As glGen*() only reserves object name without creating it, it must be
ensured that the object is created before calling functions which expect
already created object (such as glObjectLabel() or glBindTextures()).
Allows me to remove quite a lot hacks in the tests.
In most cases the label is set directly from code, e.g.:
texture.setLabel("diffuse-duck");
Avoiding conversion to std::string and passing char(&)[size] directly
will avoid one allocation and deallocation. Better solution would be to
use std::string_view everywhere, but we're not in C++17 yet.
With ARB_multi_bind it is needed to associate the texture with some
target before calling glBindTextures(), otherwise the texture is
treated as invalid.
Until now the textures were bound to layers, which was rather confusing,
especially when binding layered textures to layers (gaah). Also the
wording might have implied that each texture must be in some layer in
order to make it usable in shader. This is no longer the case with (yet
unimplemented) bindless texture, so another reason to remove the
confusion.
All occurences of texture layers were replaced texture binding units to
follow OpenGL naming. It was mostly in the docs, except for
already-deprecated *Layer enums in shaders, but they will be removed
soon anyway.
*Texture::bind() is now meant to be used only internally from shaders,
thus this function is not needed at all, as we should query directly the
particular shader type for the limits.
The name also somehow clashes with layered textures, which should be
avoided.
Why did I do this:
* It is more clean, shorter and nice looking with method chaining,
i.e. instead of:
shader.setColor(...)
.setOtherParam(5);
texture1.bind(MyShader::Texture1Layer);
texture2.bind(MyShader::Texture2Layer);
We now have this:
shader.setColor(...)
.setOtherParam(5)
.setTexture1(texture1)
.setTexture2(texture2);
* It is now also clear which texture type is expected, the layer
constant did not say anything about type.
* Also it is possible to use new features (multi bind, bindless
textures etc.) while preserving the same public API.
The only potential disadvantage is that the textures don't stay bound
like uniform values do, but this become a non-issue with bindless
textures. As usual, the old way is now deprecated and will be removed in
some future release.
Each texture has slightly different usage requirements and having
everything under one generic class is not worth the additional runtime
checks and whatnot. The current way with Texture::Target enum
(hopefully not too widely used) is now deprecated and will be removed in
some future release. However general Texture1D/2D/3D usage is not
changed in any way.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Finally a non-confusing name, hopefully. Sorry it took me too long. The
original Sampler::maxAnisotropy() (and also
Sampler::maxSupportedAnisotropy()) is now alias to the new one, is
marked as deprecated and will be removed in future release.
This extension is ubiquitous, but to make users' life even easier we
now provide no-op fallback for both Sampler::maxAnisotropy() and
Texture::setMaxAnisotropy().
Move constructor and move assignment is now noexcept and it just swaps
the data of the two instances instead of calling GL API, thus it can be
inline. Also removed unneded limitations in BufferTexture.
Can't test EXT_debug_label, as that is apparently OSX 10.9-only. Added
GL tests for all implemented objects. KHR_debug is selected first, if
that is not available, fall back to EXT_debug_label. If neither is
available, the functions are no-op.
I hope EXT_debug_label gets replaced by KHR_debug later, thus it is now
only "emulated" through KHR_debug enums.