|
|
|
|
#ifndef Magnum_Shaders_MeshVisualizer_h
|
|
|
|
|
#define Magnum_Shaders_MeshVisualizer_h
|
|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
|
|
|
|
|
2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Struct @ref Magnum::Shaders::MeshVisualizerDrawUniform2D, @ref Magnum::Shaders::MeshVisualizerDrawUniform3D, @ref Magnum::Shaders::MeshVisualizerMaterialUniform
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Magnum/Magnum.h"
|
|
|
|
|
#include "Magnum/Math/Color.h"
|
|
|
|
|
#include "Magnum/Math/Matrix.h"
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
#include <Corrade/Utility/Macros.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/Shaders/MeshVisualizerGL.h"
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Shaders {
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Per-draw uniform for 2D mesh visualizer shaders
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Together with the generic @ref TransformationProjectionUniform2D contains
|
|
|
|
|
parameters that are specific to each draw call. Material-related properties are
|
|
|
|
|
expected to be shared among multiple draw calls and thus are provided in a
|
|
|
|
|
separate @ref MeshVisualizerMaterialUniform structure, referenced by
|
|
|
|
|
@ref materialId.
|
|
|
|
|
@see @ref MeshVisualizerGL2D::bindDrawBuffer()
|
|
|
|
|
*/
|
|
|
|
|
struct MeshVisualizerDrawUniform2D {
|
|
|
|
|
/** @brief Construct with default parameters */
|
|
|
|
|
constexpr explicit MeshVisualizerDrawUniform2D(DefaultInitT = DefaultInit) noexcept:
|
|
|
|
|
#if ((defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)) && defined(CORRADE_TARGET_BIG_ENDIAN)
|
|
|
|
|
_pad0{}, /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
materialId{0}
|
|
|
|
|
#if ((defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)) && !defined(CORRADE_TARGET_BIG_ENDIAN)
|
|
|
|
|
, _pad0{}
|
|
|
|
|
#endif
|
|
|
|
|
, objectId{0}
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
, _pad1{}, _pad2{}
|
|
|
|
|
#endif
|
|
|
|
|
{}
|
|
|
|
|
|
|
|
|
|
/** @brief Construct without initializing the contents */
|
|
|
|
|
explicit MeshVisualizerDrawUniform2D(NoInitT) noexcept {}
|
|
|
|
|
|
|
|
|
|
/** @{
|
|
|
|
|
* @name Convenience setters
|
|
|
|
|
*
|
|
|
|
|
* Provided to allow the use of method chaining for populating a structure
|
|
|
|
|
* in a single expression, otherwise equivalent to accessing the fields
|
|
|
|
|
* directly. Also guaranteed to provide backwards compatibility when
|
|
|
|
|
* packing of the actual fields changes.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref materialId field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
MeshVisualizerDrawUniform2D& setMaterialId(UnsignedInt id) {
|
|
|
|
|
materialId = id;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref objectId field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
MeshVisualizerDrawUniform2D& setObjectId(UnsignedInt id) {
|
|
|
|
|
objectId = id;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @var materialId
|
|
|
|
|
* @brief Material ID
|
|
|
|
|
*
|
|
|
|
|
* References a particular material from a
|
|
|
|
|
* @ref MeshVisualizerMaterialUniform array. Useful when an UBO with
|
|
|
|
|
* more than one material is supplied or in a multi-draw scenario. Should
|
|
|
|
|
* be less than the material count passed to the @ref MeshVisualizerGL2D::MeshVisualizerGL2D(Flags, UnsignedInt, UnsignedInt)
|
|
|
|
|
* / @ref MeshVisualizerGL3D::MeshVisualizerGL3D(Flags, UnsignedInt, UnsignedInt)
|
|
|
|
|
* constructor, if material count is @cpp 1 @ce, this field is assumed to
|
|
|
|
|
* be @cpp 0 @ce and isn't even read by the shader. Default value is
|
|
|
|
|
* @cpp 0 @ce, meaning the first material gets used.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/* This field is an UnsignedInt in the shader and materialId is extracted
|
|
|
|
|
as (value & 0xffff), so the order has to be different on BE */
|
|
|
|
|
#ifndef CORRADE_TARGET_BIG_ENDIAN
|
|
|
|
|
UnsignedShort materialId;
|
|
|
|
|
/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK
|
|
|
|
|
I MADE THOSE UNNAMED, YOU DUMB FOOL */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
UnsignedShort
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:16; /* reserved for skinOffset */
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
UnsignedShort
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:16; /* reserved for skinOffset */
|
|
|
|
|
UnsignedShort materialId;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Object ID
|
|
|
|
|
*
|
|
|
|
|
* Unlike @ref materialId, this index is used only for the object ID
|
|
|
|
|
* visualization, not to access any other uniform data. Default value
|
|
|
|
|
* is @cpp 0 @ce.
