23 Commits (e5a8191b709f55058cc5ba5465121c5e945456db)

Author SHA1 Message Date
Vladimír Vondruš e5a8191b70 GL: fix line wrapping, mention Chromium bug zoo as well. 7 years ago
Vladimír Vondruš 689fbe7f35 GL: unindent the workaround list so it shows better in the docs. 7 years ago
Vladimír Vondruš 094ea1bbd0 GL: new "intel-windows-broken-dsa-integer-vertex-attributes" workaround. 7 years ago
Vladimír Vondruš 3c1a12c677 GL: new "intel-windows-broken-dsa-indexed-queries" workaround. 7 years ago
Vladimír Vondruš 174e63e8d0 GL: new "intel-windows-broken-dsa-framebuffer-clear" workaround. 7 years ago
Vladimír Vondruš 89e1c49d2c GL: "intel-windows-broken-dsa-layered-cubemap-array-framebuffer-attachment". 7 years ago
Vladimír Vondruš f9c6deae63 GL: new "intel-windows-half-baked-dsa-texture-bind" workaround. 7 years ago
Vladimír Vondruš 580a3c5553 GL: new "intel-windows-broken-dsa-for-cubemaps" workaround. 7 years ago
Vladimír Vondruš ece6eef5a4 GL: new "intel-windows-buggy-dsa-bufferdata-for-index-buffers" workaround. 7 years ago
Vladimír Vondruš c8a872ef68 GL: minor cleanup. 7 years ago
Vladimír Vondruš 796bdb6731 GL: new pseudo-extension MAGNUM_shader_vertex_id. 7 years ago
Vladimír Vondruš 3d08c641d8 GL: yet another workaround for SwiftShader, now with XFB buffer bindings. 7 years ago
Vladimír Vondruš 24210a00f9 GL: disable ANGLE_instanced_arrays and OES_texture_3D on ES2 SwiftShader. 7 years ago
Vladimír Vondruš 1ae982020d GL: detect ANGLE using the renderer string on non-WebGL platforms. 7 years ago
Vladimír Vondruš b76d1226e0 GL: detect SwiftShader. 7 years ago
Vladimír Vondruš d9e7b3c384 GL: added *Framebuffer::implementationColorRead{Format,Type}(). 7 years ago
Vladimír Vondruš 87e842934b GL: new nv-egl-incorrect-gl11-function-pointers workaround. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš bc5c1df2e6 GL: implemented Renderer::lineWidthRange(). 8 years ago
Vladimír Vondruš 3b2c4ca5e5 Platform: make WindowlessEglApplication working with SwiftShader. 8 years ago
Vladimír Vondruš fbe52532f6 Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
Vladimír Vondruš 68dca658c5 doc: better documented GL driver workarounds and how to add them. 8 years ago
Vladimír Vondruš fff756ad06 Work around issue with Unicode shaders with threaded Emscripten. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 1c433486cd Consistently use macOS instead of OSX. 9 years ago
Vladimír Vondruš 2145ae9b96 Dropped NaCl support. 9 years ago
Vladimír Vondruš 0371ebd9a3 SVGA3D: work around broken glTex[ture][Sub]Image*D() for arrays. 9 years ago
Vladimír Vondruš e255a01ce3 SVGA3D: disable GL_ARB_get_texture_sub_image altogether. 9 years ago
Vladimír Vondruš 1f94067981 Implementation: doc++, minor cleanup. 9 years ago
Vladimír Vondruš 5d3e2e4223 Work around a bug with DSA glNamedBufferData() in SVGA3D driver. 9 years ago
Vladimír Vondruš 0455800111 Detecting VMware SVGA3D driver. 9 years ago
Vladimír Vondruš 4b589e10ac More consistent naming in Context::DetectedDriver. 9 years ago
Vladimír Vondruš 6faf6c009a On the other hand, most driver detection makes no sense on WebGL. 9 years ago
Vladimír Vondruš cb2d590a33 Properly detect AMD and Intel drivers on ES builds as well. 9 years ago
Vladimír Vondruš fe1a5413c5 Added Context::isCoreProfile(). 9 years ago
Vladimír Vondruš c870a1a6e8 Ability to detect Mesa drivers. 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 7bd41d2b93 Implemented support for desktop GLES on Windows. 10 years ago
Vladimír Vondruš c93cc0ba08 Added nv-windows-dangling-transform-feedback-varying-names workaround. 10 years ago
Vladimír Vondruš f96b22e117 Platform: no-forward-compatible-core-context also on Intel/Windows. 10 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš b52d0e345d Fix false-positive AMD/NVidia driver detection on OSX. 10 years ago
Vladimír Vondruš 395450cd5b Fix compilation on Windows. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš d5dae1a211 Added workaround for NVidia reporting compressed block size in bits. 10 years ago
Vladimír Vondruš f746eaaf7d Workaround broken full cube map compressed image query on NVidia. 10 years ago
Vladimír Vondruš 6bb6c4c398 Add workaround for inconsistent cubemap compressed image size on NVidia. 10 years ago
Vladimír Vondruš 9715e0c4b8 Add NVidia to list of detected drivers. 10 years ago