262 Commits (15ae591b0e4036030da9f0cd5266b5456aee7b6e)

Author SHA1 Message Date
Vladimír Vondruš f71299a8f1 Shaders: this XFAIL only needs to be for llvmpipe on Mesa 20 and older. 10 months ago
Vladimír Vondruš 6de14c4605 DebugTools,MeshTools,Shaders: increase test thresholds for llvmpipe. 10 months ago
Vladimír Vondruš 602ed1687d Fix color literal bugs discovered by the new implementation. 1 year ago
Vladimír Vondruš 0ee9c0b8e6 Prefer member slicing instead of arrayCast() in various other places. 1 year ago
Vladimír Vondruš 1709a4ad2b Shaders: allow building this library with MAGNUM_TARGET_GL turned off. 1 year ago
Vladimír Vondruš f92e16e7e0 Shaders: use `.slice(&Color4ub::rgb)` instead of `arrayCast<Color3ub>()`. 1 year ago
Vladimír Vondruš bfce415bf4 Shaders: no need to save the tested output to a temporary here. 1 year ago
Vladimír Vondruš c331591c87 Shaders: add {DistanceField}VectorGL::Flag::TextureArrays. 1 year ago
Vladimír Vondruš 99358c4c41 Shaders: add GenericGL::TextureArrayCoordinates. 1 year ago
Vladimír Vondruš fba935c224 Use Path::{path,filename}() instead of split() where it makes sense. 1 year ago
Vladimír Vondruš 1817c50507 Shaders: document what line-related code is shared with the Ui lib. 1 year ago
Vladimír Vondruš cbdbfb32b4 Shaders: add a direct LineMaterialUniform setter for miter limit. 1 year ago
Vladimír Vondruš 60fd42b505 Here we go again. 1 year ago
Vladimír Vondruš cc608dba42 Test: remove all use of <sstream> for Debug output testing. 1 year ago
Vladimír Vondruš 0aee6c8855 Clean up unnecessary use of <numeric>. 1 year ago
Vladimír Vondruš 0c7e5c53e7 Shaders: 1.0/0.0 doesn't produce +inf on NVidia, but a NaN. 2 years ago
Vladimír Vondruš 72382caf72 Shaders: zero-initialize a partially uploaded texture in the test. 2 years ago
Vladimír Vondruš 0a027b4469 MeshTools,Shaders: update test image comparison thresholds for NVidia. 2 years ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš 3497985526 Shaders: update DistanceFieldVector test files with fixed SDFs. 3 years ago
Vladimír Vondruš bab1559852 Consistently use "out of range" instead of "out of bounds". 3 years ago
Vladimír Vondruš 5d1369f570 Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Vladimír Vondruš 78befae123 GL: deprecate MeshView::setIndexRange() in favor of setIndexOffset(). 3 years ago
Vladimír Vondruš bcf1f423ec Shaders: guard hopefully all SSBO limits in the MeshVisualizer test. 3 years ago
Vladimír Vondruš f9f8c19d66 Shaders: update image comparison thresholds. 3 years ago
Vladimír Vondruš 38b6c0fee8 Shaders: skip tests with SSBOs if the GPU doesn't support them in VS. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 3ccb7a9fc9 Math: utilities for flipping BC1/3/4/5 blocks. 3 years ago
Vladimír Vondruš c1239b6619 Shaders: add PhongGL::Flag::DoubleSided. 3 years ago
Vladimír Vondruš b38d3eea89 Shaders: add SSBO support to all shaders. 3 years ago
Vladimír Vondruš f1df71a000 Shaders: remove various redundant ifdefs. 3 years ago
Vladimír Vondruš b338e35f0c Shaders: fix instanced MeshVisualizer test on ES2 and WebGL 1. 3 years ago
Vladimír Vondruš fdd9d798b3 Shaders: decouple light array size and per-draw light count. 3 years ago
Vladimír Vondruš a00952cf95 Shaders: light count isn't used to test anything here. 3 years ago
Vladimír Vondruš 1a33796784 Shaders: um what was this comment about, even? 3 years ago
Vladimír Vondruš f2fd6bdccf Shaders: use zero per-vertex count to disable skinning, not total count. 3 years ago
Vladimír Vondruš e9e05ecf6c Shaders: use same index order as MeshTools::compileLines() has. 3 years ago
Vladimír Vondruš f3cc5bd1c1 Shaders,MeshTools: adapt image comparison thresholds to SwiftShader. 3 years ago
Vladimír Vondruš e615637c21 Shaders,MeshTools: adapt image compare thresholds for NVidia & llvmpipe. 3 years ago
Vladimír Vondruš e3c7410ac7 MeshTools: initial utility for compiling a mesh for the line shader. 3 years ago
Vladimír Vondruš c8d8fd7e19 Shaders: add debug output for LineVertexAnnotations as well. 3 years ago
Vladimír Vondruš 506841f4a9 Shaders: initial implementation of a line shader. 3 years ago
Vladimír Vondruš e2ed92ad22 Shaders: fix an accidental copypaste error in MeshVisualizer test. 3 years ago
Vladimír Vondruš b3e6bee913 Shaders: minor cleanup. 3 years ago
Vladimír Vondruš 6db78765d3 Shaders: WebGL doesn't allow uploading an UBO shorter than hardcoded. 3 years ago
Vladimír Vondruš fa98ea3211 Shaders: bind an attribute even if not (dynamically) used on WebGL. 3 years ago
Vladimír Vondruš 621a502f00 Shaders: properly mark GL::Buffer targets to fix tests on WebGL. 3 years ago
Vladimír Vondruš df8b6f7ef5 Shaders: fix ObjectId output tests on WebGL. 3 years ago
Vladimír Vondruš 360bcc443e Shaders: don't use std::pair here. 3 years ago
Vladimír Vondruš d0e18e1f5c GL: drop std::pair from AbstractShaderProgram::validate() as well. 3 years ago