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Vladimír Vondruš f86a60c82d Fix static build on Windows. 13 years ago
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Test Shaders: fix tests in static build. 13 years ago
AbstractVector.h Shaders: added generic shader definition. 13 years ago
AbstractVector2D.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
AbstractVector3D.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
CMakeLists.txt Shaders: added generic shader definition. 13 years ago
DistanceFieldVector.cpp Shaders: use generic definitions also in GLSL sources. 13 years ago
DistanceFieldVector.frag Shaders: `range` is reserved keyword in GLSL. 13 years ago
DistanceFieldVector.h Shaders: added generic shader definition. 13 years ago
Flat.cpp Shaders: use generic definitions also in GLSL sources. 13 years ago
Flat.frag Shaders: okay, I admit, my NVidia really _is_ forgiving in GLSL ES. 13 years ago
Flat.h Shaders: added generic shader definition. 13 years ago
Flat2D.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
Flat3D.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
FullScreenTriangle.glsl Shaders: make GLSL code for fullscreen triangle reusable. 13 years ago
Generic.h Shaders: added generic shader definition. 13 years ago
MeshVisualizer.cpp Shaders: use generic definitions also in GLSL sources. 13 years ago
MeshVisualizer.frag Shaders: `const` for readonly variables is since GLSL 4.20. 13 years ago
MeshVisualizer.geom Shaders: `const` for readonly variables is since GLSL 4.20. 13 years ago
MeshVisualizer.h Shaders: set MeshVisualizer::VertexIndex attribute location to 3. 13 years ago
MeshVisualizer.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
Phong.cpp Shaders: use generic definitions also in GLSL sources. 13 years ago
Phong.frag Shaders: fix compilation of textured Phong shader on OpenGL ES. 13 years ago
Phong.h Shaders: added generic shader definition. 13 years ago
Phong.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
Shaders.h Shaders: added generic shader definition. 13 years ago
Vector.cpp Shaders: use generic definitions also in GLSL sources. 13 years ago
Vector.frag Shaders: ability to specify background color in Vector shader. 13 years ago
Vector.h Shaders: added generic shader definition. 13 years ago
VertexColor.cpp Shaders: use generic definitions also in GLSL sources. 13 years ago
VertexColor.frag Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
VertexColor.h Shaders: added generic shader definition. 13 years ago
VertexColor2D.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
VertexColor3D.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
compatibility.glsl Allow shader layout qualifiers only with GLSL 1.40 (GL 3.1) and above. 13 years ago
generic.glsl Shaders: use generic definitions also in GLSL sources. 13 years ago
magnumShadersResourceImport.hpp Fixed resource import headers. 13 years ago
magnumShadersVisibility.h Fix static build on Windows. 13 years ago
resources.conf Shaders: use generic definitions also in GLSL sources. 13 years ago