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Audio
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Install and find debug libraries with "-d" suffix.
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12 years ago |
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DebugTools
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Use SDL 2 instead of GLUT as the default and recommended toolkit.
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12 years ago |
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Implementation
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Added Mesh::addVertexBufferInstanced().
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12 years ago |
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Math
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Disable 64bit integers for WebGL.
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12 years ago |
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MeshTools
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Doc++
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12 years ago |
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Platform
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Platform: enable magnum-info on Windows.
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12 years ago |
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Primitives
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Install and find debug libraries with "-d" suffix.
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12 years ago |
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SceneGraph
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Install and find debug libraries with "-d" suffix.
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12 years ago |
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Shaders
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Fixed deprecated header.
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12 years ago |
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Shapes
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Install and find debug libraries with "-d" suffix.
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12 years ago |
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Test
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Added Mesh::addVertexBufferInstanced().
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12 years ago |
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Text
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Don't differentiate between vertex and index count in Mesh.
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12 years ago |
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TextureTools
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TextureTools: remove hard dependency on WindowlessGlxApplication.
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12 years ago |
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Trade
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Make Image*::release() documentation clearer.
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12 years ago |
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AbstractFramebuffer.cpp
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Moved global data from framebuffer classes to per-context state.
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12 years ago |
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AbstractFramebuffer.h
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Added some TODOs related to buffer storage.
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12 years ago |
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AbstractImage.cpp
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Happy new year too.
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12 years ago |
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AbstractImage.h
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Happy new year too.
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12 years ago |
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AbstractObject.cpp
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Happy new year too.
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12 years ago |
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AbstractObject.h
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doc: mention also OpenGL version for optionally used extensions.
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12 years ago |
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AbstractResourceLoader.h
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Polished docs of ResourceManager API.
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12 years ago |
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AbstractShaderProgram.cpp
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Workarounds for platforms without std::to_string().
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12 years ago |
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AbstractShaderProgram.h
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Embarassing typos.
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12 years ago |
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AbstractTexture.cpp
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Implemented ARB_texture_swizzle.
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12 years ago |
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AbstractTexture.h
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Implemented ARB_texture_swizzle.
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12 years ago |
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Array.h
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Happy new year too.
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12 years ago |
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Buffer.cpp
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Enable Buffer::invalidate*Data() on ES.
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12 years ago |
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Buffer.h
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Removed long-deprecated Buffer::set*Data() raw pointer overloads.
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12 years ago |
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BufferImage.cpp
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Use *Image::dataSize() instead of manual buggy size computation.
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12 years ago |
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BufferImage.h
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Added some TODOs related to buffer storage.
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12 years ago |
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BufferTexture.cpp
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Queries for max supported texture size.
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12 years ago |
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BufferTexture.h
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Queries for max supported texture size.
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12 years ago |
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CMakeLists.txt
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Queries for max supported texture size.
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12 years ago |
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Color.h
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Happy new year too.
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12 years ago |
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ColorFormat.cpp
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Happy new year too.
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12 years ago |
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ColorFormat.h
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doc: explicitly mention that given extension is needed for ES2.
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12 years ago |
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Context.cpp
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Added Mesh::addVertexBufferInstanced().
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12 years ago |
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Context.h
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Platform: ability to specify context flags in Sdl2Application.
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12 years ago |
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CubeMapTexture.cpp
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Queries for max supported texture size.
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12 years ago |
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CubeMapTexture.h
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Implemented ARB_texture_swizzle.
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12 years ago |
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CubeMapTextureArray.cpp
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Queries for max supported texture size.
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12 years ago |
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CubeMapTextureArray.h
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Implemented ARB_texture_swizzle.
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12 years ago |
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DebugMarker.h
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Happy new year too.
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12 years ago |
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DebugMessage.cpp
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Proper cross-platform ordering of function attributes.
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12 years ago |
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DebugMessage.h
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Happy new year too.
