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magnum
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11527
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21
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19
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70 MiB
C++
95.6%
CMake
2.8%
GLSL
0.8%
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0.2%
Python
0.2%
Tree:
15ae591b0e
apple-crashy-msaa-default-framebuffer
audio-import
catastrophic-cross
chainsaw-surgery
dpi-change-events
euler-xxx
findsdl-include-root
gltestlib-symbol-duplication
gpu-preference
inverted-ranges
ktx1-detection
master
meshdata-cereal-killer
mousecapture
multiwindow
next
sceneconverter
scenedata-optimizations
simd
vectorfields
zerocopy
snapshot-2013-08
snapshot-2013-10
snapshot-2014-01
snapshot-2014-01-compatibility
snapshot-2014-06
snapshot-2014-06-compatibility
snapshot-2015-05
snapshot-2015-05-compatibility
v2013.08
v2013.10
v2014.01
v2014.06
v2015.05
v2018.02
v2018.04
v2018.10
v2019.01
v2019.10
v2020.06
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magnum
/
src
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Magnum
/
Shaders
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Test
History
Vladimír Vondruš
f71299a8f1
Shaders: this XFAIL only needs to be for llvmpipe on Mesa 20 and older.
10 months ago
..
BenchmarkFiles
Shaders: benchmark all shader variants.
5 years ago
FlatTestFiles
Shaders: separate instanced colored and textured test cases.
5 years ago
LineTestFiles
Shaders: initial implementation of a line shader.
3 years ago
MeshVisualizerTestFiles
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
PhongTestFiles
Shaders: add PhongGL::Flag::DoubleSided.
3 years ago
TestFiles
Shaders: update DistanceFieldVector test files with fixed SDFs.
3 years ago
VectorTestFiles
Shaders: update DistanceFieldVector test files with fixed SDFs.
3 years ago
VertexColorTestFiles
Shaders: add UBO support to all shaders.
5 years ago
CMakeLists.txt
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
DistanceFieldVectorGLTest.cpp
DebugTools,MeshTools,Shaders: increase test thresholds for llvmpipe.
10 months ago
DistanceFieldVectorGL_Test.cpp
Shaders: add {DistanceField}VectorGL::Flag::TextureArrays.
1 year ago
DistanceFieldVectorTest.cpp
Here we go again.
1 year ago
FlatGLTest.cpp
DebugTools,MeshTools,Shaders: increase test thresholds for llvmpipe.
10 months ago
FlatGL_Test.cpp
Here we go again.
1 year ago
FlatTest.cpp
Here we go again.
1 year ago
GLShaderWrapperGLTest.cpp
Here we go again.
1 year ago
GLShaderWrapperTest.cpp
Here we go again.
1 year ago
GenericGL_Test.cpp
Shaders: add GenericGL::TextureArrayCoordinates.
1 year ago
GenericTest.cpp
Here we go again.
1 year ago
LineGLTest.cpp
DebugTools,MeshTools,Shaders: increase test thresholds for llvmpipe.
10 months ago
LineGL_Test.cpp
Here we go again.
1 year ago
LineTest.cpp
Shaders: document what line-related code is shared with the Ui lib.
1 year ago
MeshVisualizerGLTest.cpp
DebugTools,MeshTools,Shaders: increase test thresholds for llvmpipe.
10 months ago
MeshVisualizerGL_Test.cpp
Here we go again.
1 year ago
MeshVisualizerTest.cpp
Here we go again.
1 year ago
PhongGLTest.cpp
Shaders: this XFAIL only needs to be for llvmpipe on Mesa 20 and older.
10 months ago
PhongGL_Test.cpp
Here we go again.
1 year ago
PhongTest.cpp
Here we go again.
1 year ago
ShadersGLBenchmark.cpp
Here we go again.
1 year ago
VectorGLTest.cpp
Shaders: use `.slice(&Color4ub::rgb)` instead of `arrayCast<Color3ub>()`.
1 year ago
VectorGL_Test.cpp
Shaders: add {DistanceField}VectorGL::Flag::TextureArrays.
1 year ago
VectorTest.cpp
Fix color literal bugs discovered by the new implementation.
1 year ago
VertexColorGLTest.cpp
Shaders: use `.slice(&Color4ub::rgb)` instead of `arrayCast<Color3ub>()`.
1 year ago
VertexColorGL_Test.cpp
Here we go again.
1 year ago
configure.h.cmake
Here we go again.
1 year ago