8274 Commits (e7b9ca735ea27693059980b086ea5aec00f66d4f)
 

Author SHA1 Message Date
Vladimír Vondruš e7b9ca735e Shaders: make default indentity matrices more explicit in the code. 6 years ago
Vladimír Vondruš 7f5f93f31d AnyImageImporter: port away from deprecated APIs. 6 years ago
Vladimír Vondruš e852277905 AnyImageImporter: fix signature printing in the error message. 6 years ago
Vladimír Vondruš 83d6509595 Math: adapt to changes to Tweakable internals. 6 years ago
Vladimír Vondruš 5438b58348 MeshTools: doc++ 6 years ago
Vladimír Vondruš e65d1b8aff Doc++ 6 years ago
Vladimír Vondruš 1eb1eec271 Shaders: fix distance attentuation calculation in Phong. 6 years ago
Vladimír Vondruš 19d1693323 Platform: suppress a warning specific to MinGW GCC 8+. 6 years ago
Vladimír Vondruš de8613e8b1 package/homebrew: update to what's actually recent in the package repo. 6 years ago
Vladimír Vondruš 4efcc78222 Wait, why the heck do I not use the NoCreate tag from Corrade? 6 years ago
Vladimír Vondruš 253b8b9be7 doc: macOS is GL 4.1, not sure why I thought it's 4.2. 6 years ago
Vladimír Vondruš c226bc2d63 Doc++ 6 years ago
Vladimír Vondruš e0fd43f6fd Trade: extract Implementation:setOptions() to core lib. 6 years ago
Vladimír Vondruš 8122d85fdd package/msys: forgot to enable sceneconverter in the stable package. 6 years ago
Vladimír Vondruš 091572e498 GL: doc++ 6 years ago
Vladimír Vondruš 7231a48fbf Trade,Text: this is a much better example for template file callbacks. 6 years ago
Vladimír Vondruš fce8f18d1c Text: correctly propagate errors when delegating to *SingleData() APIs. 6 years ago
Vladimír Vondruš 752051b5d2 Text: explicitly test also converter assertions. 6 years ago
Vladimír Vondruš d91517c799 Text: expand AbstractFontConverterTest like all other converter tests. 6 years ago
Vladimír Vondruš fb972b262b Trade: explicitly test a case with failed conversion written to a file. 6 years ago
Vladimír Vondruš 485780af3a Trade: KDevelop, come on, learn to not do this already. 6 years ago
Vladimír Vondruš 3fd5a734ae Trade: I'm too old for this much needless code duplication. 6 years ago
Vladimír Vondruš 78f38b89ad Trade: doc++ 6 years ago
Vladimír Vondruš ff41d45be8 Vk: doc++ 6 years ago
Vladimír Vondruš 6e8e78c0e4 GL: verify that NoCreate constructors are explicit. 6 years ago
Vladimír Vondruš 9de4717f0e Math: add popcount(). 6 years ago
Vladimír Vondruš 89e3067009 Math: hmm, why this isn't in the FunctionsBenchmark, then? 6 years ago
Vladimír Vondruš 1510d41c4b Math: this is also wrongly grouped. 6 years ago
Vladimír Vondruš 8019b285bd Math: put reflect() and refract() outside of irrelevant group. 6 years ago
Vladimír Vondruš ba156d329a Shaders: stray semicolon in a GLSL source. 6 years ago
Vladimír Vondruš 08803885e7 Doc++, updated changelog. 6 years ago
Tracy Ma 6a345ea982 Fix: unable to create gl context on desktop with ANGLE + GLFW3 6 years ago
Vladimír Vondruš 81c9cb48f7 Trade: use setStorage() in the ImageData doc snippet as well. 6 years ago
Vladimír Vondruš 553034da9e Math: doc++ 6 years ago
Vladimír Vondruš 4ceeaee1d6 Trade: shuffle code around to avoid unnecessary assertion checks. 6 years ago
Vladimír Vondruš 71b691d3d3 package/ci: a shorter way to specify SwiftShader path. 6 years ago
Vladimír Vondruš 0a505db0c6 package/ci: disable API-independent parts on the desktop GLES builds. 6 years ago
Vladimír Vondruš 567b15486f Shaders: add an ability to control specular light color to Phong. 6 years ago
Vladimír Vondruš 75d238f50b GL: implemented ARB_buffer_storage. 6 years ago
Vladimír Vondruš aa13d08bac GL: newer SwiftShader implements NV_read_stencil, but it's broken. 6 years ago
Vladimír Vondruš 4da3b1fd60 package/ci: rename Windows desktop builds to not include GL anymore. 6 years ago
Vladimír Vondruš 2e7de5248c package/ci: use our own compiled SwiftShader. 6 years ago
Vladimír Vondruš b211ace935 Shaders: don't use deprecated functionality in ES builds. 6 years ago
Vladimír Vondruš f69644936e Shaders: reference the normal mapping docs from relevant APIs. 6 years ago
Vladimír Vondruš 25463db8a6 Shaders: alpha doesn't make sense for light colors. 6 years ago
Vladimír Vondruš b3da48a0ae Shaders: properly test Phong one-by-one light property setters. 6 years ago
Vladimír Vondruš 2cf9f28492 Shaders: resetting object ID FBs isn't needed for light tests. 6 years ago
Vladimír Vondruš 7257bbb871 Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
Vladimír Vondruš 759038c83c Trade: proper spacing around binary math operators in LightData docs. 6 years ago
Vladimír Vondruš 8b665884f0 Trade: change LightData range attenuation to do 1 + d^2 in denominator. 6 years ago