5976 Commits (ff7b9eadcb1518320e33cf22e0313cb8b5996c48)
 

Author SHA1 Message Date
Vladimír Vondruš ff7b9eadcb modules: doc++ 8 years ago
Vladimír Vondruš 816891ec2e doc: keywords to make important pages more accessible. 8 years ago
Vladimír Vondruš 3a0d6ee57a Hide m.css-specific variables from Doxygen. 8 years ago
Vladimír Vondruš 3dc5957142 package/ci: adapt to FindSDL2 updates on WinRT. 8 years ago
Vladimír Vondruš c2e47ed10c modules: doc++ 8 years ago
Vladimír Vondruš e505e52cf2 modules: updated FindCorrade.cmake. 8 years ago
Vladimír Vondruš 453fc0b3e7 Shaders: more convenient VertexColor::Color[34] attribute specifiers. 8 years ago
Vladimír Vondruš 53c6d763ae GL: make the usage parameter in Buffer::setData() optional. 8 years ago
Vladimír Vondruš 077dc67b4f doc: updated changelog. 8 years ago
Vladimír Vondruš f922f1e740 CMake: prefer GLVND if on CMake 3.11. 8 years ago
Squareys 52b7c26022 modules: make FindSDL2.cmake also find debug libraries. 8 years ago
Vladimír Vondruš 00c0aa468e GL: no need to bind a buffer to do a DSA operation. 8 years ago
Vladimír Vondruš f7122d3ce6 Shaders: explicitly list deleted/defaulted copy/move constructor. 8 years ago
Vladimír Vondruš f27b75bd65 Shaders: improve copy/move construction tests. 8 years ago
Vladimír Vondruš b1acabcda1 GL: document copyability/movability explicitly in all classes. 8 years ago
Vladimír Vondruš f47d591244 GL: move noncopyability tests to non-GL test executables. 8 years ago
Vladimír Vondruš c99fe2888d Trade: non-random defaults for PhongMaterialData. 8 years ago
Vladimír Vondruš 2fb7913b07 Trade: return Color4 from PhongMaterialData. 8 years ago
Vladimír Vondruš 8fb6bfa8dc modules: static build of SDL2 on Linux requires pthread and dl. 8 years ago
Vladimír Vondruš ff07b165c5 doc: avoid using deprecated functionality in image generators. 8 years ago
Vladimír Vondruš 4c29ff0d3b GL: Mesh::draw() and MeshView::draw() return a reference to self as well. 8 years ago
Vladimír Vondruš 8add2f4d86 GL: make spurious test failures with queries more bearable. 8 years ago
Vladimír Vondruš 9275613006 GL: properly reset vertex divisor after drawing w/o a VAO. 8 years ago
Vladimír Vondruš d3a91ef22d GL: test that vertex attrib divisor is properly reset when not using VAOs. 8 years ago
Vladimír Vondruš b2ec555a84 GL: ANGLE_instanced_arrays *is* on WebGL 1, so test it. 8 years ago
Vladimír Vondruš c750771034 GL: Avoid XPASS on Mesa with CubeMapTexture::invalidateSubData(). 8 years ago
Vladimír Vondruš 35ff2db2a9 GL: XFAIL for Mesa on some very specific 3D pixel storage tests. 8 years ago
Vladimír Vondruš 56c7c23040 Audio: std::abort() needs a header on iOS. 8 years ago
Vladimír Vondruš e24d948b4d Audio: make Playable omnidirectional by default. 8 years ago
Vladimír Vondruš 3b88f242cf Audio: deprecated PlayableGroup::setClean() in favor of Listener::update(). 8 years ago
Vladimír Vondruš 6df048eac8 Audio: doc++ 8 years ago
Vladimír Vondruš 5bb358e05d Audio: cleaned up the scene graph implementation. 8 years ago
Vladimír Vondruš 703a664fd2 Audio: ability to defer context creation to a later time. 8 years ago
Vladimír Vondruš 7036bc4ad5 Audio: include cleanup. 8 years ago
Vladimír Vondruš 2527927b21 Audio: make Context only move-constructible. 8 years ago
Vladimír Vondruš 5b01762e33 Audio: test that it's possible to create Context multiple times. 8 years ago
Vladimír Vondruš 424eec4818 MeshTools: simplify compile(). 8 years ago
Vladimír Vondruš 9be24a241e GL: make it possible for a Mesh to own the vertex/index buffers. 8 years ago
Vladimír Vondruš 9276a49388 GL: properly prefix section names. 8 years ago
Vladimír Vondruš 7a0f1ef32d GL: store Mesh index buffer by value. 8 years ago
Vladimír Vondruš 7e65b09ac6 GL: reduce function call stack a bit. 8 years ago
Vladimír Vondruš b757dc2358 GL: test MeshView constructor. 8 years ago
Vladimír Vondruš 2dd636a77b GL: make calls to Mesh::setCount() and MeshView::setCount() mandatory. 8 years ago
Vladimír Vondruš fdbd90a327 GL: construct simple Mesh and MeshView members in-class. 8 years ago
Vladimír Vondruš 16558c8877 GL: assert that addVertexBuffer() is called with a valid Buffer. 8 years ago
Vladimír Vondruš 680144f1c5 GL: get rid of std::vector in Mesh header. 8 years ago
Vladimír Vondruš 4ecf819fe5 Platform: avoid using deprecated APIs in WindowlessIosApplication. 8 years ago
Vladimír Vondruš 308d97314d SceneGraph: AnimableGroup.h doesn't really compile without this. 8 years ago
Vladimír Vondruš 4f224f672d SceneGraph: fix ambiguous overloads with Animable and Drawable. 8 years ago
Vladimír Vondruš bbe6b5a56b SceneGraph: compile code snippets to ensure their validity. 8 years ago