2991 Commits (e49136fd2406f295dc770f177ad29c331b2c660f)

Author SHA1 Message Date
Vladimír Vondruš e49136fd24 GL: I *knew* there was a reason I did this. 7 years ago
Florian Goujeon 837defa182 Fix DistanceFieldVector on WebGL iOS 7 years ago
Vladimír Vondruš 957e8470fe GL: put extension docs to proper enum value. 7 years ago
Vladimír Vondruš f58a15b9a1 GL: update outdated info -- ASTC is on WebGL now. 7 years ago
Vladimír Vondruš eef1981b43 GL: added hasTextureFormat() and textureFormat() helpers. 7 years ago
Vladimír Vondruš 7f70dc7385 Math: XFAIL most (all?) NoInit tests in Release builds. 7 years ago
Vladimír Vondruš dc4c24da03 Vk: fix handling of unsupported formats. 7 years ago
Vladimír Vondruš d9cef2feea Add HDR ASTC pixel formats. 7 years ago
Vladimír Vondruš 893d5d38bc ASTC: the pain never ends (3D formats). 7 years ago
Vladimír Vondruš cd39463876 Shaders: verify that no GL errors happened during construction. 7 years ago
Vladimír Vondruš 8703497367 Remove redundant information from assert messages. 7 years ago
Vladimír Vondruš 75bfd41baf Add a table describing block size of all known compressed pixel formats. 7 years ago
Vladimír Vondruš 64c9d40722 Minor cleanup. 7 years ago
Vladimír Vondruš 90c727c025 GL: test for ARB_gpu_shader_fp64 in tests that need it. 7 years ago
Vladimír Vondruš 5fbc3c0e0c Link to D3D and Metal pixel format equivalents as well. 7 years ago
Vladimír Vondruš 0f708d13d6 Properly include configure.h from all Magnum headers. 7 years ago
Vladimír Vondruš 14bd07c559 GL: properly include a header for the deprecation macro. 7 years ago
Vladimír Vondruš bc7fff792c Doc++ 7 years ago
Vladimír Vondruš ba3ce069d4 GL: consistency in error message prefixes. 7 years ago
Vladimír Vondruš 44b008262e Doc++ 7 years ago
Vladimír Vondruš c6c8dcb456 GL: make DynamicAttribute constructible directly from an Attribute. 7 years ago
Vladimír Vondruš b2494416f4 GL: debug output for DynamicAttribute enums. 7 years ago
Vladimír Vondruš 9b21db0737 GL: don't expose half float attributes on WebGL 1. 7 years ago
Vladimír Vondruš 17e960deb0 GL: fix signature of debug operators exposed only to Doxygen. 7 years ago
Vladimír Vondruš 06aac867ae GL: make AbstractTexture destructor protected. 7 years ago
Vladimír Vondruš 21890253f1 GL: reorganize sRGB TextureFormat values to be together with the 8bit ones. 7 years ago
Vladimír Vondruš 9d937ad3c8 GL: remove redundant ifdefs. 7 years ago
Vladimír Vondruš b5371f7a6b GL: TextureFormat::R3B3G2 had a typo in the name. 7 years ago
Vladimír Vondruš b75308560f GL: doc++ 7 years ago
Vladimír Vondruš 539f3f6066 GL: we can use PVRTC to test this code path on desktop. 7 years ago
Vladimír Vondruš 2a3d02d217 Math: an attempt to fix scatter() on GCC 4.8. 7 years ago
Vladimír Vondruš bca7ed856d OH GOD compilers I'm sorry. 7 years ago
Vladimír Vondruš 057007facb Make ImageViews of lower dimensions convertible to higher dimensions. 7 years ago
Vladimír Vondruš 7a1162acc7 Math: one more needless operator[] call in scatter(). 7 years ago
Vladimír Vondruš 17b3c8fac5 Math: support numeric indexing in gather() / scatter() as well. 7 years ago
Vladimír Vondruš f2f1cac598 Math: directly access Vector components in gather() / scatter(). 7 years ago
Vladimír Vondruš acc8d8994b Math: added scatter(), renamed swizzle() to gather(). 7 years ago
Vladimír Vondruš 64ad4a566a Platform: fix Sdl2Application on Emscripten with TARGET_GL disabled. 7 years ago
Vladimír Vondruš a035220552 Trade: this was not needed. 7 years ago
Vladimír Vondruš 71a9f1bbbf Reserve zero [Compressed]PixelFormat for an invalid value. 7 years ago
Vladimír Vondruš 0408671e8f Math: silence an annoying warning from MSVC about 64-to-32bit conversion. 7 years ago
Vladimír Vondruš bc88faa215 Math: no Vector::operator-() and Vector2::perpendicular() on unsigned. 7 years ago
Vladimír Vondruš e52c9e8d9e Export globals and make them weak on static builds so they work across SOs. 7 years ago
Vladimír Vondruš 7853009aa1 Audio: make the global context variable file-local. 7 years ago
Vladimír Vondruš 59aade762a Audio, GL: add tests for global state shared across libraries. 7 years ago
Vladimír Vondruš 76a73bb38d Platform: properly link to GLX also if Sdl2/GlfwApplication is disabled. 7 years ago
Vladimír Vondruš 7b43ab5fc2 GL: create the buffer passed to setBuffer() if it's not already. 7 years ago
Vladimír Vondruš 692cb4e173 GL: test setting an empty buffer to BufferTexture and filling it after. 7 years ago
Vladimír Vondruš dbc029e18e GL: added BufferTexture::size(). 7 years ago
Vladimír Vondruš 40b8815b9d Added sRGB formats to PixelFormats + R and RG sRGB GL texture formats. 7 years ago