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Vladimír Vondruš 4927be44cf Context class must be instantiated after initializing extensions. 14 years ago
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Contexts Context class must be instantiated after initializing extensions. 14 years ago
Math Overflow test for large types in Math::normalize() started working. 14 years ago
MeshTools De-inlined MeshTools::CompressIndices. 14 years ago
Physics Reduced #includes in headers. 14 years ago
Primitives Using initializer lists in Primitives tests. 14 years ago
SceneGraph SceneGraph: method chaining also for Camera. 14 years ago
Shaders Better ability to create portable shaders. 14 years ago
Test Support for storing matrices and vectors in configuration. 14 years ago
Trade Reduced #includes in headers. 14 years ago
AbstractImage.cpp Port to OpenGL ES 2. 14 years ago
AbstractImage.h Fixed compilation on OpenGL ES. 14 years ago
AbstractShaderProgram.cpp Reduced #includes in headers. 14 years ago
AbstractShaderProgram.h Better ability to create portable shaders. 14 years ago
AbstractTexture.cpp More texture and renderbuffer internal formats supported in OpenGL ES 3.0. 14 years ago
AbstractTexture.h More texture and renderbuffer internal formats supported in OpenGL ES 3.0. 14 years ago
Buffer.h Several new buffer targets and usages are available on OpenGL ES 3.0. 14 years ago
BufferedImage.h Several new buffer targets and usages are available on OpenGL ES 3.0. 14 years ago
BufferedTexture.cpp Port to OpenGL ES 2. 14 years ago
BufferedTexture.h Links to documentation of related gl*() function. 14 years ago
CMakeLists.txt Timeline class. 14 years ago
Color.h Vector function and operator reimplementation also for Color. 14 years ago
Context.cpp Classes for handling version and extension information. 14 years ago
Context.h Classes for handling version and extension information. 14 years ago
CubeMapTexture.h CubeMapTexture is always seamless on OpenGL ES 3.0. 14 years ago
CubeMapTextureArray.h Links to documentation of related gl*() function. 14 years ago
Extensions.h Classes for handling version and extension information. 14 years ago
Framebuffer.cpp Reduced #includes in headers. 14 years ago
Framebuffer.h Links to documentation of related gl*() function. 14 years ago
Image.h Non-constant access to image data. 14 years ago
ImageWrapper.h Non-constant access to image data. 14 years ago
IndexedMesh.cpp Reduced #includes in headers. 14 years ago
IndexedMesh.h Links to documentation of related gl*() function. 14 years ago
Magnum.h Added headers for OpenGL 4.3 and OpenGL ES 3.0. 14 years ago
Mesh.cpp Reduced #includes in headers. 14 years ago
Mesh.h Fixed compilation on OpenGL ES. 14 years ago
Profiler.cpp Initial version of Profiler class. 14 years ago
Profiler.h Doc++, added missing inline. 14 years ago
Query.cpp Fixed linking errors when only OpenGL ES 2 is available. 14 years ago
Query.h Fixed linking errors when only OpenGL ES 2 is available. 14 years ago
Renderbuffer.cpp More texture and renderbuffer internal formats supported in OpenGL ES 3.0. 14 years ago
Renderbuffer.h More texture and renderbuffer internal formats supported in OpenGL ES 3.0. 14 years ago
Shader.cpp Better ability to create portable shaders. 14 years ago
Shader.h Better ability to create portable shaders. 14 years ago
SizeTraits.cpp Happy New Year. 15 years ago
SizeTraits.h Reduced #includes in headers. 14 years ago
Swizzle.h New base for matrices and vectors: RectangularMatrix. 14 years ago
Texture.h More texture and renderbuffer internal formats supported in OpenGL ES 3.0. 14 years ago
Timeline.cpp Timeline class. 14 years ago
Timeline.h Timeline class. 14 years ago
TypeTraits.cpp Port to OpenGL ES 2. 14 years ago
TypeTraits.h Reduced #includes in headers. 14 years ago
magnumConfigure.h.cmake Fixed linking errors when only OpenGL ES 2 is available. 14 years ago
magnumVisibility.h Renamed visibility configuration headers to resemble library names. 14 years ago