-
7c0b7ad426
GL: and this is misplaced also.
Vladimír Vondruš
2020-04-29 18:52:35 +0200
-
391dfbda4f
GL: not that it mattered much, but AbstractQuery forgot to move _flags.
Vladimír Vondruš
2020-04-29 18:49:29 +0200
-
0cd72b1883
GL: give up and disable ARB_explicit_uniform_location on Intel Windows.
Vladimír Vondruš
2020-04-29 18:48:55 +0200
-
5c10d6eb1e
GL: implemented ARB_pipeline_statistics_query from GL 4.6.
Vladimír Vondruš
2020-04-29 18:40:06 +0200
-
5ec5b35931
GL: fix double conversion warning in a test.
Vladimír Vondruš
2020-04-29 16:45:05 +0200
-
86a5a63af9
Test: most tests now pass on Zink as well.
Vladimír Vondruš
2020-04-29 16:44:23 +0200
-
881a50f7fa
Shaders: clarify that object ID features need GL 3.0 extensions.
Vladimír Vondruš
2020-04-29 16:41:03 +0200
-
511d0c1b27
Platform: choose a GLXFBConfig with a pbuffer.
Vladimír Vondruš
2020-04-29 13:39:05 +0200
-
68559411fc
Platform: drop the forward compatible flag for fallback GLX 2.1 context.
Vladimír Vondruš
2020-04-29 13:35:30 +0200
-
7aaf646728
Platform: handle Xlib errors gracefully in WindowlessGlxApplication.
Vladimír Vondruš
2020-04-29 13:29:00 +0200
-
d9ae6a665e
doc: we can now create a GL 2.1 context on Zink w/o errors.
Vladimír Vondruš
2020-04-29 13:22:40 +0200
-
3bce67dfea
GL: don't ask for GL_CONTEXT_PROFILE_MASK on GL < 3.2.
Vladimír Vondruš
2020-04-29 13:20:14 +0200
-
403ed25b12
GL: don't call GL3+ APIs on GL 2.1.
Vladimír Vondruš
2020-04-29 13:19:49 +0200
-
8b0ad005d8
Shaders: properly skip a test if image plugins are not available.
Vladimír Vondruš
2020-04-29 10:34:55 +0200
-
97e3e2a8fe
MeshTools,Shaders: make the rendering tests pass on llvmpipe.
Vladimír Vondruš
2020-04-29 17:43:40 +0200
-
6274911a3e
GL: make the double precision shader tests work on llvmpipe.
Vladimír Vondruš
2020-04-29 10:34:11 +0200
-
acc3932e0c
Platform: added ScreenedApplication::globalBeforeDrawEvent().
Vladimír Vondruš
2020-04-29 00:03:53 +0200
-
902e8053c7
doc: updated changelog.
Vladimír Vondruš
2020-04-23 18:38:31 +0200
-
299cf7740f
imageconverter,sceneconverter: add a --verbose option.
Vladimír Vondruš
2020-04-23 18:33:32 +0200
-
1b03e20e3e
Any*{Importer,Converter}: propagate flags to the actual plugins.
Vladimír Vondruš
2020-04-23 18:22:08 +0200
-
42b8ab2d0e
TgaImporter,TgaImageConverter: verbose output about channel reordering.
Vladimír Vondruš
2020-04-23 18:06:36 +0200
-
0bdb70fcf6
Trade: add flags to AbstractImporter and AbstractImageConverter.
Vladimír Vondruš
2020-04-23 12:15:29 +0200
-
4090a88c97
Rework plugin search paths using new Corrade APIs.
Vladimír Vondruš
2020-04-23 17:10:15 +0200
-
877c13efa3
Trade: minor.
Vladimír Vondruš
2020-04-23 12:51:25 +0200
-
8192278f26
Trade: wtf, stone age still shining through this file.
Vladimír Vondruš
2020-04-23 12:39:59 +0200
-
22118c754d
Math: attempt to deconfuse orthogonalization/orthonormalization a bit.
Vladimír Vondruš
2020-04-22 13:18:08 +0200
-
b76a1a05ec
[wip] Math: improve precision of cross().
#435
catastrophic-cross
Vladimír Vondruš
2020-04-21 22:54:39 +0200
-
-
-
fc3382ec36
Math: make dot() twice as fast in Debug.
Vladimír Vondruš
2020-04-21 22:28:41 +0200
-
573125d0a9
Math: make cross() 10x faster in Debug.
Vladimír Vondruš
2020-04-21 22:20:25 +0200
-
341a497932
Math: benchmark vector dot() and cross().
Vladimír Vondruš
2020-04-21 21:39:58 +0200
-
e5a6f543a0
Shaders: ambient also changes color with VertexColor in Phong.
