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Vladimír Vondruš b97e6f8bce Updated and simplified AbstractShaderProgram documentation. 14 years ago
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Contexts GlutWindowContext: don't save unused argc and argv variables. 14 years ago
Implementation Tracking AbstractShaderProgram state. 14 years ago
Math Workarounds to make Doxygen happy. 14 years ago
MeshTools Workarounds to make Doxygen happy. 14 years ago
Physics Using fixed-size 8bit integer for color attachment IDs. 14 years ago
Primitives Workarounds to make Doxygen happy. 14 years ago
SceneGraph Using fixed-size 8bit integer for dimension count. 14 years ago
Shaders Using only RectangularMatrix in setUniform(), added remaining setters. 14 years ago
Test Using fixed-size integer types also everywhere else. 14 years ago
Trade Fixed compilation error. 14 years ago
AbstractImage.cpp Pedantic: using std::size_t instead of size_t from C compat headers. 14 years ago
AbstractImage.h Pedantic: using std::size_t instead of size_t from C compat headers. 14 years ago
AbstractShaderProgram.cpp Using EXT_direct_state_access/ARB_separate_shader_objects for uniforms. 14 years ago
AbstractShaderProgram.h Updated and simplified AbstractShaderProgram documentation. 14 years ago
AbstractTexture.cpp More texture and renderbuffer internal formats supported in OpenGL ES 3.0. 14 years ago
AbstractTexture.h Refactoring of internal OpenGL object names. 14 years ago
Buffer.cpp Tracking Buffer state. 14 years ago
Buffer.h Tracking Buffer state. 14 years ago
BufferedImage.cpp Removed set*Data(Target, ...) functions from Buffer. 14 years ago
BufferedImage.h Using fixed-size 8bit integer for dimension count. 14 years ago
BufferedTexture.cpp Port to OpenGL ES 2. 14 years ago
BufferedTexture.h Refactoring of internal OpenGL object names. 14 years ago
CMakeLists.txt Tracking Buffer state. 14 years ago
Color.h Using fixed-size integer types also everywhere else. 14 years ago
Context.cpp Using EXT_direct_state_access/ARB_separate_shader_objects for uniforms. 14 years ago
Context.h Private (implementation-only) OpenGL state tracker. 14 years ago
CubeMapTexture.h Using specialized Vector type in images and textures. 14 years ago
CubeMapTextureArray.h Links to documentation of related gl*() function. 14 years ago
DimensionTraits.h Pedantic: using std::size_t instead of size_t from C compat headers. 14 years ago
Extensions.h Added EXT_direct_state_access to Extensions list. 14 years ago
Framebuffer.cpp Using fixed-size 8bit integer for color attachment IDs. 14 years ago
Framebuffer.h Refactoring of internal OpenGL object names. 14 years ago
Image.cpp Using fixed-size 8bit integer for dimension count. 14 years ago
Image.h Using fixed-size 8bit integer for dimension count. 14 years ago
ImageWrapper.h Using fixed-size 8bit integer for dimension count. 14 years ago
IndexedMesh.cpp Reduced #includes in headers. 14 years ago
IndexedMesh.h Removed WTF todo. It was the case only for ES. 14 years ago
Magnum.h Point*D Vector* subclasses for homogeneous coordinates. 14 years ago
Mesh.cpp Reduced #includes in headers. 14 years ago
Mesh.h Doc: crosslinking MeshTools and relevant Mesh functions. 14 years ago
Profiler.cpp Initial version of Profiler class. 14 years ago
Profiler.h Using fixed-size integer types also everywhere else. 14 years ago
Query.cpp Refactoring of internal OpenGL object names. 14 years ago
Query.h Refactoring of internal OpenGL object names. 14 years ago
Renderbuffer.cpp More texture and renderbuffer internal formats supported in OpenGL ES 3.0. 14 years ago
Renderbuffer.h Workarounds for old GLEW versions (tested on 1.6). 14 years ago
ResourceManager.h Pedantic: using std::size_t instead of size_t from C compat headers. 14 years ago
Shader.cpp Better ability to create portable shaders. 14 years ago
Shader.h Better ability to create portable shaders. 14 years ago
SizeTraits.cpp Happy New Year. 15 years ago
SizeTraits.h Using fixed-size 32bit integer instead of size_t for log/pow. 14 years ago
Swizzle.h Using fixed-size integer types also everywhere else. 14 years ago
Texture.h Using fixed-size 8bit integer for dimension count. 14 years ago
Timeline.cpp Using fixed-size integer types also everywhere else. 14 years ago
Timeline.h Timeline class. 14 years ago
TypeTraits.cpp Using fixed-size integer types also everywhere else. 14 years ago
TypeTraits.h Using fixed-size integer types also everywhere else. 14 years ago
magnumConfigure.h.cmake Fixed linking errors when only OpenGL ES 2 is available. 14 years ago
magnumVisibility.h Renamed visibility configuration headers to resemble library names. 14 years ago