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Vladimír Vondruš 8e1e8ee30e Platform: enable magnum-info on Windows. 12 years ago
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Audio Install and find debug libraries with "-d" suffix. 12 years ago
DebugTools Use SDL 2 instead of GLUT as the default and recommended toolkit. 12 years ago
Implementation Added Mesh::addVertexBufferInstanced(). 12 years ago
Math Disable 64bit integers for WebGL. 12 years ago
MeshTools Doc++ 12 years ago
Platform Platform: enable magnum-info on Windows. 12 years ago
Primitives Install and find debug libraries with "-d" suffix. 12 years ago
SceneGraph Install and find debug libraries with "-d" suffix. 12 years ago
Shaders Fixed deprecated header. 12 years ago
Shapes Install and find debug libraries with "-d" suffix. 12 years ago
Test Added Mesh::addVertexBufferInstanced(). 12 years ago
Text Don't differentiate between vertex and index count in Mesh. 12 years ago
TextureTools TextureTools: remove hard dependency on WindowlessGlxApplication. 12 years ago
Trade Make Image*::release() documentation clearer. 12 years ago
AbstractFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
AbstractFramebuffer.h Added some TODOs related to buffer storage. 12 years ago
AbstractImage.cpp Happy new year too. 12 years ago
AbstractImage.h Happy new year too. 12 years ago
AbstractObject.cpp Happy new year too. 12 years ago
AbstractObject.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
AbstractResourceLoader.h Polished docs of ResourceManager API. 12 years ago
AbstractShaderProgram.cpp Workarounds for platforms without std::to_string(). 12 years ago
AbstractShaderProgram.h Embarassing typos. 12 years ago
AbstractTexture.cpp Implemented ARB_texture_swizzle. 12 years ago
AbstractTexture.h Implemented ARB_texture_swizzle. 12 years ago
Array.h Happy new year too. 12 years ago
Buffer.cpp Enable Buffer::invalidate*Data() on ES. 12 years ago
Buffer.h Removed long-deprecated Buffer::set*Data() raw pointer overloads. 12 years ago
BufferImage.cpp Use *Image::dataSize() instead of manual buggy size computation. 12 years ago
BufferImage.h Added some TODOs related to buffer storage. 12 years ago
BufferTexture.cpp Queries for max supported texture size. 12 years ago
BufferTexture.h Queries for max supported texture size. 12 years ago
CMakeLists.txt Queries for max supported texture size. 12 years ago
Color.h Happy new year too. 12 years ago
ColorFormat.cpp Happy new year too. 12 years ago
ColorFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Context.cpp Added Mesh::addVertexBufferInstanced(). 12 years ago
Context.h Platform: ability to specify context flags in Sdl2Application. 12 years ago
CubeMapTexture.cpp Queries for max supported texture size. 12 years ago
CubeMapTexture.h Implemented ARB_texture_swizzle. 12 years ago
CubeMapTextureArray.cpp Queries for max supported texture size. 12 years ago
CubeMapTextureArray.h Implemented ARB_texture_swizzle. 12 years ago
DebugMarker.h Happy new year too. 12 years ago
DebugMessage.cpp Proper cross-platform ordering of function attributes. 12 years ago
DebugMessage.h Happy new year too. 12 years ago
DefaultFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
DefaultFramebuffer.h Use SDL 2 instead of GLUT as the default and recommended toolkit. 12 years ago
DimensionTraits.h Happy new year too. 12 years ago
Extensions.h Added Mesh::addVertexBufferInstanced(). 12 years ago
Framebuffer.cpp Silence deprecated warnings in internals of deprecated build. 12 years ago
Framebuffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
Image.cpp Happy new year too. 12 years ago
Image.h Make Image*::release() documentation clearer. 12 years ago
ImageReference.h Happy new year too. 12 years ago
Magnum.h Added MultisampleTexture::setStorage(). 12 years ago
Mesh.cpp Added Mesh::addVertexBufferInstanced(). 12 years ago
Mesh.h Doc++ 12 years ago
MeshView.cpp Support for instanced mesh drawing and base instance. 12 years ago
MeshView.h Support for instanced mesh drawing and base instance. 12 years ago
MultisampleTexture.cpp Queries for max supported texture size. 12 years ago
MultisampleTexture.h Fix linker errors on MSVC. 12 years ago
OpenGL.cpp Happy new year too. 12 years ago
OpenGL.h Happy new year too. 12 years ago
Query.cpp Disable 64bit integers for WebGL. 12 years ago
Query.h Disable 64bit integers for WebGL. 12 years ago
RectangleTexture.cpp Queries for max supported texture size. 12 years ago
RectangleTexture.h Implemented ARB_texture_swizzle. 12 years ago
Renderbuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
Renderbuffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
RenderbufferFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Renderer.cpp Actually implement the fallback for Renderer::resetNotificationStrategy(). 12 years ago
Renderer.h Use SDL 2 instead of GLUT as the default and recommended toolkit. 12 years ago
Resource.cpp Happy new year too. 12 years ago
Resource.h Polished docs of ResourceManager API. 12 years ago
ResourceManager.h Doc++ 12 years ago
Sampler.cpp Implemented depth texture compare mode and function. 12 years ago
Sampler.h Implemented depth texture compare mode and function. 12 years ago
Shader.cpp Fix Shader::compile() error output. 12 years ago
Shader.h Embarassing typos. 12 years ago
Texture.cpp Queries for max supported texture size. 12 years ago
Texture.h Fix linker errors on MSVC. 12 years ago
TextureArray.cpp Queries for max supported texture size. 12 years ago
TextureArray.h Implemented ARB_texture_swizzle. 12 years ago
TextureFormat.h Implementation of ARB_stencil_texturing. 12 years ago
Timeline.cpp Happy new year too. 12 years ago
Timeline.h Embarassing typos. 12 years ago
Types.h Disable 64bit integers for WebGL. 12 years ago
Version.cpp Happy new year too. 12 years ago
Version.h Happy new year too. 12 years ago
configure.h.cmake Added MAGNUM_TARGET_WEBGL definition. 12 years ago
visibility.h Happy new year too. 12 years ago