Michael Tao
2019-10-05 16:52:42 -0400
-
4f3fd88a26
doc: make iOS/macOS platform guides discoverable when searching for Apple.
Vladimír Vondruš
2020-04-19 15:03:21 +0200
-
7a30390890
Platform: extend window flags in Sdl2 and GlfwApplication.
Vladimír Vondruš
2020-04-19 15:02:52 +0200
-
6721c0e3b2
DebugTools: ugh WTF.
Vladimír Vondruš
2020-04-21 14:38:02 +0200
-
65aaf6d61b
package/ci: make the non-deprecated build also without assertions.
Vladimír Vondruš
2020-04-21 11:52:51 +0200
-
597ed03a65
MeshTools: reduce unwanted variability in the test.
Vladimír Vondruš
2020-04-21 11:53:31 +0200
-
65a2ced2a7
Make this compile and test cleanly with CORRADE_NO_ASSERT defined.
Vladimír Vondruš
2020-04-21 11:50:46 +0200
-
d3f2235759
Adapted to Corrade changes.
Vladimír Vondruš
2020-04-21 11:35:53 +0200
-
d209d496bc
GL: this is done since
0e50f0feea.
Vladimír Vondruš
2020-04-18 11:36:45 +0200
-
c03ed3af75
doc: show how to set up blending for alpha / transparency.
Vladimír Vondruš
2020-04-18 11:30:23 +0200
-
5d9d529010
Any*{Importer,Converter}: less engrish in error messages.
Vladimír Vondruš
2020-04-17 19:56:25 +0200
-
e85d2935af
package/archlinux: HAH this got forgotten.
Vladimír Vondruš
2020-04-17 20:00:49 +0200
-
1ec6691005
plugins: these checks are done in the top-level CMakeLists.txt already.
Vladimír Vondruš
2020-04-17 17:25:02 +0200
-
73f1fa7724
Trade: minor.
Vladimír Vondruš
2020-04-15 20:36:17 +0200
-
95c93c928a
Trade: reorganize MeshAttributeData internals for better serializability.
Vladimír Vondruš
2020-04-13 19:01:54 +0200
-
dac646e66b
Trade: repack MeshData internals to save 8 bytes on 64-bit.
Vladimír Vondruš
2020-04-13 14:44:54 +0200
-
d3df37e767
Trade: clean up unneeded namespace prefixes.
Vladimír Vondruš
2020-04-16 17:29:31 +0200
-
3c81d9e4c8
Trade: doc++
Vladimír Vondruš
2020-04-12 22:25:13 +0200
-
1116c97124
doc: this TODO is done already.
Vladimír Vondruš
2020-04-16 17:28:50 +0200
-
56cade15ca
Primitives: added a wireframe icosphere.
Vladimír Vondruš
2020-04-16 17:28:22 +0200
-
818968f6c5
Trade: simplify AbstractImageConverter test.
Vladimír Vondruš
2020-04-12 22:15:44 +0200
-
f2c1f3c059
Trade: who did this indentation?!
Vladimír Vondruš
2020-04-06 20:32:35 +0200
-
6aa232fa0c
Trade: doc++
Vladimír Vondruš
2020-04-10 21:42:04 +0200
-
3b4093da14
Doc++
Vladimír Vondruš
2020-04-12 22:36:27 +0200
-
446b63f11c
doc: updated credits and changelog.
Vladimír Vondruš
2020-04-15 14:51:22 +0200
-
d04a9c780c
Platform: Fix compilation of EmscriptenApplication on Emscripten 1.38.26+
#434
Squareys
2020-04-11 12:58:34 +0200
-
ac524724bc
no accumulate..MSVC dwants a header.
#432
sariug
2020-04-11 12:45:17 +0200
-
c5e5804d73
public functions
sariug
2020-04-11 12:13:52 +0200
-
7bcc433e5a
according to travis not all the compilers like initializer lists.
sariug
2020-04-11 11:35:14 +0200
-
3196dac7cd
ChiSquare is implemented. seems pretty neat !
sariug
2020-04-09 18:52:28 +0200
-
e6dc5be1af
Platform: default to 32-bit RGBA framebuffer instead of 24-bit RGB.
Vladimír Vondruš
2020-04-09 16:37:52 +0200
-
2149e78f82
Platform: make *Application::exit() exit right after constructor ends.
Vladimír Vondruš
2020-04-09 16:29:04 +0200
-
3de507594d
Platform: doc++
Vladimír Vondruš
2020-04-09 16:15:36 +0200
-
492ba412f0
Platform: cleanup X11 stuff only if it's there.
Vladimír Vondruš
2020-04-09 16:13:44 +0200
-
b04aa48c03
Platform: do at least something in the test draw event.
Vladimír Vondruš
2020-04-09 16:11:54 +0200
-
5c4a00512b
Platform: reorder test code for consistency.