|
|
|
|
|
*
|
|
|
|
|
* Used only if @ref MeshVisualizerGL2D::Flag::ObjectId is enabled, ignored
|
|
|
|
|
* otherwise. If @ref MeshVisualizerGL2D::Flag::InstancedObjectId is
|
|
|
|
|
* enabled as well, this value is added to the ID coming from the
|
|
|
|
|
* @ref MeshVisualizerGL2D::ObjectId attribute.
|
|
|
|
|
* @see @ref MeshVisualizerGL2D::setObjectId()
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt objectId;
|
|
|
|
|
|
|
|
|
|
/* warning: Member __pad1__ is not documented. FFS DOXYGEN WHY DO YOU THINK
|
|
|
|
|
I MADE THOSE UNNAMED, YOU DUMB FOOL */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Int
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad1 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:32;
|
|
|
|
|
Int
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad2 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:32;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Per-draw uniform for 3D mesh visualizer shaders
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Together with the generic @ref TransformationUniform3D contains parameters that
|
|
|
|
|
are specific to each draw call. Material-related properties are expected to be
|
|
|
|
|
shared among multiple draw calls and thus are provided in a separate
|
|
|
|
|
@ref MeshVisualizerMaterialUniform structure, referenced by @ref materialId.
|
|
|
|
|
@see @ref MeshVisualizerGL3D::bindDrawBuffer()
|
|
|
|
|
*/
|
|
|
|
|
struct MeshVisualizerDrawUniform3D {
|
|
|
|
|
/** @brief Construct with default parameters */
|
|
|
|
|
constexpr explicit MeshVisualizerDrawUniform3D(DefaultInitT = DefaultInit) noexcept: normalMatrix{Math::IdentityInit}
|
|
|
|
|
#if ((defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)) && defined(CORRADE_TARGET_BIG_ENDIAN)
|
|
|
|
|
, _pad0{} /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
, materialId{0}
|
|
|
|
|
#if ((defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)) && !defined(CORRADE_TARGET_BIG_ENDIAN)
|
|
|
|
|
, _pad0{}
|
|
|
|
|
#endif
|
|
|
|
|
, objectId{0}
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
, _pad1{}, _pad2{}
|
|
|
|
|
#endif
|
|
|
|
|
{}
|
|
|
|
|
|
|
|
|
|
/** @brief Construct without initializing the contents */
|
|
|
|
|
explicit MeshVisualizerDrawUniform3D(NoInitT) noexcept: normalMatrix{NoInit} {}
|
|
|
|
|
|
|
|
|
|
/** @{
|
|
|
|
|
* @name Convenience setters
|
|
|
|
|
*
|
|
|
|
|
* Provided to allow the use of method chaining for populating a structure
|
|
|
|
|
* in a single expression, otherwise equivalent to accessing the fields
|
|
|
|
|
* directly. Also guaranteed to provide backwards compatibility when
|
|
|
|
|
* packing of the actual fields changes.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref normalMatrix field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* The matrix is expanded to @relativeref{Magnum,Matrix3x4}, with the
|
|
|
|
|
* bottom row being zeros.
|
|
|
|
|
*/
|
|
|
|
|
MeshVisualizerDrawUniform3D& setNormalMatrix(const Matrix3x3& matrix) {
|
|
|
|
|
normalMatrix = Matrix3x4{matrix};
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref materialId field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
MeshVisualizerDrawUniform3D& setMaterialId(UnsignedInt id) {
|
|
|
|
|
materialId = id;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref objectId field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
MeshVisualizerDrawUniform3D& setObjectId(UnsignedInt id) {
|
|
|
|
|
objectId = id;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Normal matrix
|
|
|
|
|
*
|
|
|
|
|
* Default value is an identity matrix. The bottom row is unused and acts
|
|
|
|
|
* only as a padding to match uniform buffer packing rules.
|
|
|
|
|
* @see @ref MeshVisualizerGL3D::setNormalMatrix()
|
|
|
|
|
*/
|
|
|
|
|
Matrix3x4 normalMatrix;
|
|
|
|
|
|
|
|
|
|
/** @var materialId
|
|
|
|
|
* @brief Material ID
|
|
|
|
|
*
|
|
|
|
|
* References a particular material from a
|
|
|
|
|
* @ref MeshVisualizerMaterialUniform array. Useful when an UBO with
|
|
|
|
|
* more than one material is supplied or in a multi-draw scenario. Should
|
|
|
|
|
* be less than the material count passed to @ref MeshVisualizerGL2D /
|
|
|
|
|
* @ref MeshVisualizerGL3D constructor. Default value is @cpp 0 @ce,
|
|
|
|
|
* meaning the first material gets used.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/* This field is an UnsignedInt in the shader and materialId is extracted
|
|
|
|
|
as (value & 0xffff), so the order has to be different on BE */
|
|
|
|
|
#ifndef CORRADE_TARGET_BIG_ENDIAN
|
|
|
|
|
UnsignedShort materialId;
|
|
|
|
|
/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK
|
|
|
|
|
I MADE THOSE UNNAMED, YOU DUMB FOOL */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
UnsignedShort
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:16; /* reserved for skinOffset */
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
UnsignedShort
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:16; /* reserved for skinOffset */
|
|
|
|
|
UnsignedShort materialId;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Object ID
|
|
|
|
|
*
|
|
|
|
|
* Unlike @ref materialId, this index is used only for the object ID
|
|
|
|
|
* visualization, not to access any other uniform data. Default value
|
|
|
|
|
* is @cpp 0 @ce.
|
|
|
|
|
*
|
|
|
|
|
* Used only if @ref MeshVisualizerGL3D::Flag::ObjectId is enabled, ignored
|
|
|
|
|
* otherwise. If @ref MeshVisualizerGL3D::Flag::InstancedObjectId is
|
|
|
|
|
* enabled as well, this value is added to the ID coming from the
|
|
|
|
|
* @ref MeshVisualizerGL3D::ObjectId attribute.
|
|
|
|
|
* @see @ref MeshVisualizerGL3D::setObjectId()
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt objectId;
|
|
|
|
|
|
|
|
|
|
/* warning: Member __pad1__ is not documented. FFS DOXYGEN WHY DO YOU THINK
|
|
|
|
|
I MADE THOSE UNNAMED, YOU DUMB FOOL */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Int
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad1 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:32;
|
|
|
|
|
Int
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad2 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:32;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Material uniform for mesh visualizer shaders
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Describes material properties referenced from
|
|
|
|
|
@ref MeshVisualizerDrawUniform2D::materialId and
|
|
|
|
|
@ref MeshVisualizerDrawUniform3D::materialId.
|
|
|
|
|
*/
|
|
|
|
|
struct MeshVisualizerMaterialUniform {
|
|
|
|
|
/** @brief Construct with default parameters */
|
|
|
|
|
constexpr explicit MeshVisualizerMaterialUniform(DefaultInitT = DefaultInit) noexcept: color{1.0f, 1.0f, 1.0f, 1.0f}, wireframeColor{0.0f, 0.0f, 0.0f, 1.0f}, wireframeWidth{1.0f}, colorMapOffset{1.0f/512.0f}, colorMapScale{1.0f/256.0f}, lineWidth{1.0f}, lineLength{1.0f}, smoothness{2.0f}
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
/* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
, _pad0{}, _pad1{}
|
|
|
|
|
#endif
|
|
|
|
|
{}
|
|
|
|
|
|
|
|
|
|
/** @brief Construct without initializing the contents */
|
|
|
|
|
explicit MeshVisualizerMaterialUniform(NoInitT) noexcept: color{NoInit}, wireframeColor{NoInit} {}
|
|
|
|
|
|
|
|
|
|
/** @{
|
|
|
|
|
* @name Convenience setters
|
|
|
|
|
*
|
|
|
|
|
* Provided to allow the use of method chaining for populating a structure
|
|
|
|
|
* in a single expression, otherwise equivalent to accessing the fields
|
|
|
|
|
* directly. Also guaranteed to provide backwards compatibility when
|
|
|
|
|
* packing of the actual fields changes.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref color field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
MeshVisualizerMaterialUniform& setColor(const Color4& color) {
|
|
|
|
|
this->color = color;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref wireframeColor field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
MeshVisualizerMaterialUniform& setWireframeColor(const Color4& color) {
|
|
|
|
|
wireframeColor = color;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref wireframeWidth field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
MeshVisualizerMaterialUniform& setWireframeWidth(Float width) {
|
|
|
|
|
wireframeWidth = width;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref colorMapOffset and @ref colorMapScale fields
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
MeshVisualizerMaterialUniform& setColorMapTransformation(Float offset, Float scale) {
|
|
|
|
|
colorMapOffset = offset;
|
|
|
|
|
colorMapScale = scale;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref lineWidth field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
MeshVisualizerMaterialUniform& setLineWidth(Float width) {
|
|
|
|
|
lineWidth = width;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref lineLength field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
MeshVisualizerMaterialUniform& setLineLength(Float length) {
|
|
|
|
|
lineLength = length;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref smoothness field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
MeshVisualizerMaterialUniform& setSmoothness(Float smoothness) {
|
|
|
|
|
this->smoothness = smoothness;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Base object color
|
|
|
|
|
*
|
|
|
|
|
* Default value is @cpp 0xffffffff_rgbaf @ce.
