52 Commits (fcbb9d230d078ac53481b4fcea2caeeaf4aec49a)

Author SHA1 Message Date
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 229641d2ac Shaders: support object ID textures in the PhongGL shader. 4 years ago
Vladimír Vondruš cc74784d40 Shaders: ability to disable Phong specular contribution. 5 years ago
Vladimír Vondruš afd8d7c8f9 Shaders: introduce Phong::Flag::LightCulling. 5 years ago
Vladimír Vondruš 47b5940a89 Shaders: microoptimize redundant square root. 5 years ago
Vladimír Vondruš 0b7c7f8249 Shaders: hoist camera calculation calculation out of the loop. 5 years ago
Vladimír Vondruš 000c332eee Shaders: this was a stupid thing to do. 5 years ago
Vladimír Vondruš df75ab926a Shaders: calculate Phong light directions in the fragment shader. 5 years ago
Vladimír Vondruš fd3bd7e737 Shaders: ANGLE, for fucks sake! 5 years ago
Vladimír Vondruš 78d9694676 Shaders: assume materialId is 0 if MATERIAL_COUNT is 1. 5 years ago
Vladimír Vondruš c92d608aa7 Shaders: assume drawOffset is 0 if DRAW_COUNT is 1. 5 years ago
Vladimír Vondruš 95379ace8e Shaders: support array textures in Flat and Phong. 5 years ago
Vladimír Vondruš 2c09a2a1e6 Shaders: multidraw support in all builtin shaders. 5 years ago
Vladimír Vondruš ef9da0ec96 Shaders: add UBO support to all shaders. 5 years ago
Vladimír Vondruš d3e11765ac Shaders: EXPLICIT_TEXTURE_LAYER is very misleading. 5 years ago
Vladimír Vondruš 9f0a61e76e Shaders: group things together also in GLSL sources. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 1eb1eec271 Shaders: fix distance attentuation calculation in Phong. 6 years ago
Vladimír Vondruš 567b15486f Shaders: add an ability to control specular light color to Phong. 6 years ago
Vladimír Vondruš 25463db8a6 Shaders: alpha doesn't make sense for light colors. 6 years ago
Vladimír Vondruš 7257bbb871 Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
Vladimír Vondruš 903e2c213c Shaders: properly use bitangents in Phong normal map calculation. 6 years ago
Vladimír Vondruš 5285dcc986 Shaders: add a normal texture scale parameter to Phong. 6 years ago
Vladimír Vondruš 9557de0534 Shaders,Trade: clarify use{less,ful}ness of specular alpha. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 881a50f7fa Shaders: clarify that object ID features need GL 3.0 extensions. 6 years ago
Michael Tao e5a6f543a0 Shaders: ambient also changes color with VertexColor in Phong. 6 years ago
Vladimír Vondruš 02525527a4 Shaders: ability to render instanced object ID in Flat/Phong. 6 years ago
Vladimír Vondruš a35d53118b Shaders: name the textureCoordinates attribute consistently in GLSL. 6 years ago
Vladimír Vondruš 5617cb5199 Shaders: vertex color support in Phong and Flat. 7 years ago
Vladimír Vondruš a3c8d8ec63 Shaders: allow Phong with zero lights. 7 years ago
Vladimír Vondruš 87ac8a8cd2 Shaders: support object ID output in Flat and Phong. 7 years ago
Vladimír Vondruš 08f6615048 Shaders: make alpha mask = 1.0 do what's expected. 7 years ago
Vladimír Vondruš 8d98f1161e Shaders: clamp shininess factor in Phong to minimize artifacts. 7 years ago
Vladimír Vondruš 0cb4ded506 Shaders: add normal texture support to Phong. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš de3081042e Shaders: avoid overflowing alpha with multiple lights. 8 years ago
Vladimír Vondruš b615e1ae28 Shaders: support multiple lights in Phong. 8 years ago
Vladimír Vondruš a1ef8550d3 Shaders: don't multiply Phong diffuse alpha with light intensity. 8 years ago
Vladimír Vondruš fd1572a3a3 Shaders: default ambient color in Phong to transparent black. 8 years ago
Vladimír Vondruš 0e9cb6945e Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Vladimír Vondruš daf287d2a6 Shaders: classical alpha masking support in Phong and Flat. 8 years ago
Vladimír Vondruš 6885f0647b Shaders: minor code reordering. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš d6f5f43d60 Shaders: modernize coding style. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš da2ac00478 Shaders: ability to do alpha-masking with Phong. 11 years ago
Vladimír Vondruš fc5ddeebbf Shaders: ability to have both color and texture in Phong. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago