Vector4 doesn't set W component to one by default anymore, this is now
handled by Point*D itself. This finally allows creating of 2D primitives
and 2D position vectors without messing explicitly with Z = 1.
All classes which should use Point instead of Vector were updated to use
Point instead.
Magnum.h now doesn't include anything except OpenGL headers, thus
changes in Math library don't trigger recompilation of everything, but
only of things really depending on it.
Math constants moved to separate file for similar reasons, de-inlined
some functions to remove the need for some #includes.
It only caused another maintenance burden and was confusing to users.
Now when scene graph is in SceneGraph namespace there is no need for
another grouping. Namespaces are (and should be) sufficient.
This reverts commit 79945ab6fc.
Conflicts:
src/BufferedImage.h
src/BufferedTexture.h
src/Framebuffer.h
src/Query.h
src/SceneGraph/Scene.h
Now we can use CORRADE_COMPARE() almost exclusively for comparing
Vector, Matrix instances and all containers from STL. Tests running time
for all 31 tests is now around 0.1 sec instead of two seconds like
before.
Disabled compilation of all benchmarks, because TestSuite cannot handle
them yet.
PKGBUILD from AUR now can shamelessly use check() function without
unnecessary dependencies.
While namespaces act for hierarchy, modules are something like "tags" -
usable when you want to check related classes of e.g. CubeMapTexture.
Not sure how to name module for Math and Physics namespaces and
Contexts/Trade, though.
* For libraries that are part of the same project using directly target
name instead of ${*_LIBRARY} variable.
* Prefixed test target names with namespace, so tests for the same
class in different namespaces won't conflict.
* Removed unneeded linking to ${CORRADE_UTILITY_LIBRARY} in some
places.
* Renamed Type enum to Target to be consistent with OpenGL naming
* Strongly typed enums
* Ability to specify different type when binding/setting data
* Added missing buffer targets
* Removed VertexPointer typedef, as size_t is somewhere 64bit and
OpenGL doesn't have corresponding data type. Using unsigned int
everywhere instead, to avoid confusion.
* Removed Face structure altogether, using vertex indices directly.
* Greatly reduced size of unit tests, also thanks to C++11
std::initializer_list feature.