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Vladimír Vondruš 100527cd3d Remove obsolete glLoadGen-related workarounds. 13 years ago
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Audio Adapted to Corrade changes. 13 years ago
DebugTools Extracted Primitive enum from Mesh to MeshPrimitive. 13 years ago
Implementation Using Range2D instead of Rectangle everywhere. 13 years ago
Math Math: work around missing std::round() in NaCl newlib. 13 years ago
MeshTools MeshTools: added TODOs. 13 years ago
Platform Platform: add dummy title setting function to NaClApplication. 13 years ago
Plugins Adapted to Corrade changes. 13 years ago
Primitives Extracted Primitive enum from Mesh to MeshPrimitive. 13 years ago
SceneGraph Marking deprecated functions and types with CORRADE_DEPRECATED(). 13 years ago
Shaders Shaders: doc++ 13 years ago
Shapes Fix static build on Windows. 13 years ago
Test Minor cleanup. 13 years ago
Text Adapted to Corrade changes. 13 years ago
TextureTools Extracted Primitive enum from Mesh to MeshPrimitive. 13 years ago
Trade Adapted to Corrade changes. 13 years ago
AbstractFramebuffer.cpp Using Range2D instead of Rectangle everywhere. 13 years ago
AbstractFramebuffer.h Don't include deprecated Rectangle.h header. 13 years ago
AbstractImage.cpp Don't return after std::abort(). 13 years ago
AbstractImage.h Renamed ImageType and ImageFormat to ColorType and ColorFormat. 13 years ago
AbstractResourceLoader.h std::decay in fact does the thing we need. 13 years ago
AbstractShaderProgram.cpp Remove obsolete glLoadGen-related workarounds. 13 years ago
AbstractShaderProgram.h Marking deprecated functions and types with CORRADE_DEPRECATED(). 13 years ago
AbstractTexture.cpp OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
AbstractTexture.h Marking deprecated functions and types with CORRADE_DEPRECATED(). 13 years ago
Array.h Ability to retrieve first two components from Array3D. 13 years ago
Buffer.cpp OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Buffer.h Marking deprecated functions and types with CORRADE_DEPRECATED(). 13 years ago
BufferImage.cpp Extract Buffer::Usage enum out of Buffer class. 13 years ago
BufferImage.h Documentation updates for Image classes. 13 years ago
BufferTexture.cpp Reducing pointer chasings, part 3a: less pointer passing in root namespace. 13 years ago
BufferTexture.h Shotgun documentation updates. 13 years ago
CMakeLists.txt Using Range2D instead of Rectangle everywhere. 13 years ago
Color.h Make some type conversions explicit. 13 years ago
ColorFormat.cpp OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
ColorFormat.h Updated and improved ColorFormat, ColorType and TextureFormat enum docs. 13 years ago
Context.cpp Added EXT_debug_label extension to the list. 13 years ago
Context.h Documented custom engine initialization, various doc updates. 13 years ago
CubeMapTexture.h Shotgun documentation updates. 13 years ago
CubeMapTextureArray.h Shotgun documentation updates. 13 years ago
DebugMarker.cpp Reducing pointer chasings, part 3a: less pointer passing in root namespace. 13 years ago
DebugMarker.h Reducing pointer chasings, part 3a: less pointer passing in root namespace. 13 years ago
DefaultFramebuffer.cpp Using Range2D instead of Rectangle everywhere. 13 years ago
DefaultFramebuffer.h Using Range2D instead of Rectangle everywhere. 13 years ago
DimensionTraits.h Added todo for the time when GCC 4.6 support is dropped. 13 years ago
Extensions.h Added EXT_debug_label extension to the list. 13 years ago
Framebuffer.cpp Using Range2D instead of Rectangle everywhere. 13 years ago
Framebuffer.h Xlib.h, I hate you sincerely. 13 years ago
Image.cpp Renamed ImageType and ImageFormat to ColorType and ColorFormat. 13 years ago
Image.h Added release() function to Image and Trade::ImageData. 13 years ago
ImageFormat.h Marking deprecated functions and types with CORRADE_DEPRECATED(). 13 years ago
ImageReference.h Documentation updates for Image classes. 13 years ago
Magnum.h Extracted Primitive enum from Mesh to MeshPrimitive. 13 years ago
Mesh.cpp Extracted Primitive enum from Mesh to MeshPrimitive. 13 years ago
Mesh.h Add Mesh::id() for consistency. 13 years ago
MeshView.cpp Fixed OpenGL ES 2.0 compatibility. 13 years ago
MeshView.h Include OpenGL headers instead of trying to be smart. 13 years ago
OpenGL.cpp Verify that GL boolean values have expected value. 13 years ago
OpenGL.h Work around missing types in NaCl's `gl2.h`. 13 years ago
Query.cpp OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Query.h OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Renderbuffer.cpp Fix ES2 method name. 13 years ago
Renderbuffer.h Framebuffer-related limit queries. 13 years ago
RenderbufferFormat.h OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Renderer.cpp Using Range2D instead of Rectangle everywhere. 13 years ago
Renderer.h Using Range2D instead of Rectangle everywhere. 13 years ago
Resource.cpp Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Resource.h Removed enum-referencing Doxygen workarounds. 13 years ago
ResourceManager.h Add static_assert for deletion of only complete types in ResourceManager. 13 years ago
Sampler.cpp OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Sampler.h Marking deprecated functions and types with CORRADE_DEPRECATED(). 13 years ago
Shader.cpp Minor cleanup. 13 years ago
Shader.h Shader-related limit queries. 13 years ago
Swizzle.h Marking deprecated functions and types with CORRADE_DEPRECATED(). 13 years ago
Texture.h Shotgun documentation updates. 13 years ago
TextureFormat.h Remove obsolete glLoadGen-related workarounds. 13 years ago
Timeline.cpp Make some type conversions explicit. 13 years ago
Timeline.h Reducing pointer chasings, part 1: method chaining via references. 13 years ago
Types.h First C++14 TODO :-) 13 years ago
magnumConfigure.h.cmake Initial support for ability to disable building of deprecated APIs. 13 years ago
magnumVisibility.h Fix static build on Windows. 13 years ago