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Vladimír Vondruš 1e6da607c9 Shaders: minor. 5 years ago
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Implementation Shaders: suffix all existing shaders with GL. 5 years ago
Test Shaders: whoops, tested with a wrong shader here as well. 5 years ago
CMakeLists.txt Shaders: remove the AbstractVector base. 5 years ago
DistanceFieldVector.frag Shaders: remove the AbstractVector base. 5 years ago
DistanceFieldVector.h Shaders: suffix all existing shaders with GL. 5 years ago
DistanceFieldVectorGL.cpp Shaders: remove the AbstractVector base. 5 years ago
DistanceFieldVectorGL.h Shaders: forgot to rename this. 5 years ago
Flat.frag Shaders: EXPLICIT_TEXTURE_LAYER is very misleading. 5 years ago
Flat.h Shaders: suffix all existing shaders with GL. 5 years ago
Flat.vert Shaders: group things together also in GLSL sources. 5 years ago
FlatGL.cpp Shaders: avoid repeated GL::Context::current() calls. 5 years ago
FlatGL.h Shaders: doc++ 5 years ago
FullScreenTriangle.glsl Shaders: group things together also in GLSL sources. 5 years ago
Generic.h Shaders: suffix all existing shaders with GL. 5 years ago
GenericGL.h Shaders: suffix all existing shaders with GL. 5 years ago
MeshVisualizer.frag Shaders: EXPLICIT_TEXTURE_LAYER is very misleading. 5 years ago
MeshVisualizer.geom Shaders: wrongly copypasted variable name in a test. 5 years ago
MeshVisualizer.h Shaders: suffix all existing shaders with GL. 5 years ago
MeshVisualizer.vert Shaders: group things together also in GLSL sources. 5 years ago
MeshVisualizerGL.cpp Shaders: forgot to rename this. 5 years ago
MeshVisualizerGL.h Shaders: doc++ 5 years ago
Phong.frag Shaders: EXPLICIT_TEXTURE_LAYER is very misleading. 5 years ago
Phong.h Shaders: suffix all existing shaders with GL. 5 years ago
Phong.vert Shaders: group things together also in GLSL sources. 5 years ago
PhongGL.cpp Shaders: avoid repeated GL::Context::current() calls. 5 years ago
PhongGL.h Shaders: minor. 5 years ago
Shaders.h Shaders: remove the AbstractVector base. 5 years ago
Vector.frag Shaders: doc++ 5 years ago
Vector.h Shaders: suffix all existing shaders with GL. 5 years ago
Vector.vert Shaders: remove the AbstractVector base. 5 years ago
VectorGL.cpp Shaders: remove the AbstractVector base. 5 years ago
VectorGL.h Shaders: remove the AbstractVector base. 5 years ago
VertexColor.frag Shaders: group things together also in GLSL sources. 5 years ago
VertexColor.h Shaders: suffix all existing shaders with GL. 5 years ago
VertexColor.vert Shaders: group things together also in GLSL sources. 5 years ago
VertexColorGL.cpp Shaders: avoid repeated GL::Context::current() calls. 5 years ago
VertexColorGL.h Shaders: group uniform setters and texture binding functions together. 5 years ago
compatibility.glsl Shaders: EXPLICIT_TEXTURE_LAYER is very misleading. 5 years ago
generic.glsl Updated copyright year. 5 years ago
resources-gl.conf Shaders: remove the AbstractVector base. 5 years ago
visibility.h Updated copyright year. 5 years ago