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12 years ago |
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DefaultFramebuffer.cpp
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Moved global data from framebuffer classes to per-context state.
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12 years ago |
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DefaultFramebuffer.h
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Use SDL 2 instead of GLUT as the default and recommended toolkit.
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12 years ago |
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DimensionTraits.h
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Happy new year too.
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12 years ago |
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Extensions.h
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Added Mesh::addVertexBufferInstanced().
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12 years ago |
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Framebuffer.cpp
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Silence deprecated warnings in internals of deprecated build.
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12 years ago |
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Framebuffer.h
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doc: mention also OpenGL version for optionally used extensions.
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12 years ago |
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Image.cpp
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Happy new year too.
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12 years ago |
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Image.h
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Make Image*::release() documentation clearer.
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12 years ago |
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ImageReference.h
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Happy new year too.
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12 years ago |
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Magnum.h
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Added MultisampleTexture::setStorage().
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12 years ago |
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Mesh.cpp
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Added Mesh::addVertexBufferInstanced().
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12 years ago |
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Mesh.h
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Doc++
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12 years ago |
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MeshView.cpp
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Support for instanced mesh drawing and base instance.
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12 years ago |
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MeshView.h
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Support for instanced mesh drawing and base instance.
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12 years ago |
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MultisampleTexture.cpp
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Queries for max supported texture size.
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12 years ago |
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MultisampleTexture.h
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Fix linker errors on MSVC.
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12 years ago |
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OpenGL.cpp
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Happy new year too.
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12 years ago |
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OpenGL.h
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Happy new year too.
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12 years ago |
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Query.cpp
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Disable 64bit integers for WebGL.
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12 years ago |
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Query.h
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Disable 64bit integers for WebGL.
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12 years ago |
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RectangleTexture.cpp
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Queries for max supported texture size.
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12 years ago |
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RectangleTexture.h
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Implemented ARB_texture_swizzle.
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12 years ago |
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Renderbuffer.cpp
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Moved global data from framebuffer classes to per-context state.
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12 years ago |
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Renderbuffer.h
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doc: mention also OpenGL version for optionally used extensions.
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12 years ago |
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RenderbufferFormat.h
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doc: explicitly mention that given extension is needed for ES2.
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12 years ago |
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Renderer.cpp
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Actually implement the fallback for Renderer::resetNotificationStrategy().
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12 years ago |
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Renderer.h
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Use SDL 2 instead of GLUT as the default and recommended toolkit.
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12 years ago |
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Resource.cpp
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Happy new year too.
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12 years ago |
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Resource.h
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Polished docs of ResourceManager API.
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12 years ago |
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ResourceManager.h
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Doc++
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12 years ago |
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Sampler.cpp
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Implemented depth texture compare mode and function.
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12 years ago |
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Sampler.h
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Implemented depth texture compare mode and function.
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12 years ago |
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Shader.cpp
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Fix Shader::compile() error output.
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12 years ago |
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Shader.h
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Embarassing typos.
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12 years ago |
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Texture.cpp
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Queries for max supported texture size.
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12 years ago |
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Texture.h
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Fix linker errors on MSVC.
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12 years ago |
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TextureArray.cpp
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Queries for max supported texture size.
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12 years ago |
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TextureArray.h
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Implemented ARB_texture_swizzle.
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12 years ago |
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TextureFormat.h
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Implementation of ARB_stencil_texturing.
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12 years ago |
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Timeline.cpp
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Happy new year too.
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12 years ago |
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Timeline.h
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Embarassing typos.
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12 years ago |
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Types.h
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Disable 64bit integers for WebGL.
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12 years ago |
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Version.cpp
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Happy new year too.
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12 years ago |
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Version.h
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Happy new year too.
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12 years ago |
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configure.h.cmake
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Added MAGNUM_TARGET_WEBGL definition.
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12 years ago |
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visibility.h
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Happy new year too.
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12 years ago |