9389 Commits (d9efea269a30eb63a73db7df0dc43836aae7b87c)
 

Author SHA1 Message Date
Vladimír Vondruš d9efea269a Math: no need to pass scalars via a const&. 4 years ago
Vladimír Vondruš a1f6245c22 doc: updated credits and changelog. 4 years ago
Samuel Vargas 390d3fc06f Fix invalid iterator access in Device.cpp / Instance.cpp 4 years ago
Vladimír Vondruš 4cc7deaa4c doc: updated credits and changelog. 4 years ago
Pablo Escobar d5db913a77 Platform: fix Super modifier in Sdl2Application 4 years ago
Pablo Escobar b1ec6aa5b8 Platform: add missing modifier and command keys to Sdl2Application 4 years ago
Vladimír Vondruš 001be98a88 Trade: don't reinterpret no-op function pointers. 4 years ago
Vladimír Vondruš d3430f7599 Math: fix a copypaste error with Frustumd debug output extern template. 4 years ago
Vladimír Vondruš f96b76e2bf modules: explicitly link to pthread in FindVulkan. 4 years ago
Vladimír Vondruš 150435ee62 CMake: prefer -pthread over -lpthread. 4 years ago
Vladimír Vondruš d5e66e8009 Fix various variable shadowing warnings. 4 years ago
Vladimír Vondruš ce6e1556a9 Trade: suppress stupid deprecation warnings on MSVC. 4 years ago
Vladimír Vondruš 2d52a713fb Work around GCC 4.8 warnings about zero as null pointer constant for {}. 4 years ago
Vladimír Vondruš c9dfd0854c Trade: suppress useless deprecation warnings on GCC 4.8. 4 years ago
Vladimír Vondruš 27c65f7a78 Primitives: use proper deprecation macro for an enum. 4 years ago
Vladimír Vondruš 894a606075 Shaders: properly hide functions not available on ES2. 4 years ago
Vladimír Vondruš 5f163547b5 al-info,gl-info: you fool, printing extension strings all on one line. 4 years ago
Vladimír Vondruš f893d3ec76 Shaders: minor deconfusement and unredundancyation in a test. 4 years ago
Vladimír Vondruš c16f82f380 Shaders: more paranoid tests for object ID texture flag combinations. 4 years ago
Vladimír Vondruš e6b4f4f51f Shaders: forgot to enable the UniformBuffers flag in these tests. 4 years ago
Vladimír Vondruš ef387bf6c5 Shaders: implement object ID texture visualization in MeshVisualizer. 4 years ago
Vladimír Vondruš 0a6c8e660b Shaders: change icospheres to uvspheres in MeshVisualizer tests. 4 years ago
Vladimír Vondruš 217e4bfbaa Shaders: fix MeshVisualizer multidraw vertex ID test colormap wraparound. 4 years ago
Vladimír Vondruš 0190e9d178 Shaders: implement instancing in MeshVisualizerGL shaders. 4 years ago
Vladimír Vondruš 5888dae6ec GL: no, not even I know what this sentence means anymore. Fix. 4 years ago
Vladimír Vondruš cc88c8b979 doc: minor OCD annoyance. 4 years ago
Vladimír Vondruš fa6ec3630f Shaders: huh @mosra died mid-sentence here. 4 years ago
Vladimír Vondruš f92e03ace0 Shaders: add a multidraw MeshVisualizer Object ID test. 4 years ago
Vladimír Vondruš 033e56ec23 Shaders: add missing MeshVisualizerGL*D::setObjectId(). 4 years ago
Vladimír Vondruš 2fe98ab791 Shaders: rename MeshVisualizer tests to make room for non-instanced IDs. 4 years ago
Vladimír Vondruš feccbb171c Shaders: WAS I TOO TIRED TO PRESS CAPS LOCK WHEN NAMING THESE TESTS OR 4 years ago
Vladimír Vondruš 173753e59a Shaders: minor cleanup in a test. 4 years ago
Vladimír Vondruš 32ebab499f Shaders: reduce redundant expression in MeshVisualizer.vert. 4 years ago
Vladimír Vondruš b674ce2bd0 Shaders: minor, but confusing. 4 years ago
Vladimír Vondruš e560cec232 Shaders: add MeshVisualizer TBN to the benchmarks. 4 years ago
Vladimír Vondruš 229641d2ac Shaders: support object ID textures in the PhongGL shader. 4 years ago
Vladimír Vondruš b2a400f898 Shaders: support object ID textures in the FlatGL shader. 4 years ago
Vladimír Vondruš f03fd55399 Shaders: set texture transform in Flat instanced tests when appropriate. 4 years ago
Vladimír Vondruš de62bbf523 Shaders: clean up base array layer setting in Flat and Phong tests. 4 years ago
Vladimír Vondruš d67a58bee9 Shaders: improve instanced/multidraw Object ID tests for Flat and Phong. 4 years ago
Vladimír Vondruš a468609436 Shaders: rename test instance variable for consistency. 4 years ago
Vladimír Vondruš c5db5ea3ad Shaders: minor test cleanup. 4 years ago
Vladimír Vondruš 66f179f952 Shaders: clean up GL version requirement docs for Object ID. 4 years ago
Vladimír Vondruš 98a2d34590 Shaders: drop a bunch of redundant #ifdefs from tests. 4 years ago
Vladimír Vondruš 5c2ccc44ad MeshTools: hello, GCC 4.8, HAPPY FRIDAY TO YOU TOO 4 years ago
Vladimír Vondruš 69bf066174 sceneconverter: add a bunch of TODOs. 4 years ago
Vladimír Vondruš bfdf640c9d MeshTools: make transform*() aware of impl-spec index types. 4 years ago
Vladimír Vondruš 2404555021 MeshTools: move InterleaveFlags to a dedicated header. 4 years ago
Vladimír Vondruš 9daadd79fa MeshTools: new utilities for filtering MeshData attribute lists. 4 years ago
Vladimír Vondruš 56a108c05b Math: I forgot to finish this sentence back in 2016. 4 years ago