Vladimír Vondruš
2020-04-09 16:09:55 +0200
-
8af1f6a91e
Platform: delay GLFW event callback setup to first main loop iteration.
Vladimír Vondruš
2020-04-09 15:15:57 +0200
-
ad9b9f5a3d
Platform: ensure Sdl2Application has a window opened in the main loop.
Vladimír Vondruš
2020-04-09 13:14:35 +0200
-
ce0efd1aeb
Platform: move a window creation asset to a better place in GlfwApp.
Vladimír Vondruš
2020-04-09 15:11:51 +0200
-
c98635842f
Platform: allow engine-specific options in GlfwApplicationTest.
Vladimír Vondruš
2020-04-09 12:56:38 +0200
-
960fd278cc
GL: doc++
Vladimír Vondruš
2020-04-09 12:15:01 +0200
-
453be840a5
doc: updated changelog and credits.
Vladimír Vondruš
2020-04-09 09:58:31 +0200
-
2c10e09148
Platform: add context getters to all windowless apps.
Vladimír Vondruš
2020-04-09 09:53:06 +0200
-
4d1203d66e
Platform: added shared context support to windowless applications.
Stéphane Brard
2020-04-08 16:00:20 +0200
-
933721907b
Mosra was right.
sariug
2020-04-08 23:35:31 +0200
-
b201ab3b21
Merge branch 'master' of github.com:sariug/magnum
sariug
2020-04-08 22:50:20 +0200
-
-
9a0dffe625
Better quaternion, get rid of bool, put the links
sariug
2020-04-08 22:50:05 +0200
-
282f3d5644
add repeated tests, use better macros!
sariug
2020-04-08 22:49:40 +0200
-
1221d94f39
EGL shared context support also set if MAGNUM_TARGET_WEBGL is not defined
#433
Stéphane Brard
2020-04-08 19:52:57 +0200
-
82cfdce409
Minor changes for consistency
Stéphane Brard
2020-04-08 17:27:37 +0200
-
8605861f69
Added WindowlessEGLApplication shared context support
Stéphane Brard
2020-04-08 17:24:34 +0200
-
47021d2cdc
Added sharedContextSupport for CGL and WGL windowlessApplication
Stéphane Brard
2020-04-08 17:01:04 +0200
-
af11780c59
Added shared context support
Stéphane Brard
2020-04-08 16:00:20 +0200
-
9661c55596
Primitives: hint that a solid strip cube can be made entirely in GLSL.
Vladimír Vondruš
2020-04-07 21:02:31 +0200
-
-
-
b1f356cdfa
Primitives: clarify how primitives look.
Vladimír Vondruš
2020-04-07 19:58:48 +0200
-
8d4fa320a6
Platform: fix a comment.
Vladimír Vondruš
2020-04-07 19:56:33 +0200
-
99a5e1d246
Math: test that slerp() is immune against too long quats as well.
Vladimír Vondruš
2020-04-07 19:56:03 +0200
-
b2b8d11d2f
Math: fix indent.
Vladimír Vondruš
2020-04-07 19:52:34 +0200
-
498f4c59e1
Math: fix angle() returning NaN for close arguments.
Vladimír Vondruš
2020-04-07 19:52:05 +0200
-
6a6f144e82
Math: wait, no, this function isn't used on two places anymore.
Vladimír Vondruš
2020-04-07 19:48:50 +0200
-
1c46bdb959
Math: move clamp() definition from Functions.h to Vector.h.
Vladimír Vondruš
2020-04-07 19:28:48 +0200
-
94cba139ff
Math: improve and clean up angle() tests.
Vladimír Vondruš
2020-04-07 19:26:30 +0200
-
c83f43fd92
package/ci: add a TSan build.
Vladimír Vondruš
2020-04-06 20:20:37 +0200
-
9de298734a
Get rid of iosteam.
sariug
2020-04-06 17:22:26 +0200
-
-
13c1fcdbfc
Shaders: forgot to list this file.
Vladimír Vondruš
2020-04-06 01:22:36 +0200
-
55685ea382
Shaders: implement instancing in Phong.
Vladimír Vondruš
2020-04-06 00:56:50 +0200
-
a1f1f66c04
Shaders: implement instancing in Flat.
Vladimír Vondruš
2020-04-05 23:14:53 +0200
-
e6010388c3
Shaders: reorganize the Flat and Phong docs.
Vladimír Vondruš
2020-04-05 20:36:27 +0200
-
638f96f099
Shaders: be sure to list required extensions in generic attribs.
Vladimír Vondruš
2020-04-06 00:07:14 +0200
-
c9ea6aba2e
Shaders: grumble.
Vladimír Vondruš
2020-04-05 23:15:31 +0200