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Michael Tao e5a6f543a0 Shaders: ambient also changes color with VertexColor in Phong. 6 years ago
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FlatTestFiles Shaders: implement instancing in Flat. 6 years ago
MeshVisualizerTestFiles Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
PhongTestFiles Shaders: ambient also changes color with VertexColor in Phong. 6 years ago
TestFiles Shaders: rendering tests for all remaining builtin shaders. 7 years ago
VectorTestFiles Shaders: rendering tests for all remaining builtin shaders. 7 years ago
VertexColorTestFiles Shaders: rendering tests for all remaining builtin shaders. 7 years ago
CMakeLists.txt Shaders: forgot to list this file. 6 years ago
DistanceFieldVectorGLTest.cpp Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
DistanceFieldVectorTest.cpp Shaders: delete duplicate code also in shader tests. 6 years ago
FlatGLTest.cpp Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
FlatTest.cpp Shaders: implement instancing in Flat. 6 years ago
GenericTest.cpp Shaders: rethink generic attribute allocation from scratch. 6 years ago
MeshVisualizerGLTest.cpp Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
MeshVisualizerTest.cpp Shaders: add a 2D variant of MeshVisualizer. 6 years ago
PhongGLTest.cpp Shaders: ambient also changes color with VertexColor in Phong. 6 years ago
PhongTest.cpp Shaders: implement instancing in Phong. 6 years ago
VectorGLTest.cpp Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
VectorTest.cpp Shaders: delete duplicate code also in shader tests. 6 years ago
VertexColorGLTest.cpp Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
VertexColorTest.cpp Shaders: delete duplicate code also in shader tests. 6 years ago
configure.h.cmake Shaders: rendering tests for Phong shader. 7 years ago