generic-hostname-might-be-swiftshader" workaround. 4 years ago
Vladimír Vondruš 4fa4f726ec GL: support {ANGLE,WEBGL}_compressed_texture_etc. 4 years ago
Vladimír Vondruš 042f28a90e GL: hook up EXT_texture_sRGB_RG8 for desktop GL as well. 4 years ago
Vladimír Vondruš 1c27ee587b GL: fix Mesa detection on AMD cards. 4 years ago
Vladimír Vondruš 0964ddbf0c Fix wrong assumptions about Mac GL builds being always desktop GL. 4 years ago
Vladimír Vondruš 187d313675 GL: list WEBGL_debug_renderer_info in the startup log. 5 years ago
Vladimír Vondruš 37e5d689f7 GL: don't use member function pointers in ContextState. 5 years ago
Vladimír Vondruš 7e7a67a81c GL: use glMultiDrawElementsBaseVertexEXT() only when appropriate. 5 years ago
Vladimír Vondruš 5f184bb699 GL: fully implement ANGLE_base_vertex_base_instance on ES. 5 years ago
Vladimír Vondruš b30d313ecd GL: implement ANGLE- and WebGL-specific instanced multidraw. 5 years ago
Vladimír Vondruš 1222baf44c GL: drop compatibility fallback for the new multidraw API. 5 years ago
Vladimír Vondruš b2d7060ddc GL: wait, why these multidraw entrypoints are defined in MeshView? 5 years ago
Vladimír Vondruš 1ee1f23f77 Doc++ 5 years ago
Vladimír Vondruš 4caf92cf5d GL: add some other rather crappy ways to detect ANGLE. 5 years ago
Vladimír Vondruš d0f57f0153 GL: actually, Mesa is detectable from the renderer string always. 5 years ago
Vladimír Vondruš 7ad928ae42 GL: make use of unmasked renderer string in Context::detectedDriver(). 5 years ago
Vladimír Vondruš f360c19426 GL: new "firefox-deprecated-debug-renderer-info" workaround. 5 years ago
Vladimír Vondruš 13d62634d8 GL: implement WEBGL_debug_renderer_info. 5 years ago
Vladimír Vondruš 673022b161 GL: deduplicate global defaultFramebuffer state across shared libraries. 5 years ago
Vladimír Vondruš c2ecaa6abf GL: AbstractShaderProgram::draw() that takes plain array views. 5 years ago
Vladimír Vondruš ee82113590 GL: this isn't needed on Apple platforms either. 5 years ago
Vladimír Vondruš ec19c25e46 Adapt to Corrade changes. 5 years ago
Vladimír Vondruš 61f8b5da57 GL: enable cube map 3D image up/download on all platforms. 5 years ago
Vladimír Vondruš 595421da16 GL: rename & reorganize cubemap internals and test cases for clarity. 5 years ago
Vladimír Vondruš aea8722729 Add generic depth/stencil PixelFormat values. 5 years ago
Vladimír Vondruš 315e31476a GL: fix out of bounds accesses in Shader limit queries. 5 years ago
Vladimír Vondruš b8e21b8b21 GL: make the new setUniform() code paths work on 32bit Windows. 5 years ago
Vladimír Vondruš 490392b143 GL: call glUniform() directly on WebGL. 5 years ago
Vladimír Vondruš 8c6efa5b78 GL: remove one function pointer indirection in DSA setUniform() calls. 5 years ago
Vladimír Vondruš bf802b7ad9 GL: put texture/image state trackers into the single allocation also. 5 years ago
Vladimír Vondruš 532d72e1aa GL: put all internal Context State substructures in a single allocation. 5 years ago
Vladimír Vondruš 8b95542497 GL: we don't need two code paths that do effectively the same. 5 years ago
Vladimír Vondruš 6cc57246a5 GL: whoops. 5 years ago
Vladimír Vondruš fd1492f56b GL: introduce Context::Configuration mirroring --magnum-* arguments. 5 years ago
Vladimír Vondruš 93fa1b9f94 GL: EXT_texture_norm16 is not on WebGL 1 anymore. 5 years ago
Vladimír Vondruš f6bb30d6d0 GL: apparently some of these aren't needed to be called everywhere. 5 years ago
Vladimír Vondruš e96996ea01 GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
Vladimír Vondruš 32a7adefed GL: use StringView literals for all workaround names. 5 years ago
Vladimír Vondruš 95b3f8578d GL: rework Context to not use any STL containers. 5 years ago
Vladimír Vondruš ffdebff048 GL: implement the base instance and base vertex ES and WebGL extensions. 5 years ago
Vladimír Vondruš 765ecee1f2 GL: remove one function pointer indirection for certain glDraw calls. 5 years ago
Vladimír Vondruš 0dc181d846 GL: new "angle-chatty-shader-compiler" workaround. 5 years ago