2358 Commits (eb932381fcd178ea78525dc3f919ca2f7f8f749e)
 

Author SHA1 Message Date
Vladimír Vondruš 476e8285cd Simplified massive repeated code in CubeMapTexture.h. 14 years ago
Vladimír Vondruš c7894df33f Doc++ 14 years ago
Vladimír Vondruš 70fa53b949 Removed unbind() from buffers and textures. 14 years ago
Vladimír Vondruš cbda9712e2 Added (incomplete) check() function to development PKGBUILD. 14 years ago
Vladimír Vondruš d8943b898c Use nullptr instead of 0 for pointers. 14 years ago
Vladimír Vondruš 49b126abc6 Don't try to develop our own OpenGL (naming). 14 years ago
Vladimír Vondruš 5bff1c385b Using delete[] for char array. 14 years ago
Vladimír Vondruš d40a80b3d0 Fixed crash on deletion of Object children. 14 years ago
Vladimír Vondruš f855d72660 Totally reworked Trade::AbstractImporter. 14 years ago
Vladimír Vondruš 5818a76850 New library with sample shaders, currently only Phong shader. 14 years ago
Vladimír Vondruš 8cc445d164 Using own Corrade::Debug class instead of cerr in Shaders. 14 years ago
Vladimír Vondruš f5c8ae6bd6 Include Qt include dir for building tests. 14 years ago
Vladimír Vondruš 6309cda444 Use proper LIB_SUFFIX for libraries installation path. 14 years ago
Vladimír Vondruš 0945c50aa6 Removed "active camera" from Scene. 14 years ago
Vladimír Vondruš 6e4523f162 Fixed memory leak in ObjectTest. 14 years ago
Vladimír Vondruš 990dccdd76 Documentation: better word order. 14 years ago
Vladimír Vondruš 2c48e30858 Simplified Object::multiplyTransformation(). 14 years ago
Vladimír Vondruš be98437682 De-inlined Light::clean(). 14 years ago
Vladimír Vondruš 1619a2fa0b Don't forget to delete VAO on scene destruction. 14 years ago
Vladimír Vondruš 408aa7faf5 Fixed yet another collision with windows.h. I hate it. 14 years ago
Vladimír Vondruš 8efb5a1e42 Added dllimport/dllexport macros for Windows builds. 14 years ago
Vladimír Vondruš 4015625625 Updated .gitignore 14 years ago
Vladimír Vondruš c0123a5710 MinGW32 development PKGBUILD. 14 years ago
Vladimír Vondruš 78ce126cbb Fixed pedantic compiler warning. 14 years ago
Vladimír Vondruš 8b382f171f Fixed FindGLEW.cmake for Windows build. 14 years ago
Vladimír Vondruš b86c96f78d Don't install FindMagnum.cmake if crosscompiling. 14 years ago
Vladimír Vondruš 8cf585ac3a Fixed dependencies in development PKGBUILD. 14 years ago
Vladimír Vondruš b2c1937538 Added toolchains submodule. 14 years ago
Vladimír Vondruš 8d525be511 Using TypeTraits::epsilon and TypeTraits::equals instead of EPSILON. 14 years ago
Vladimír Vondruš f585d39146 Added Math::TypeTraits, implementing fuzzy comparison based on type. 14 years ago
Vladimír Vondruš c2aed9d5af Updated TypeTraits documentation, show all functions inline. 14 years ago
Vladimír Vondruš 34a84dc677 Using nullptr instead of 0. 14 years ago
Vladimír Vondruš e357f24e70 Scene::viewportWidth/viewportHeight were never set, got rid of them. 14 years ago
Vladimír Vondruš dacd31fcc5 Moved AbstractImporter and Image to new Trade namespace. 14 years ago
Vladimír Vondruš 3174570969 Moved ColorFormat enum back to AbstractTexture. 14 years ago
Vladimír Vondruš 96b072f87d AbstractImporter: allow direct file opening, added Feature enum. 14 years ago
Vladimír Vondruš 1f455e8b39 Fixed Primitives::Icosphere compilation. 14 years ago
Vladimír Vondruš 31fd5bfb32 Added another constructor to MeshTools::AbstractIndexTool. 14 years ago
Vladimír Vondruš c77bc6d916 Added AbstractImporter::meshData() for accessing mesh data. 14 years ago
Vladimír Vondruš 0c67d17148 MeshTools: implementation of Tipsify algorithm. 15 years ago
Vladimír Vondruš 5fac01f30d Added copy of FindCorrade.cmake module. 15 years ago
Vladimír Vondruš 37fa078ead Added MeshTools::AbstractIndexTool, operating only on indices. 15 years ago
Vladimír Vondruš 37afb7bffe Splitting tools from MeshBuilderBenchmark to MeshTools. 15 years ago
Vladimír Vondruš 79a36bd373 New namespace and base class for mesh tools. 15 years ago
Vladimír Vondruš e0b4fca4fe Doc++ 15 years ago
Vladimír Vondruš c11e691053 Cleaning overengineered MeshBuilder. 15 years ago
Vladimír Vondruš 9fd88b700a Using icosahedron primitive data in MeshBuilderBenchmark. 15 years ago
Vladimír Vondruš 2b3aab35f6 Making Icosahedron primitive data public, so it could be reused. 15 years ago
Vladimír Vondruš b945f5f68b Happy New Year. 15 years ago
Vladimír Vondruš 9f8bb86dbb Preserve space before and after printing Matrix/Vector to Debug output. 15 years ago