|
|
|
|
|
*
|
|
|
|
|
* Used only if @ref MeshVisualizerGL3D::Flag::Wireframe "MeshVisualizerGL*D::Flag::Wireframe"
|
|
|
|
|
* or @relativeref{MeshVisualizerGL3D,Flag::InstancedObjectId} /
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::PrimitiveId} /
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::PrimitiveIdFromVertexId} is
|
|
|
|
|
* enabled. In case of the latter, the color is multiplied with the color
|
|
|
|
|
* map coming from @ref MeshVisualizerGL3D::bindColorMapTexture() "MeshVisualizerGL*D::bindColorMapTexture()".
|
|
|
|
|
* @see @ref MeshVisualizerGL2D::setColor(),
|
|
|
|
|
* @ref MeshVisualizerGL3D::setColor()
|
|
|
|
|
*/
|
|
|
|
|
Color4 color;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Wireframe color
|
|
|
|
|
*
|
|
|
|
|
* Default value is @cpp 0x000000ff_rgbaf @ce.
|
|
|
|
|
*
|
|
|
|
|
* Used only if @ref MeshVisualizerGL3D::Flag::Wireframe "MeshVisualizerGL*D::Flag::Wireframe"
|
|
|
|
|
* is enabled.
|
|
|
|
|
* @see @ref MeshVisualizerGL2D::setWireframeColor(),
|
|
|
|
|
* @ref MeshVisualizerGL3D::setWireframeColor()
|
|
|
|
|
*/
|
|
|
|
|
Color4 wireframeColor;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Wireframe width
|
|
|
|
|
*
|
|
|
|
|
* The value is in screen space (depending on
|
|
|
|
|
* @ref MeshVisualizerGL3D::setViewportSize() "MeshVisualizerGL*D::setViewportSize()"),
|
|
|
|
|
* default value is @cpp 1.0f @ce.
|
|
|
|
|
*
|
|
|
|
|
* Used only if @ref MeshVisualizerGL3D::Flag::Wireframe "MeshVisualizerGL*D::Flag::Wireframe"
|
|
|
|
|
* is enabled.
|
|
|
|
|
* @see @ref MeshVisualizerGL2D::setWireframeWidth(),
|
|
|
|
|
* @ref MeshVisualizerGL3D::setWireframeWidth()
|
|
|
|
|
*/
|
|
|
|
|
Float wireframeWidth;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Color map offset
|
|
|
|
|
*
|
|
|
|
|
* Together with @ref colorMapScale forms an offset and scale applied to
|
|
|
|
|
* the input value coming either from the
|
|
|
|
|
* @ref MeshVisualizerGL3D::ObjectId "MeshVisualizerGL*D::ObjectId"
|
|
|
|
|
* attribute or @glsl gl_PrimitiveID @ce, resulting value is then used to
|
|
|
|
|
* fetch a color from a color map bound with @ref MeshVisualizerGL3D::bindColorMapTexture() "MeshVisualizerGL*D::bindColorMapTexture()".
|
|
|
|
|
* Default offset and scale values are @cpp 1.0f/512.0f @ce and
|
|
|
|
|
* @cpp 1.0/256.0f @ce, meaning that for a 256-entry colormap the first 256
|
|
|
|
|
* values get an exact color from it and the next values will be either
|
|
|
|
|
* clamped to last color or repeated depending on the color map texture
|
|
|
|
|
* wrapping mode.
|
|
|
|
|
*
|
|
|
|
|
* Used only if @ref MeshVisualizerGL3D::Flag::InstancedObjectId "MeshVisualizerGL*D::Flag::InstancedObjectId" or
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::PrimitiveId} /
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::PrimitiveIdFromVertexId} is
|
|
|
|
|
* enabled.
|
|
|
|
|
* @see @ref MeshVisualizerGL2D::setColorMapTransformation(),
|
|
|
|
|
* @ref MeshVisualizerGL3D::setColorMapTransformation()
|
|
|
|
|
*/
|
|
|
|
|
Float colorMapOffset;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Color map offset
|
|
|
|
|
*
|
|
|
|
|
* See @ref colorMapOffset for more information.
|
|
|
|
|
*
|
|
|
|
|
* Used only by @ref MeshVisualizerGL3D and only if
|
|
|
|
|
* @ref MeshVisualizerGL3D::Flag::InstancedObjectId "MeshVisualizerGL*D::Flag::InstancedObjectId" or
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::PrimitiveId} /
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::PrimitiveIdFromVertexId} is
|
|
|
|
|
* enabled.
|
|
|
|
|
* @see @ref MeshVisualizerGL2D::setColorMapTransformation(),
|
|
|
|
|
* @ref MeshVisualizerGL3D::setColorMapTransformation()
|
|
|
|
|
*/
|
|
|
|
|
Float colorMapScale;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Line width
|
|
|
|
|
*
|
|
|
|
|
* The value is in screen space (depending on
|
|
|
|
|
* @ref MeshVisualizerGL3D::setViewportSize() "MeshVisualizerGL*D::setViewportSize()"),
|
|
|
|
|
* default value is @cpp 1.0f @ce.
|
|
|
|
|
*
|
|
|
|
|
* Used only by @ref MeshVisualizerGL3D and only if
|
|
|
|
|
* @ref MeshVisualizerGL3D::Flag::TangentDirection,
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::BitangentFromTangentDirection},
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::BitangentDirection} or
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::NormalDirection} is enabled.
|
|
|
|
|
* @see @ref MeshVisualizerGL3D::setLineWidth()
|
|
|
|
|
*/
|
|
|
|
|
Float lineWidth;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Line length
|
|
|
|
|
*
|
|
|
|
|
* The value is in object space, default value is @cpp 1.0f @ce.
|
|
|
|
|
*
|
|
|
|
|
* Used only by @ref MeshVisualizerGL3D and only if
|
|
|
|
|
* @ref MeshVisualizerGL3D::Flag::TangentDirection,
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::BitangentFromTangentDirection},
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::BitangentDirection} or
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::NormalDirection} is enabled.
|
|
|
|
|
* @see @ref MeshVisualizerGL3D::setLineLength()
|
|
|
|
|
*/
|
|
|
|
|
Float lineLength;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Line smoothness
|
|
|
|
|
*
|
|
|
|
|
* The value is in screen space (depending on
|
|
|
|
|
* @ref MeshVisualizerGL3D::setViewportSize() "MeshVisualizerGL*D::setViewportSize()"),
|
|
|
|
|
* initial value is @cpp 2.0f @ce.
|
|
|
|
|
*
|
|
|
|
|
* Used only if @ref MeshVisualizerGL3D::Flag::Wireframe "MeshVisualizerGL*D::Flag::Wireframe",
|
|
|
|
|
* @ref MeshVisualizerGL3D::Flag::TangentDirection,
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::BitangentFromTangentDirection},
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::BitangentDirection} or
|
|
|
|
|
* @relativeref{MeshVisualizerGL3D,Flag::NormalDirection} is enabled.
|
|
|
|
|
* @see @ref MeshVisualizerGL2D::setSmoothness(),
|
|
|
|
|
* @ref MeshVisualizerGL3D::setSmoothness()
|
|
|
|
|
*/
|
|
|
|
|
Float smoothness;
|
|
|
|
|
|
|
|
|
|
/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK
|
|
|
|
|
I MADE THOSE UNNAMED, YOU DUMB FOOL */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Int
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:32;
|
|
|
|
|
Int
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad1 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:32;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/** @brief @copybrief MeshVisualizerGL2D
|
|
|
|
|
* @m_deprecated_since_latest Use @ref MeshVisualizerGL2D instead.
|
|
|
|
|
*/
|
|
|
|
|
typedef CORRADE_DEPRECATED("use MeshVisualizerGL2D instead") MeshVisualizerGL2D MeshVisualizer2D;
|
|
|
|
|
|
|
|
|
|
/** @brief @copybrief MeshVisualizerGL3D
|
|
|
|
|
* @m_deprecated_since_latest Use @ref MeshVisualizerGL3D instead.
|
|
|
|
|
*/
|
|
|
|
|
typedef CORRADE_DEPRECATED("use MeshVisualizerGL3D instead") MeshVisualizerGL3D MeshVisualizer3D;
|
|
|
|
|
|
|
|
|
|
/** @brief @copybrief MeshVisualizerGL3D
|
|
|
|
|
* @m_deprecated_since{2020,06} Use @ref MeshVisualizerGL3D instead.
|
|
|
|
|
*/
|
|
|
|
|
typedef CORRADE_DEPRECATED("use MeshVisualizerGL3D instead") MeshVisualizerGL3D MeshVisualizer;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|